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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Speed Custom Challenge 2: Winner Announced!
Speed Custom Challenge 2: A Fine Maddness Hello all and welcome to our second Speed Custom Challenge! Our winner for this week is... my brother! (As in my actual brother, not some dude who's user name is my brother) He also won the peoples choice. *Winner!* ENTRY 11- By my brother Name: Corrupted Vessel General: Utgar Species: Spirit Type: Unique Hero Class: Vessel Personality: Erratic Size: Medium Height: 6 Move: 5 Range: 5 Attack: 2 Defense: 4 Life: 6 Points:160 Dueling spirits- Whenever you reveal an order marker on Corrupted Vessel roll the 20 sided die. If you roll a 1-10 the spirit of chaos controls Corrupted Vessel. If you roll a 11-20 the spirit of order controls Corrupted Vessel. Chaotic Fire Special Attack. Range 5 Attack 4- You may only use this attack if the spirit of chaos controls Corrupted Vessel. If this attack inflicts a wound you may move one order marker from the wounded figures army card(or cards) to another army card your opponent controls. Order’s Control-You may only use this ability if the spirit of order controls Corrupted Vessel. Before taking a turn with Corrupted Vessel you may take a turn with a unique hero you control. -------------------- Here are this weeks entries! ENTRY 1- By Dysole ENTRY 2- By bobinchese General = Vydar Name = Geroge Species = Cyborg Uniqueness/Type = Unique Hero Class = Beast Personality = Wild Size/Height = Small 3 Life = 4 Move = 6 Range = 1 Attack = 3 Defense = 3 Points = 120 POOP FLING SPECIAL ATTACK: Range 5. Attack 3. Figures roll one less defense dice when defending against George's Poop Fling Speical Attack. CLIMB X2: When moving up or down levels of terrain, George may double his height. RABIES-BASED MIND CONTROL POTION: If George inflicts at least one wound to a unique hero with his normal attack, you may take temporary control of that hero and take a turn with it. After that turn, control of the hero returns to the player who controlled the hero before Rabies-based Mind Control Potion. All order markers remain on the card. ENTRY 3- By flameslayer93 Name: Fadeaway Face General: Vydar Race: Illusion Class: Ninja Persona: Tricky Size: Medium 4 Rank: Uncommon Hero Life: 4 Move: 5 Range: 1 Attack: 3 Defense: 3 Deceive the Mind: Before taking a turn with this Fadeaway Face, you may switch her with any other Ninja you control. If that Ninja was engaged, it won't receive any leaving engagement attacks. Betrayal of Sight: This Fadeaway Face begins the game with 1 Smoke Bomb Marker on her army card. After moving and instead of attacking, you may place it on any empty space within 4 clear sight spaces. All figures within 2 spaces of the Counter have no Hit Zone and are never considered to be in Clear Sight. Remove the Marker at the end of the round. Figures may not move onto or over that space. Fade: (Disengage) 80 Points ENTRY 4- By Heroscaper Guy General: Valkrill Name: Terror Demon Species: Demon Uniqueness: Uncommon Class: Brute Personality: Terrifying Size: Large 6 Life: 4 Move: 5 Range: 1 Attack: 4 Defense: 4 Points: 120 Face of Fear- Common figures roll one less attack and defense dice when adjacent to a Terror Demon. Double Attack- When a Terror Demon attacks it may attack one more time. ENTRY 5- By johnny139 ENTRY 6- By BiggaBullfrog Jason "Esenwein" Jackson Valkrill Undead Unique Hero Agent Insane Medium 5 Life 5 Move 6 Range 7 Attack 3 Defense 3 100 Points Life Drain Each time Jason destroys an adjacent figure, you may remove a wound marker from this army card. Jason cannot Life Drain destructible objects. Fit of Madness After revealing an order marker on this army card, you must roll the 20-sided die. Add 1 to your roll for each wound marker on this army card. If you roll a 17 or higher, instead of moving normally with Jason, choose an opponent. That opponent may move Jason up to 3 spaces. After being moved by Fit of Madness, Jason must immediately use his Pistol Rage Special Attack. Pistol Rage Special Attack Range 4. Attack 3. When Jason attacks with his Pistol Rage Special Attack, if he is engaged he must attack each figure adjacent to him, if possible. If he is not engaged, he must attack up to 2 different figures within 4 clear sight spaces of him. Roll each attack separately. If Jason does not inflict a wound when using his Pistol Rage Special Attack, place a wound marker on this army card. Stealth Flying When counting spaces for Jason movement, ignore elevations. Jason may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Jason starts to fly, if he is engaged he will not take any leaving engagement attacks. ENTRY 7- By Super Bogue ENTRY 8- By ssnover95 ENTRY 