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#673
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Re: Index of Classic Heroscape .stl files
I've been removing the bases in Blender and then flipping them on their back to print for the most part. As for priming them I just lay them on a cardboard box and spray one side at a time. I suppose I could use my pin vise to drill holes in the feet and then insert a paperclip to hold them up and prime them that way. I'd still use a box to spray them.
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#674
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Re: Index of Classic Heroscape .stl files
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#675
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Re: Index of Classic Heroscape .stl files
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#676
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Re: Index of Classic Heroscape .stl files
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#677
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Re: Index of Classic Heroscape .stl files
I occasionally use paper clips as pegs for basing anyway so it wouldn't be much more than what I'd normally do. Never had a superglued paperclip piece come off it's base that's for sure.
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#678
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Re: Index of Classic Heroscape .stl files
PSA: (disappointment ahead)
Was super happy with the work WhiteKnight had done using Photogrammetry, but I wanted to see if a proper laser scanner would improve the work further; so, I bought a Sol 3D Scanner. The Sol claimed to have detail resolution up to 0.1mm, but after trying for 2 days, I can say that this product is lie. Here is a picture showing the difference between a 3 pass through scan vs one of WhiteKnight's models captured with photogrammetry. SOL vs Photogrammetry Comparison Supposed to be 0.1mm resolution, can't even distinguish 1mm hole in the gun of the marrow warrior that I did. Just wanted to share so no one goes through the hassle, i'm trying to return it. |
#679
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Re: Index of Classic Heroscape .stl files
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What GenCon taught me was to assume only one skull on three dice! |
#680
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Re: Index of Classic Heroscape .stl files
It's interesting that it's such poor resolution that it provides but I don't think the technology is quite there to do it yet sadly. Thanks for trying though.
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#681
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Re: Index of Classic Heroscape .stl files
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Are you sure you have it set to the highest resolution, in both the scanner and in the software to crunch the data and create the model? 3DF Zephyr has an Ultra mode that doesn't show up in the regular menu--you have to go into options and enable it. |
#682
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Re: Index of Classic Heroscape .stl files
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It's actually a very user friendly device, just doesn't deliver on output quality. |
#683
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Re: Index of Classic Heroscape .stl files
Hi,
about the figures and bases joint (or junction? ), I've noticed the figures overlap a bit with the base so, should we cut the figure with a boolean difference modifier first? Also, what do you think about adding some pins and holes to both parts before printing? Something easy like cylinders? It should make it easier to assemble, but more difficult to print. From what I found looks like a 0.5mm (0.02inch) tolerance is needed to get a tight fit. If someone has experience with 3D print interlocking design it would help. Thanks. Just playing around... |
#684
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Re: Index of Classic Heroscape .stl files
I've never had an issue, but it wouldn't hurt to cut them.
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