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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles


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Old May 28th, 2021, 10:47 PM
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Re: Engineers of Valhalla Workshop Thread

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Originally Posted by Just_a_Bill View Post
I've experimented with different teleportation hexes, and I think it's a good idea to discuss size and logistics. The current proposal, for me, seems to have its form and function working in two different directions. The gameplay is that any figure (of any size) standing on any of the six adjacent hexes can go through the portal; this suggests that one need merely touch the object, or be within close proximity to it. However, the physical design of the piece suggests that characters must step through it in a direction perpendicular to the ring. (This of course also brings up the fact that Heroscape has a rule that figures cannot go where they cannot fit.)

I would suggest choosing which is more important (form or function), and adjusting the other to work with it.
  • If the touch-from-any-adjacent-space gameplay is most important, then I would look for a different physical object which is more like an obelisk, a control panel, a magic pool, a swirly misty thingy, etc.

  • If the go-through-a-portal theme is most important, then I would brainstorm gameplay options that deal with walking through the portal from an appropriate side/direction, make sure the physical object makes that direction clear, and deal with the implications of the rule about figures fitting into the spaces they travel through.
In fact, there could eventually be two different kinds of portals with different mechanisms, in which case it's even more important that each one works like its physical presentation suggests it works.
I’m mainly focused on two things here. Gameplay, and not over complicating the piece of terrain. I’m sure as the thingiverse photo does not show it on a hex. I will post the updated, assembled one on a hex. I orient the portal facing a flat side of the hexagon. All three sides on the front easily face the front entrance, while all three sides on the back face the rear entrance to the portal. The corner part of the hex space is where the portal rings line up. It doesn’t look or feel weird on the board. I’ve literally made dozens of these portals for fellow scapers already. As far as figures going where they can fit, no figure will ever stop on top of a portal space. Besides the topics I addressed above, I can’t see any problems with this. Do you have any reservations about the design itself? I figured this one would be a pretty sweet and simple one If I’m being honest. Jumping through a portal from point A to point B using an adjacent space to another portals empty adjacent space, doesn’t get any simpler than that. I’ve thought of other scenarios with gun turrets facing the correct direction in which I’d say those could simply be rotated as part of the function. Most of the terrain pieces could simply be represented by a penny if they aren’t destructible with hit zones or have a part of them draw line of sight. I wouldn’t want to over complicate things when unnecessary.

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