Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by IAmBatman
Wait, how is F1 if the ladder rung is on level 2 and the rock tile is on level 3?
|
Because in addition to that being a legal direction to move according to CVN
|
You can basically play ladders as if they are on any of the 6 connected spaces of a landing space, not just the one side/adjacent space the ladder is actually connected to. This makes the 1 ladder per landing space rule make sense actually.
You don’t need 2 ladders because the first proxies as the other 5 already as well. Anyways, so because A is 2 (landing space to rung, then to level 3), once you are on the rung you can actually use it to go to level 3 on any adjacent space. Therefore, F is 1.
It definitely would’ve been easier to say “top space, landing space, ladder space(s)” and be done with the rules. That would cause some weird things with ladders though if you had a double story castle with a ladder running top to bottom past the middle but because a figure on the middle story isn’t at the top or bottom of the ladder they can’t use it. So there is that and who doesn’t want the moving ladder to ladder rules? Then if you add ladder to ladder rules but don’t add ladder to terrain rules it’s like ok, I can jump what looks like a pretty good distance (if two ladders have adjacent landing spaces but aren’t “adjacent” to each other), but I can’t just hop off here to a similar level solid hex? Then once you can dismount, why can you not mount in a similar way? So I think the ladder mount/dismount rules are ultimately good and consistent.