9- By MegaSilver LIZARDFOLK ABOMINATION Lizardfolk Uncommon Hero Creature Conflicted Large 8 Life: 4 Move: 6 Range: 1 Attack: 5 Defense: 4 Points: 140 Terrifying Presence Common figures adjacent to this Lizardfolk Abomination subtract 1 from their defense dice. Feral Rage Special Attack Range 1. Attack 3. Lizardfolk Abomination must attack each figure adjacent to it, if possible, for Feral Rage Special Attack. Roll for each attack separately. ENTRY 10- By cwidje NAME = Enraged Spirit SPECIES = Spirit UNIQUENESS/TYPE = Common Hero CLASS = Samurai PERSONALITY = Vengeful SIZE/HEIGHT = Medium 6 LIFE = 1 MOVE = 7 RANGE = 1 ATTACK = 4 DEFENSE = 0 POINTS = 35 Demented Dedication After an Enraged Spirit has been placed on the battlefield, you may roll the 20-sided die. If you roll a 15 or higher, you may take an immediate turn with that Enraged Spirit. Eternal Servitude Enraged Spirits do not start the game on the battlefield. Enraged Spirits can only enter the battlefield when a Samurai figure that you control is destroyed. You may replace that figure immediately, if possible, with one of your own Enraged Spirits that has not yet been placed on the battlefield. Stealth Flying When counting spaces for this Enraged Spirit's movement, ignore elevations. Enraged Spirit may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When this Enraged Spirit starts to fly, if it is engaged it will not take any leaving engagement attacks. ENTRY 11- By my brother Name: Corrupted Vessel General: Utgar Species: Spirit Type: Unique Hero Class: Vessel Personality: Erratic Size: Medium Height: 6 Move: 5 Range: 5 Attack: 2 Defense: 4 Life: 6 Points:160 Dueling spirits- Whenever you reveal an order marker on Corrupted Vessel roll the 20 sided die. If you roll a 1-10 the spirit of chaos controls Corrupted Vessel. If you roll a 11-20 the spirit of order controls Corrupted Vessel. Chaotic Fire Special Attack. Range 5 Attack 4- You may only use this attack if the spirit of chaos controls Corrupted Vessel. If this attack inflicts a wound you may move one order marker from the wounded figures army card(or cards) to another army card your opponent controls. Order’s Control-You may only use this ability if the spirit of order controls Corrupted Vessel. Before taking a turn with Corrupted Vessel you may take a turn with a unique hero you control. ENTRY 12- By DanieLoche ENTRY 13- By Shedim Kabal ------------------- The judges will be voting on them to determine a winner, but everyone is free to comment on them in this thread. You can also place a vote either here in this thread or by pm to help pick the peoples choice runner up! ------------------- Original rules post
Spoiler Alert!
Spoiler Alert!
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store Last edited by Soundwarp SG-1; June 22nd, 2013 at 05:30 PM. |
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Good stuff - I've got an idea to begin with but I'm thinking it might end up too text-heavy. Lots of interesting options there.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Might submit something here. Dreamblade stuff is so off the wall.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. Last edited by greygnarl; June 15th, 2013 at 12:36 PM. Reason: I'm too fast! |
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Re: Speed Custom Challenge 2: Enties Due on the 18th
I hope to make something for this one...
Last edited by MegaSilver; June 15th, 2013 at 12:37 PM. Reason: greygnarl moved it to the right thread... |
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Oh! I've found a great idea... hope have the time to send something...
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Re: Speed Custom Challenge 2: Enties Due on the 18th
I think I might try my hand at this one. I've got a few ideas running through my head.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Speed Custom Challenge 2: Enties Due on the 18th
What a great challenge this week! I'm in and submitted my entry
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#9
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Entry submitted.
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Is it the 18th already?
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Re: Speed Custom Challenge 2: Enties Due on the 18th
My entry should be in. I can't wait to see everyone's entries.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
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Re: Speed Custom Challenge 2: Enties Due on the 18th
Yeah it is...is that a typo or do we have to get it submitted today?
Also, what's the monkey holding in his tail hand thingy? Last edited by bobinchese; June 18th, 2013 at 12:07 PM. |
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