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Maps & Scenarios Battlegrounds and scenarios |
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#1
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SgtHulka's Maps -- Spaceship Added July 16, 2011
In the asteroid belt protecting the planet Valhalla, something evil stirs. Vydar launches a space shuttle to investigate...
Duncan's photographs of the crashed starship he built inspired me to try my hand at a similar spaceship. It requires 3 Battle for the Underdark, 2 Fortress of the Archkyrie, 1 Bridge to the Forgotten Forest and 1 Volcarren Wasteland. (the second Fortress is only required for a few wall-walk spaces, you might be able to substitute with other tiles and use only 1 Fortress of the Archkyrie). Build instructions can be found at: https://docs.google.com/viewer?a=v&p...iZTgz&hl=en_US
Spoiler Alert!
Last edited by SgtHulka; July 16th, 2011 at 12:23 PM. |
#2
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Cool, Cool!
If you dont have a ps3........... buy one. |
#3
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It looks like a good small sized map for those one on one games you don't want to last all night. The description is a bit dramatic though, don't you think?
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#4
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Quote:
If you dont have a ps3........... buy one. |
#5
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Nice job! not to fancy, but not to dull either.
FINISH HIM! |
#6
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#7
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#8
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Nice map and cool bio.
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#9
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Thanks for the kind comments, guys.
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They're the same start zones as the Soulrazor Canyon master game scenarios. This means each side gets two road tiles they can start on, but due to elevation changes only one-base figures can take advantage of that fact. Two-base figures can't start on the road, and need at least a Move of 7 (10 with later road enhancement) to reach the bridge (unless they can fly). |
#10
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very nice
Go here-> http://www.pixyak.com/ for uploads and chatty fun. |
#11
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Road to Ruin added 9/11/07
I've added a new map.
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#12
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I added a build of the HeroQuest boardgame using Heroscape tiles. This requires 2 master sets and one of each expansion, and will allow you to use Heroscape figures while playing HeroQuest (assuming you convert from squares to hexes). Each color on the board represents a seperate room, just like in the original game. The ice and water tiles represent corridors between the rooms. There should be a 1-hex wide corridor surrounding the entire board, but that would require far more ice and water tiles. You can either "imagine" that surrounding corridor, or use some of the downloadable paper hexes found on this site.
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