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Official Units Discussion of official HeroScape units |
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#13
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
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Last edited by A_Train; July 7th, 2010 at 12:20 PM. Reason: 10 Fire Elementals? Yes, I have. |
#14
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
It's too bad he can't attempt to summon an elemental and take turns with them on the same turn. I wouldn't expect that with his current stats and point-cost, but I can see him having been designed in such a way as to allow that.
I haven't played him yet, but I doubt summoning will play a factor until very late in the game, assuming that Kurrok is one of your last figures alive. Last edited by rouby44; July 7th, 2010 at 12:46 PM. Reason: grammar :( |
#15
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
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#16
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
I think Summoning Elementals is like Marro Water Clone; if you're doing it alot, it probably means you've already lost.
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Last edited by A_Train; July 7th, 2010 at 01:19 PM. |
#17
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
Tidal Wave
Kurrok - 120 Water Elemental x13 - 510, 14 hexes 90 - Water Elemental x3 110 - Fire Elemental x3 130 - Water Elemental x3, Fire Elemental Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#18
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
Am I the only one thinking Air + Fire is going to be hard on knights?
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#19
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
For those of you who have play tested this, how do you keep Kurrok from getting assassinated? He has to stay pretty close to the action, but seems like he would get owned by a couple order markers worth of attacks from 4th/10th/stingers.
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#20
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
I haven't play tested it, but 8 is a pretty good distance. You'd likely only have to move him once to get all of your elementals into play, and remember, so long as you activate a fire elemental, even ones that have moved out of Kurrok's range will get to roll for their Searing Intensity damage.
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#21
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
Dang, it's too bad that the bonding power only works on small and medium figures, otherwise you could use the GIE to create an ice bridge with one of the three, and allow 2 FE cross over...drat.
This guy is awesome and competitive, but considering I have no elemantals (or D1, for that matter) I don't think I'll buy him. |
#22
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
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I've found I am usually more limited by LoS blockers than by the range of 8. It's not hard to keep him away from the action. Cyprien/PKs can be an issue, but regular old ranged figures usually have to contend with the elementals first. Quote:
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Don't you want either some deathreavers or some air elementals there? Otherwise melee armies seem like they could just overwhelm you with numbers. |
#23
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
I have not playtested him so this is just theoryscape, but I would think if you put a few air elementals exactly 8 spaces out from where Kurrok is, not too many ranged attackers would be able to reach him before dealing with them first. Put a row of water elementals behind the air elemental screen and you can strike out with range from behind the screen.
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#24
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Re: Kurrok the Elementalist Pre-Release Discussion Thread
Yes. With Sir Gilbert's help, Knights will usually close right in on the Air Elementals.
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