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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#289
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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#290
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
https://www.heroscapers.com/communit...&postcount=243
[MENTION=44836]Ronin[/MENTION] Changed Tonpetty around a tiny bit if you want to take a look |
#291
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Definitely looking pretty streamlined now. Potential 3-attack turn would be a big deal, but Tom isn't beefy enough to hang out on the front lines - he'll definitely wanna play back to stay safe while he's leveraging his multiple activations.
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#292
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = DIO BRANDO SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = ANTAGONIST? PERSONALITY = CRUEL SIZE/HEIGHT = MEDIUM 5 LIFE = 6 MOVE = 6 RANGE = 1 ATTACK = 5 DEFENSE = 5 SPACE RIPPER STINGY EYES SPECIAL ATTACK Range 4 Attack 4 Choose 4 spaces in a straight line from Dio Brando. All figures on those spaces who are in line of sight are affected by Dio Brando’s Space Ripper Stingy Eyes Special Attack. Roll 4 attack dice once for all affected figures. Affected figures roll defense dice separately. VAPORIZATION FREEZING TECHNIQUE After an adjacent figure rolls attack dice against Dio Brando, roll the 20-sided die. If you roll 11 or more, the attacking figure may not use the Hamon User special power. If you roll 17 or more, ignore that attack, and the attacking figure receives one wound. VAMPIRIC HEALING Whenever Dio Brando deals 1 or more wounds to a figure that is not an Android, Construct or Undead figure with his normal attack, you may remove 1 wound marker from this army card. |
#293
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = BRUFORD SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = TWISTED? SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 5 RANGE = 2 ATTACK = 4 DEFENSE = 4 DANSE MACABRE HAIR SWORDPLAY Bruford's range may never be increased. If Bruford attacks a figure with his normal attack and at least one skull is rolled, he may attack a figure again. He may continue attacking figures, rolling 1 fewer attack die for each subsequent attack, until you fail to roll a skull. |
#294
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
NAME = TARKUS SPECIES = UNDEAD UNIQUENESS = UNIQUE HERO CLASS = WARRIOR PERSONALITY = CRUEL SIZE/HEIGHT = MEDIUM 5 LIFE = 3 MOVE = 4 RANGE = 1 ATTACK = 5 DEFENSE = 4 TOUGH When rolling defense dice against a normal attack, Tarkus always adds one automatic shield to whatever is rolled. |
#295
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Last three characters from Part 1- Dio and a couple of minor antagonists
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#296
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
I like the restraint on the not-so-important dudes. Not too much to say there, without much theme knowledge.
Dio also feels lean and clean for the most part, but Vaporization Freezing does feel a little inelegant with the direct call-out. I think it would be a lot cleaner if it triggered when he was targeted instead of after attack dice are rolled. |
#297
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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Bruford has incredibly long hair that he can manipulate freely, which he uses for swinging his word (hence the 2-range Swordplay) Tarkus is just uh Big VAPORIZATION FREEZING TECHNIQUE After an adjacent figure targets Dio Brando for an attack, roll the 20-sided die. If you roll 11 or more, the attacking figure may not use the Hamon User special power. If you roll 17 or more, ignore that attack, and the attacking figure receives one wound. Better? |
#298
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
Since 'childhood toys' are starting to blow up around here (here's looking at you, Transformers and He-Man), I figured I'd throw some of what I had for mine out here. Namely, these guys are the original protagonists from Bionicle, Lego's modular action figure line that debuted back in 2001.
It actually did have a pretty long-running comic and I think they'd make a lot of sense in C3G, but minis are a difficulty. They don't have conventional human bodies, so I can't image they'd be super easy to mod. Anyway, here's what I got for the gang - never did crack Pohatu, but here's the rest. Tried to interweave little mechanical synergies here and there rather than doing a lot of conventional paper synergy call-outs (except on Tahu, since he's the leader). Quote:
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#299
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
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#300
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Re: Out-there Heaven (Movie, TV, and Video Game Characters)
BOULDER KICK
Start the game with a Boulder Destructible Object on this card. After moving and before attacking, you may place the Boulder Destructible Object on any space adjacent to Pohatu. If Pohatu is adjacent to a Boulder, instead of attacking, you may move the Boulder up to seven spaces in a straight line away from Pohatu. You may then roll 1 unblockable attack die for every two spaces the Boulder moved against one figure the Boulder is adjacent to. |
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