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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Northwest Heroscape Customs - new figures 10/13/2013
I agree, Richter is pretty cool. I would personally feel more comfortable with him as a Cyborg--he would still get most of the Gladiator boosts, but he couldn't bond (the Capuans only bond with Humans).
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#38
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Re: Northwest Heroscape Customs - new figures 10/13/2013
Change to Chela
Chela's card has been updated to reflect input on the Venom Pincers Special Attack. Thank you everyone! Re Richter - we really loved the way he played as a bonding figure with Capuans. We also play tested him as a Cyborg, but found him to be lacking. The strategy, game play, and overall fun was enhanced in a variety of tests at different points for us when Richter was a human that could bond with the Gladiators. Thanks for the input. |
#39
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Re: Northwest Heroscape Customs - new figures 10/13/2013
I really like Richter - he looks awesome! Him Inspired with a few Capuans would be a a scary sight, but one that looks great to play, and he is still expensive - you probably wouldn't be able to afford too many other Gladiators with him and Spartacus on the team. He looks as though he'd be an especially awesome figure to play in a mixed Classic/Marvel + C3G game when backed by some common Gladiators and Spartacus.
You do of course realise now that, in honour of the Heroscape tradition of 'dropping hints' you have to design the Alien Invaders in Richter's biography. |
#40
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Re: Northwest Heroscape Customs - new figures 10/13/2013
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Oh yeah .. certainly more coming from Northwest 'Scapers .. |
#41
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Re: Northwest Heroscape Customs - new figures 10/13/2013
Now in the OP of this thread . . .
We present Torver, a stone giant, and Kyssandra, Queen of the Vipers. Granite Guardians and Armoc Vipers have met their leaders. We welcome your feedback. Oh, and a new card for the Bloodhunter Harpies has been uploaded which changes the name of one of their special powers. Thanks for catching it Quozl. |
#42
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Re: Northwest Heroscape Customs - new figures 10/13/2013
After the Granite Guardian is thrown, Torver's card does not make it clear who is the one potentially receiving wounds: a figure next to the GG or next to big T?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#43
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Re: Northwest Heroscape Customs - new figures 10/13/2013
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We'll clarify the wording. -- Also to clarify, Torver can use Boulder Throw and then his normal attack. |
#44
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Re: Northwest Heroscape Customs - new figures 11/25/2013
It has been close to a month since we last added new customs to the OP. Today we present:
Zaiken - The first of our Primordial species. Zaiken is the water primordial that bonds with Sahuagin Raiders and Water Elementals. and Sylvan Animae - our very first custom that was developed many, many moons ago. Yes, even before the Eilan Sidhe were released by C3V. Both units use the same figures. We welcome any and all input. |
#45
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Re: Northwest Heroscape Customs - new figures 11/25/2013
Sylvan Animae are very cool -- I love the "portable jungle" ability. And hey, I already have the figures!
A question about this: "Sylvan Animae cannot be targeted or attacked by special powers that destroy them in one attack." What does that cover, exactly? I think it protects them from Chomp or other auto-destroy powers (Braxas' PAB etc) but you have "attack" in there, and I don't know if that means a special attack, but couldn't all SAs destroy them with one attack, if they roll no shields? |
#46
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Re: Northwest Heroscape Customs - new figures 11/25/2013
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The destroyed in one attack is actually language adapted from Destructible Objects "Fortress Door." Quote:
It is a bit of an odd power that doesn't come into play too often. In one play test, they did go against Grimnak and the Gruts - so they couldn't be Chomped. But the Gruts chopped them down pretty viciously. It is not intended to prevent wounds from Special Attacks. You also can't move through trees normally - so they have that benefit as well (no phantom walking through them). Actually they were our first custom that made (over a year ago). We playtested them before the Eilan Sidhe. When the Wolfen Uniques came out they became a cheap 40-point filler to add to the "Hunter" start zone for the movement bump on Round 1. But really that power was for Quasatch. Also - we are working on a Primordial of the Forest to help them out (maybe some bonding and/or other powers for our Wave 2 release). |
#47
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Re: Northwest Heroscape Customs - new figures 11/25/2013
Zaiken is a very fun figure and as the first of our Primordials he specializes in the element of Water. And he's an inexpensive Heroclix figure (about $3 on eBay).
He bonds with the Sahuagin Raiders and Water Elementals. His bonding power has him take his turn first and then his common heroes follow. Since he bonds with Sahuagin Raiders - if he wounds a hero on his turn - that helps boost the 'Raiders Blood Frenzy. Army builds during playtesting generally started with Zaiken + 4 Sahuagin Raiders which is 200 points. You can then round out from there with Water Elementals and other figures. ARMY IDEAS:
Spoiler Alert!
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#48
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Re: Northwest Heroscape Customs - new figures 11/25/2013
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It looks like an interesting power set (I'm making some Portable Evergreens, myself). Have they brought Dund back to the table yet? |
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