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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Splash's Hall of Customs
I saw this guy was on your C3G wishlist, so I figured I would share my concept with you. Let me know what you think. Also let me know if we are talking about the same Cyber
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#26
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Re: Splash's Hall of Customs
Yep, that's the one; looks awesome!
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#27
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Re: Splash's Hall of Customs
So these were roughly drafted up at least 6 months ago and I never got around to carding. Not sure I will anytime soon because computer art is a struggle for me, so I figured I'd just post them here.
NAME = SHREK SPECIES = OGRE UNIQUENESS = UNIQUE HERO CLASS = OUTCAST PERSONALITY = GRUMPY SIZE/HEIGHT = MEDIUM 6 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 180 SWAMP STRENGTH When Shrek is on a swamp or swamp water space, add one die to his Attack and Defense. LAYERS When Shrek defends, he receives one extra defense die for each wound marker he has. ”IF IT WAS ME, YOU’D BE DEAD” Once per round, before moving, you may roll one unblockable attack die for every figure adjacent to Shrek. ~Super Strength? Last edited by Splash; August 6th, 2021 at 09:14 PM. |
#28
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Re: Splash's Hall of Customs
NAME = DONKEY
SPECIES = DONKEY UNIQUENESS = UNIQUE HERO CLASS = COMPANION PERSONALITY = ANNOYING SIZE/HEIGHT = MEDIUM 4 LIFE = 3 MOVE = 6 RANGE = 1 ATTACK = 2 DEFENSE = 2 POINTS = 60 WISECRACK 13 Before an opponent’s figure within 4 clear sight spaces of Donkey rolls attack dice against another figure, if that opponent’s figure could instead attack Donkey, you must roll the 20-sided die. If you roll 13 or higher, that opponent’s figure must attack Donkey instead of any other figure this turn while Donkey is still on the battlefield. OUR SWAMP After revealing an Order Marker on this card and before taking a turn with Donkey, you may take a turn with any Ogre you control. DRAGON AFFINITY Donkey may not be targeted by a Dragon figure’s normal attack. |
#29
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Re: Splash's Hall of Customs
NAME = FIONA
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = PRINCESS PERSONALITY = BOLD SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 110 LOVE’S TRUE FORM You may draft one other Fiona figure that is not a Human. Choose which figure will start the game on the battlefield. You can control only one Fiona figure on the battlefield at a time. At the beginning of each round, if this figure is adjacent to Shrek, switch this figure, if possible, with another Fiona figure you control. Switched figures will not take any leaving engagement attacks. ”WHERE DID YOU LEARN THAT?” Fiona may attack one additional time for each unrevealed order marker on this card. ENCHANTING MELODY When Fiona attacks a figure with the Ferocious, Savage, or Wild personality, that figure rolls one less defense die. |
#30
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Re: Splash's Hall of Customs
NAME = FIONA
SPECIES = OGRE UNIQUENESS = UNIQUE HERO CLASS = PRINCESS PERSONALITY = BOLD SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 4 DEFENSE = 4 POINTS = 150 BY NIGHT ONE WAY, BY DAY ANOTHER You may draft one other Fiona figure that is not an Ogre. Choose which figure will start the game on the battlefield. You can control only one Fiona figure on the battlefield at a time. At the beginning of each round, if this figure is not adjacent to Shrek, switch this figure, if possible, with another Fiona figure you control. Switched figures will not take any leaving engagement attacks. ”WHERE DID YOU LEARN THAT?” Fiona may attack one additional time for each unrevealed order marker on this card. LAYERS When Fiona defends, she receives one extra defense die for each wound marker she has. ~ Super Strength? |
#31
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Re: Splash's Hall of Customs
NAME = PUSS IN BOOTS
SPECIES = CAT UNIQUENESS = UNIQUE HERO CLASS = ASSASSIN PERSONALITY = DASHING SIZE/HEIGHT = SMALL 2 LIFE = 9 MOVE = 5 RANGE = 1 ATTACK = 3 DEFENSE = 2 POINTS = 250 OGRE KILLER When Puss In Boots attacks Ogre figures, add 2 attack dice. SWORDPLAY If Puss In Boots attacks an adjacent figure with his normal attack and at least one skull is rolled, he may attack an adjacent figure again. He may continue attacking adjacent figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull. CUTE FACE 11 Whenever an opponent’s figure becomes adjacent to Puss In Boots, you may roll the 20 sided die. If you roll an 11 or higher, that figure's turn immediately ends. |
#32
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Re: Splash's Hall of Customs
You did a really good job of being on-theme for characters that I wouldn't expect to translate to Heroscape all that well
Shrek: Nice and simple and thematic, and a decent bruiser albeit an expensive one. The potentially free auto-hit on everyone adjacent to him makes up for his single-attacking. Donkey: Wisecrack seems perfect, although he is fairly easy to kill so him being the one you have to place OMs on to go with Shrek as well seems risky. The Normal Attack clause on Dragon Affinity seems odd because almost every dragon is packing a Special Attack and will be using it most turns anyway. Maybe it's so he can still use Wisecrack on them. Fiona: Going back and forth between two figures seems the right choice, and it is a cool mechanic, although between needing to draft both as well as Shrek in order to change, she is terribly expensive overall. Luckily they don't carry over wound markers between the two cards, and the fact that the shift happens at the beginning of the round will make Order Markers less of a headache. Puss In Boots: Swordplay is great on height, though I'm surprised he only has 5 move so he'll sometimes have difficulty getting it. Even with 9 Life and Cute Face, 250 points seems extreme. 2 Defense means he'll get shot to ribbons against Ranged Squads, and Cute Face will only save you in the initial engagement for melee combat. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#33
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Re: Splash's Hall of Customs
Did a quick writeup for Summoned Skull since I have the figure now.
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Last edited by Splash; January 10th, 2022 at 12:54 AM. |
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