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#205
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
Khorr jumped out at me.
Atrixus seems to close to Crixus to me. |
#207
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
hmm, yeah. Axentia/Atrixus didn't bother me too much, but Crixus/Atrixus definitely does. I may hit the good ol' Castlevania bestiary sometime soon and see if we can pull out some more options.
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#208
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
I prefer Khorr as well.
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#209
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
The name is still undecided, but I can get to work on Editing for the rest.
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1. Are we recycling a unit name? No 2. Are we recycling a power name? No, Flying is an existing power. 3. If we are reusing an existing power, is the wording exactly the same? Yes 4. What happens when the powers are negated (Rod of Negation, Exploit Weakness)? If affected by Rod of Negation, opponent's figures would not be affected by Frailty Aura, the figure could not be placed on a different army card upon death, and he could not fly. If affected by Exploit Weakness, nearby opponent's figures would not be affected by Frailty Aura, and he could not be placed on a different army card upon dying (during that turn). Do any powers continue to have effects after being negated? No Is this clear from the wording? 5. Should the powers affect destructible objects? Frailty Aura does affect destructible objects. 6. Do any of the powers unintentionally synergize with other players' units? Frailty Aura could weaken enemy units for a 3rd player's attacks; this is intentional. 7. Do the powers allow turn stacking? No 8. Are any of the powers conditional on a future event? No Is that future event inevitable or avoidable? 9. Does it have a d20 power? No If is a small, medium, or large Hero, how does it interact with Mystic Sacrifice? If it is Tricky, how does it interact with Queen of Thieves? If it is Undead, how does it interact with Curse of the Mummy? 10. Do the powers create out-of-turn attacks? No 11. Are any powers conditional on the source of damage? No 12. Are any powers expected to work after all figures have been destroyed? Yes If so, is that clearly worded? Demon's Vulnerability Spirit clearly only works after the figure is destroyed. How does it interact with revivals, via Glyph of Sturla or otherwise? The same way that other Spirit powers interact with Sturla. 13. Do any powers that decrease attack or defense dice introduce a new minimum value (other than zero)? No 14. Do any powers change a Range value from 3 or less to 4 or greater or vice versa? No 15. Do any powers act unexpectedly in multiplayer games? Frailty Aura could weaken enemy units for a 3rd player's attacks; this is intentional. 16. Do any powers place other figures on this card? No If so, how does it interact with other place-on-card powers (Animated Materiel, Cling, Dwarven Gunners, Warriors Armor Spirit, Warriors Attack Spirit, Warrior's Swiftness Spirit, Necromancy)? 17. Does a power trigger off of an Order Marker being revealed on another Army Card? No If so, is the power expected to trigger if all figures associated with that Army Card have been destroyed? 18. Is it clear which powers are mandatory and which are optional? Frailty Aura is as mandatory as other defense-reducing powers. Demon's Vulnerability Spirit is clearly optional. 19. How do the powers interact with the Marro Hive? Nothing special. 20. If the unit is a Soulborg squad who follows Jandar, how do the powers interact with Directed Fire? N/A 21. Does any power's name or wording unintentionally prohibit the power's reusability? Frailty Aura is nicely reusable. "Demon's Vulnerability Spirit" is not especially reusable, but other Spirit powers have a descriptor like "Warrior's," so we are keeping with that precedent. 22. Does the text fit reasonably well on a card? Yes Use this tool to check: https://www.heroscapers.com/xorlof/x2cc. Capitalization Checklist: -normal attack -special attack -Army Card -card -Unique -defense die -Defense number Style Checklist: 1. Species is always singular for Heroes and plural for Squads, except Human and Soulborg are always singular. "Demon" is singular. 2. Class is always singular for Heroes and plural for Squads. "Darklord" is singular. 3. For Heroes with a name like {name} the {optional adjective} {noun}, use the full name for the first instance in each power description, and only the first {name} thereafter. N/A 4. Single-space, not single-spaced; double-space, not double-spaced. N/A 5. Always add 's' after an apostrophe for a singular possessive, even if the possessor ends in 's' or 'z'. "opponent's," "Demon's," and "<name>'s" are all correct. 6. Special attacks should have a newline between the Range/Attack line and the description. N/A Unique Card Checklist: 1. How does it interact with Enslave/Moon Frenzy? According to the FAQ for Enslave, the temporary owner does not get to control Spirit powers. Control returns to the original owner before this occurs. 