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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#73
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Re: How DnD screwed up Heroscape
Quote:
"There's a fine line between genius and insanity, I have erased that line."
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#74
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Re: How DnD screwed up Heroscape
Great post, MI.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#75
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Re: How DnD screwed up Heroscape
AHHHHHHHH... NOW I see. Thanks!!! That clears a lot of stuff up.
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#76
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Re: How DnD screwed up Heroscape
MI's post is my opinion about the D&D inclusion almost to the T. I must say I am impressed by his knowledge of the history of the overall canon.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#77
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Re: How DnD screwed up Heroscape
I will not argue this point any further, but I do realize that those worlds are D&D worlds. I'm merely saying that I don't believe they have any reason to be in HeroScape. I firmly believe that D&D 'Scape, although we will never actually know the truth, was at first, a continuation of classic, but then ended as a ploy to get us into D&D.
Casters of Valhalla: THE Competitive HeroScape Podcast!
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#78
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Re: How DnD screwed up Heroscape
If they had wanted to get us into D&D minis, they probably shouldn't have cancelled that line at roughly the same time...
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#79
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Re: How DnD screwed up Heroscape
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Really this thread could have ended with MI's post, but it didn't, so I'm posting too. Also, I reject the premise that Heroscape was "screwed up" by the D&D waves. I was talking to one former player who was watching our tournaments at GC, and he was saying how much he still liked the game. "Look at those trees," he said, complimenting the minis and the terrain. "I love how heavy they are." "It's because the trees are so heavy," I told him, "that they had to cancel the game." It's ok. We have a beautiful gem of a game that went out of production in 2010. Its legacy is alive and dynamic thanks to fan support, principally from us. Was Heroscape's transition to WotC and D&D minis the *reason* for going out of production? I say no, and the burden is on the one making the argument - you - to demonstrate that it is so. As dok would remind everyone, "correlation does not imply causation." |
#80
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Re: How DnD screwed up Heroscape
"Had to" is a tricky phrase there, DS, because it implies that the game was losing money. I'm not sure we know this to be the case, and I strongly suspect it wasn't. Now it probably wasn't making as much as they wanted it to. So it might be better to say they "decided to" cancel the game because the trees were so heavy (i.e. the production cost was so high). And that's fine too. I want the best return on investment I can find for my monies as well.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#81
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Re: How DnD screwed up Heroscape
I don't disagree with that, Bats. It may be that it was not making enough money to justify its continued presence in the big box stores, and it may be that the production values made it unprofitable for sale in small game shops. They did, after all, discontinue the production of the minis as well. . .
My point was that correlation - the introduction of the D&D worlds and minis, and the subsequent decision to pull the plug - does not imply causation. Every night I go to sleep, every morning the sun comes up; that does not mean that I am the reason why the sun rises every day. No matter what my kids think. |
#82
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Re: How DnD screwed up Heroscape
I guess I'll jump in. I have no inside knowledge. Just the public statements. However, Rob D. has commented--I'll dig up the reference if someone insists--that it was making money at Hasbro, but not enough to keep the attention of a company that size. Margins were shrinking because of the cost of plastic going up.
Hasbro appears to generally about selling lots of product at smaller margins, so I imagine small increases in cost would really affect the bottom line. IIRC, (I've read these numbers recently, but may not be exact) the cost of plastic approximately doubled during the production time, up to ~80 cents/lb at cancellation in 2010. It's about about twice that now. Chinese labor and transportation costs are up as well. D_S's heavy trees would indeed be a problem for profit unless re-engineered (which I suppose could have been done). There is nothing more dangerous than sincere ignorance and conscientious stupidity. --MLK |
#83
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Re: How DnD screwed up Heroscape
I think part of the reason they made the smaller bases with the D&D 'Scape figures was to save plastic, but in the end, it didn't matter.
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#84
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Re: How DnD screwed up Heroscape
. . . or to simplify production by using the same bases they were using for D&D, which would have made a lot of sense.
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