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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Realistically, I just don't see the Brotherhood of Dada being a complete faction on its own. So I don't think I'd want him to just work with Absurd figures, I feel like that would be too limiting. But I'm questioning (I haven't decided what my stance is myself yet) whether he should be another bucket of water thrown into the already deep pool of Insane synergy, or if he'd be more fun/unique if he worked with other groups (like Absurd and Unstable) that don't have as much going on synergy-wise.
I'd be against doing just one blanket "absurd" personality for all of them unless we have to. I don't think it's the best fit for every one of them. |
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Re: Public Design Workshop
NAME = THE QUIZ SPECIES = METAHUMAN UNIQUENESS = UNIQUE HERO CLASS = ??? PERSONALITY = ABSURD? TROUBLED? INSANE???? SIZE/HEIGHT = MEDIUM 5 LIFE = 5 MOVE = 5 RANGE = 1 ATTACK = 1 DEFENSE = 1 POINTS = ??? EVERY POWER YOU HAVEN'T THOUGHT OF Before the game begins, you may select up to 4 army cards you have drafted. Half the points cost of those army cards. For the entire game, you may never place figures from those army cards on the battlefield. DIDN'T THINK OF THAT! Start the game with 4 numbered green Quiz Markers. At the start of the round, you may place one or more Quiz Markers face-down on the army cards selected for Every Power You Haven't Thought Of. After placing Quiz Markers, select one opponent. That opponent must guess the number of each placed Quiz Marker. For each Quiz Marker your opponent incorrectly guesses, The Quiz is treated as having the special power on that Quiz Marker's army card that corresponds to the number on the Quiz Marker, in the order special powers are listed on that card, for the remainder of the round. If any of these special powers refer to that figure or that figure’s card, they refer to The Quiz or The Quiz’s card instead. For the remainder of the round, The Quiz has the Move, Range, Attack and Defence of the highest incorrectly guessed Quiz Marker. |
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Re: Public Design Workshop
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Honestly I expected the first response to be "Alex, my God what have you done, you've gone too far! Too far!" followed by the group collectively storming my ancient castle and torching the place while I remained trapped, screaming in agony as the flames overtook me and cursing you all forever to be haunted by my vengeful spirit due to a pact I had made with Lovecraftian gods. So this is a nice response to get. |
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Re: Public Design Workshop
Well, it certainly works. It's obviously not a direct 1:1 translation of her powers, but it's a reasonable approximation I think.
The Quiz, for everyone not in the know, has "every superpower you've never thought of." As soon as you think of a superpower, she ceases to have it. So the battle with her basically consisted of our heroes running away while naming all the superpowers they could think of. I remember specifically that she was able to beat Negative Man because nobody had thought of "the power to create giant negative spirit-proof jars." So theoretically she's nearly unbeatable, although you don't really see that in the comic. |
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Re: Public Design Workshop
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I mean, we can try for that 1:1 translation EVERY POWER YOU HAVEN'T THOUGHT OF This card has every special power you can write on the fly until your opponent shouts the entire text of that power at you. On second thoughts, let's not. |
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Re: Public Design Workshop
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So yeah, let's not do that. |
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