2. How does it interact with Mind Shackle/Soul Devour? Nothing special. Normal Attack Power Checklist: 1. Is it dependent on the type of space the target(s) is on? No If so, does it work clearly with double-spaced figures and destructible objects? 2. Does it affect targeting? No If so, how does it interact with Smoke Powder, Tribal Protection, Combat Challenge, Opportunity Strike, Quick Draw, and Façade? 3. How does it interact with Hard Targets? Nothing special. 4. How does it interact with Aura of Despair? Nothing special. 5. How does it interact with Marked for Destruction? Nothing special. 6. How does it interact with Vanish/Spider-Sense X/Spidey-Sense X/Disappearing Ninja/Hide in Darkness/Fleet Footed/Flutter? Nothing special. 7. How does it interact with Mask of Terror? Nothing special. 8. How does it interact with Ring of Protection? Nothing special. 9. How does it interact with One Shield Defense? Nothing special. 10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? These powers add additional defense dice. These are added to the total "rolled" before checking for Frailty Aura. 11. How does it interact with Shield(s) of Valor? Shield(s) of Valor does not affect the number of shields rolled, rather each shield counts double. So Frailty Aura would not affect a single rolled shield (which counts as two blocks), but it would reduce two shields (four blocks) to one shield (two blocks). 12. How does it interact with Defensive Agility/Stealth Dodge/Nature's Protection/Acrobatic? Nothing special. 13. How does it interact with Gift of the Empress Aura? The rerolls from Gift of the Empress Aura would happen before applying Frailty Aura. 14. How does it interact with Counter Strike/Evil Eye Defense/Evil Eye Protection? Frailty Aura reduces the number of shields, so it would reduce (or eliminate) the wounds from these powers. 15. How does it interact with Evil Eye Glare? Frailty Aura reduces the number of shields, so it would reduce (or eliminate) the wounds from Evil Eye Glare. 16. How does it interact with EMP Response? N/A 17. How does it interact with Upgrade? Nothing special. 18. How does it interact with Stealth Armor/Sacred Band Defy Death/etc? Nothing special. 19. How does it interact with Temporal Jump? Nothing special. 20. How does it interact with Cell Divide? Nothing special. 21. How does it interact with Exoskeleton/Redundant Systems? Nothing special. 22. How does it interact with Expendable Rabble? Nothing special. 23. How does it interact with Purple Heart? Nothing special. 24. How does it interact with Dying Swipe/Rupture? Nothing special. 25. How does it interact with Teleport Reinforcements? Nothing special. 26. How does it interact with Eternal War? Nothing special. 27. How does it interact with Scatter and Scurry? Nothing special. 28. How does it interact with Defensive Vault? Nothing special. Movement Power Checklist: 1. Does it allow leaving engagement attacks? Yes 2. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? These powers are not triggered during flight, but can be triggered upon landing. 3. How does it interact with Slippery? N/A 4. How does it interact with Cyberclaw/Improved Cyberclaw? He can ignore Cyberclaw while flying, but can be Cyberclawed before taking off or when landing. 5. How does it interact with Swirling Vortex? He can ignore Swirling Vortex while flying. 6. Is there any way the figure can be forced to end its movement on an illegal space? No 7. Is it a space-by-space move power, or a teleport-like place power? It is a modification of space-by-space movements. Is it clear in the power which one it is? Yes 8. How does it interact with bonus movement powers, such as Movement Bonding or Jandar's Dispatch? Flying can be used with bonus movements. 9. How does it interact with Shield Push? Flying can only be used with Shield Push if the pusher is a friendly figure. 10. How does it interact with Maneuver? N/A 11. How does it interact with Steadfast? N/A 12. How does it interact with Flying/Stealth Flying? It is Flying. 13. How does it interact with Levitation? N/A Aura Power Checklist: 1. Is the aura intended to affect the figure with the aura? No Is this clear? He cannot be an "opponent's figure." 2. If one member of a squad is within the aura, are the other squad members unintentionally affected? N/A Triggered Power Checklist: Destruction Triggered Powers: 1. How does it interact with normal attacks? Nothing special. 2. How does it interact with every special attack in the game (listed here)? Nothing special. 3. How does it interact with leaving engagement attacks? Nothing special. 4. How does it interact with falling damage? Nothing special. 5. How does it interact with lava field damage? Nothing special. 6. How does it interact with the Glyph of Wannok? Nothing special. 7. How does it interact with Engagement Strike/Ice Spikes/Braced Spear? Nothing special. 8. How does it interact with Marro Plague/Circuitry Overload/Toxic Skin/Searing Intensity? Nothing special. 9. How does it interact with Cleave? Nothing special. 10. How does it interact with Chilling Touch/Commander's Strike/Dragon Swoop/Fledgling Acid Breath/Spiked Gauntlet? Nothing special. 11. How does it interact with Poisonous Acid Breath? Nothing special. 12. How does it interact with Dying Swipe? Nothing special. 13. How does it interact with Eternal Heartbreak? N/A 14. How does it interact with Healing Touch? Nothing special. 