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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#73
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Re: The Book of Rick Flag Jr. (Vote On Deck)
yea
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#74
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Re: The Book of Rick Flag Jr. (Vote On Deck)
yea
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#75
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Re: The Book of Rick Flag Jr. (Vote On Deck)
yea
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#76
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Re: The Book of Rick Flag Jr. (Vote On Deck)
Mini card looks much better, thank you!
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C3G Project is Always Looking for New Members! Head here to get started! Playtesting is the most helpful thing! |
#77
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Re: The Book of Rick Flag Jr. (Vote On Deck)
Yea
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#78
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Re: The Book of Rick Flag Jr. (Vote On Deck)
This passes
#744 |
#80
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Re: The Book of Rick Flag Jr.
Semi-Retired C3G Hero (and first Official Member of the C3G Target Audience!) The correct way to add C3G playtests to posts. My favorite day EVER on heroscapers. DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. RIP George Perez
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#81
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Re: The Book of Rick Flag Jr.
I just finished using him in a test and man do I love what he does for a SS build. You kind of need to draft an Agent now to help run the team, which eats into the points you have available for the criminals, but man I didn't end up rolling for the micro-bomb power once in my game and as a result things went a lot smoother without any one betraying you. The other team did try and hit Rick Flag Jr. as a result since they wanted someone to turn on me, but then I engaged them and tied them all up and Rick outlived the 3 criminals on his team. The free move also is pretty huge, when you take a double turn and also can move a 3rd figure or you move an Agent up with a Criminal tailing behind him it's quite useful for setting up your double turns later. Since I only had the 3 criminals I actually forgot about the free move once all three were in the fight.
I did have one question though, just wanted to make sure this was intentional. I never did this trick but I noticed that when Waller orders a double turn, after the first criminal goes you can then use the free move on the same criminal that just went or a different criminal, then activate that other criminal who just moved 4 spaces for free and make a full move. So a 6 move figure could move up 6 spaces, attack, then move back 4 spaces or a 6 move figure could opt to go second, move 4 spaces for free, then move 6 spaces on their turn for a total of 10 spaces moved during 1 OM reveal. Did any of the testers use this tactic? Seems like a little too much movement for one figure on one turn that isn't the Flash. Not sure how to word it, and I hate that I'll have to reprint the card if it's changed, but for competitive reasons I kind of feel like the free move figure shouldn't also be a figure that takes a normal turn on that OM reveal. |
#82
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Re: The Book of Rick Flag Jr.
Can't speak to the others, but I don't think I pulled that slingshot trick in testing - I was more focused on Vulture shenanigans with the free move. Might have been a couple times I had Waller activate one crook, had Vulture carry a second crook forward and then activated that second crook.
It would be pretty easy to disallow moving a figure that's already taken a turn, but preventing the moved figure from taking a turn after it's moved would be a little less elegant, and I don't totally know that it's worth the trouble. Glad you dig him, though! I think he's gonna work wonders for the Suicide Squad. |
#83
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Re: The Book of Rick Flag Jr.
If needed, I think this would be the way to restrict the free move to a figure not taking a full turn at the same time.
SUICIDE SQUAD COORDINATOR Once per player turn, after taking a turn with any Army Card you control, you may move one other Unique Hero you control with a Micro-Bomb Marker on its card up to 4 spaces. Figures moved with this special power can not be activated again during this player turn and will not take leaving engagement attacks if they begin their movement within 5 clear sight spaces of Rick Flag. Did @Arkham or @Soundwarp SG-1 ever use the double move trick in testing? Just curious if anyone had noticed it before this. I could actually see letting the free move after taking a turn stand, creates a hit and run situation, but the free move then full turn move just seems like a large increase to a figures threat range. Especially since they can get disengage on that free move, you could think you have a figure safely tied down with 3 guys then they suddenly disengage and run 9-10 spaces to the other side of the board to punch or shoot another figure. |
#84
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Re: The Book of Rick Flag Jr.
Looks like I did in my reports.
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