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#157
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
If we're sticking at 4A (which I'm currently still in favor of), I think we're very close to finishing up playtesting on this unit. If we bump her down to 3A, we'll need to do a fair bit more testing. I'm willing to do whichever leads to making the best unit for the set, but there is a significant difference there that we'll need to explore.
Considering the rest of the set is important, but I can't consider what isn't here yet. There is going to be some amount of later designs having to avoid overstepping on the territory of the early ones, which is a shame, but the other way around isn't workable. That said, I do also think we'll have to do some amount of editing once we have most or all of our units in a semi-final state and testing together, as that will reveal things we couldn't have known before. We'll likely have to make changes and run additional tests at that stage no matter what, so if those considerations suggest we should change Pyria to 3A then we can wait and see rather than making a decision now. I do find caps' point that there aren't really any units like her in the 70-90 point range persuasive--most figures at that mark are synergistic or supportive, not pure attackers. I'll try and run some tests tonight and see how I feel about Pyria where she is now. |
#158
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Alright, you guys are probably right. I say we test her as she is and fiddle with her power level/cost if we need to.
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#159
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
440 points
Map: Ruins of Rennoc Glyphs: Gerda Army 1: Pyria, Nhah Scirh x4 Army 2: Quorik Warwitch, Beakface Sneaks x6, Major Q10 Which units survived? & Nhah Scirh The Nhah Scirh massed on both sides of the map while the sneaks advanced and Q10 took some potshots. The cultists soon rushed the major's position, easily blowing through sneaks and tying down the major so that Pyria could advance. Her normal attacks on the way in did quite well, including a strong 3w hit from height on Q10, and once she engaged she fired off a couple flamethrowers for a bit more damage before falling to a barrage of Orb fire from the Warwitch. After that, the remaining sneaks folded before the numbers and stats of the cultists. The Warwitch made a decent show of endgame kiting, but Flutter didn't keep her in business long enough to do much damage. How useful were playtesting units' powers and how often did they come into play? Normal Attacks: 1 Sneak, 3w Q10 Twin Flamethrower uses: 2/4 skulls, blocked by 1 adjacent sneak, killed another adjacent sneak, 1w Q10. 1/4 skulls, blocked by 2 adjacent sneaks. Any additional comments (theme, balance, fun factor with and against)? She's fun to play, taking potshots with her normal while rushing in for a big flamethrower while trying to avoid taking too much punishment. She's definitely similar to Kaemon, maybe a little too much so, since he has the same "long range normal, powerful SA up close" dynamic for the same point cost. Pyria is better against crowds, but I do see the argument that it isn't a huge difference. She did also punch pretty hard this game, even with middling flamethrower rolls. Q10's occasional glass jaw certainly contributed to that though. |
#160
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Playtest: https://www.heroscapers.com/communit...4&postcount=49
Thoughts from the game. Quote:
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#161
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Putting this up while it's still fresh.
Me: Mimring, Tarn, Pyria, Ukushisa vs MegaSilver: Q10, Isamu, Velkohr, Velnesh Went for a 400-ish point "Master Set" style game with several units to test and no Common Squads.
Spoiler Alert!
Some thoughts after the game (mainly MegaSilver's): Shift/Blink had lots of good, fun options around/through the wall, made NecroBlade think of where to position figures that weren't actively involved in attacking. Velkhor's concept of reducing defense is good, but the execution is disappointing. The 1 shield minimum made the Aura ineffective, especially felt bad rolling 1-skull attacks knowing that it couldn't help. Velnesh and Ukushisa could probably swap points, the 5A/6D of the UP did a lot of work. My thoughts for Pyria specifically: even though there weren't a lot of figures on the board, her Twin Flamethrowers made her look like a threat. When you put her on the battlefield and look at the possibilities you can see why. Even though she only had one real opportunity it paid off. She felt good and I'd like to see her against more numerous foes (and I do like that she's a one-power card). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#162
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Currently we are sitting at 12 playtests for Pyria, looking at her from multiple perspectives and multiple build types. So far she has played quite swingily, hitting hard some games, and others becoming such a perceived threat that she gets targetted early. She also encourages counterplay, by giving your opponent a chance to set up in a way that prevents a lucky Twin Flamethrower attack from wrecking them.
All that considered, I do believe its about time to start considering Pyria as about "done" as she could be until its time for final Master Set review. More importantly, this would give the MS a "base" to work from that we can help balance the rest of the MS off of. Anyone else got any inputs? My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#163
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Just wanted to jump in here quick to make a couple comments on theme before Pyria is finalized. Note that I wouldn’t push too strongly for either of these suggestions, they were both just a couple small ideas I had that I thought could make this design even better, but I think even with no further changes Pyria is in a great place right now.
First, I would like to see a more thematic name for Twin Flamethrower Special Attack. To me, this power name sounds too “technological” as a flamethrower suggests the use of a weapon rather than a spell. My second suggestion is a bit more bold. How would people feel about retheming Pyria and renaming her as an evil version of Jorhdawn? I think that with the right bio this could be a great way to advance the overarching story of heroscape and tie this set further into the lore. It would also explain why an Elf Archmage would be fighting for Utgar, which isn’t an obvious fit otherwise. It also helps that the official bio for Jorhdawn 1.0 already has a bit of a dark flavor to it, which helps sell the idea that this child could eventually turn evil as an adult. Official bio:
Spoiler Alert!
Thematically it could also open up the design space to the possibility of another new elf wizard to replace Jorhdawn after she left the Order of the Crimson Sigil, since traditionally there are only nine elf wizards. The differences in clothing and pose can be explained by the change from good to evil and her switch of generals. I also think that the similarity in pose between Chandra and Chardris could actually help to sell the idea that Jorhdawn is Chardris’s daughter, as it would make sense that her casting style could become similar to his as she grows older. |
#164
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Would this be an alternate universe version, or a progression in story like Raelin/Drake ROTV/SOTM?
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#166
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
It's worth noting that the next step after balance testing is actually compatibility testing with the rest of the set. I wouldn't be comfortable with moving Pyria past that point (or officially "finalizing" her) without having a bit more structure on the rest of the designs. This is particularly important because she's an Archmage, and several drafts for the illusion squad have involved synergy with Archmages. If that synergy proves problematic, then the easiest answer could be to change Pyria's class.
That said, looking over the tests I'd agree that she's pretty much ready for now. If Pod 1 wants to move her along to wait in Compatibility Testing, then I wouldn't bat an eye. I don't like saying that this is Jorhdawn. HeroScape has done units again before, but that was essentially the protagonists of the game. Players from the first Master Set would still recognize Raelin and Drake and see how they had changed, while new players would still get introduced to the main characters. Jorhdawn, on the other hand, is a much less iconic unit and Pyria looks nothing like her. I think that saying that this is Jorhdawn who pulled a Jean Grey will be a headscratcher for existing fans and not really do much to impress new players, either. If we want her to be connected to Jorhdawn and Chardris, then we could always just say that she's Jorhdawn's mother or something and went crazy before getting summoned by Utgar. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#167
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
Quote:
Personally I think that retheming her as Jorhdawn turned evil would be a cool angle for her and add dimension to her character and the overall story of the elf wizards, but I can understand if its too much of a stretch for some. I think it would depend on a good bio to really sell the concept, but I think if done well it could be a good direction. |
#168
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Re: [Pod 1] PYRIA (Chandra Nalaar, Pyromancer) - Playtesting
I don't mind the idea of progressing characters, but making this figure Jorhdawn feels forced to me. And I don't think that tying in to somewhat obscure existing character is the right direction for a "fresh and new" master set.
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