15. How does it interact with Maul? Nothing special. 16. How does it interact with Mystic Sacrifice? N/A 17. How does it interact with Opportunity Strike? Nothing special. 18. How does it interact with Overextend Attack? N/A 19. How does it interact with Self-Destruct? Nothing special. 20. How does it interact with Throw? Nothing special. 21. How does it interact with Thunder Step? N/A 22. How does it interact with Trample Stomp? Nothing special. 23. How does it interact with Purple Heart? N/A 24. How does it interact with Expendable Rabble? N/A 25. How does it interact with Bloodlust/Demonblade? Nothing special. 26. How does it interact with Eternal War? Nothing special. 27. How does it interact with Furious Wrath/Engorge? N/A 28. How does it interact with Life Drain/Life Transfer Aura? Nothing special. 29. How does it interact with Swarm Sting 18? Nothing special. 30. How does it interact with Devour From Beneath? Nothing special. 31. How does it interact with Remote Detonation? N/A 32. How does it interact with Opportunistic Hero? Nothing special. 33. How does it interact with Piercing Scream? Nothing special. 34. How does it interact with Dismissive Swipe? Nothing special. 35. How does it interact with Wave of Flame? Nothing special. Last edited by Scytale; April 29th, 2020 at 09:44 AM. |
#211
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
Khorr seemed like the most popular option, though we can discuss it a little more. We should probably finalize that before leaving editing. I’m fine with it but it sounds a little more alien than demon to me. Adding another syllable like Velkhor or Azakhor might push it a little higher for me. Definitely agreed that the Atrixus/Crixus similarity is problematic though.
Now, the checklist. For 5, it feels like Frailty Aura should affect destructible objects thematically. Since we have DOs in the set, we should probably have clarifying text either way so we wouldn’t be saving text by saying no. 18: That’s fine. I based the wording off of Finn and Thorgrim, but I checked Eldgrim and he has a “you may” in his ability so this unit should as well. 21: Similarly, the viking champions all have “Warrior’s” in front of their spirit. Arktos has a Hunter’s Aim Spirit. I don’t think the possessive has to be Demon, but if we’re following from precedent something has to be there. |
#212
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
Thanks
@Scytale
My commends below in blue. General Checklist: 5. Should the powers affect destructible objects? Should Frailty Aura affect destructible objects? I don't think it does, but it isn't clear and should be spelled out either way. Good point. I forgot if in FAQ if it says powers that mention figures affect destructible objects or not. 18. Is it clear which powers are mandatory and which are optional? Frailty Aura is as mandatory as other defense-reducing powers. It's not clear if Demon's Vulnerability Spirit is mandatory or not, though the FAQ makes it clear other Spirits are optional, so that would apply here as well. Does anyone mind if I add a "you may" to Demon's Vulnerability Spirit to make it clear? I do like adding "you may" as otherwise if none of your opponent's have uniques left then you'd have to put on yourself. 21. Does any power's name or wording unintentionally prohibit the power's reusability? Frailty Aura is nicely reusable. Do we need "Demon's" in front of "Vulnerability Spirit?" "Demon's" doesn't seem to add anything, and makes the power name less reusable (and longer). I'd be OK with removing "Demon's" and also we can add "2" to the end, so "Vulnerability Spirit 2" but maybe not. Normal Attack Power Checklist: 10. How does it interact with Tough/Iron Resolve/Iron Tough/Warforged Resolve/Aegis of the Crimson Sigil? These powers add additional defense dice. These are added to the total "rolled" before checking for Frailty Aura. I agree, but I could see it being unclear. 11. How does it interact with Shield(s) of Valor? Shield(s) of Valor does not affect the number of shields rolled, rather each shield counts double. So Frailty Aura would not affect a single rolled shield (which counts as two blocks), but it would reduce two shields (four blocks) to one shield (two blocks). I am leaning your way, but am not 100% sure I agree with this. Either way may need FAQ for. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#213
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
I’m liking the position this guy is in.
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#214
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
Quote:
Quote:
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Either way Frailty Aura works well against Shields of Valor, but in different ways depending on the ruling. |
#215
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
I am happy with the R&C. Also for the name I like
@All Your Pie
's suggestion of Velkhor.
Long live heroscape Last edited by The Long eared bat; January 26th, 2020 at 09:56 AM. |
#216
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Re: [Pod 1] Atrixus (Ob Nixilis, Demon of Spite) - Editing
I updated the Checklist with the discussed items. The only open question is the name. I like Velkhor fine.
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