Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Official Units
Official Units Discussion of official HeroScape units


View Poll Results: Stingers vs. 4th Mass
Stingers rule! 32 55.17%
4th Mass shall never be replaced! 26 44.83%
Voters: 58. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old March 10th, 2008, 06:04 PM
aKoolKukumber aKoolKukumber is offline
 
Join Date: December 31, 2007
Location: Scottsdale, AZ
Posts: 16
aKoolKukumber has disabled reputation
Stingers... the new 4th Mass?

As we all know, the 4th Mass are widely used(almost as much as Q9). They are only 70 pts., to get a squad of 4 that can have 3 attack and 3 defense. But, the Stingers, are only 3, but have a natural 3 attack and 3 def. They might have less range, but they are large, and in charge. They are used widely(more than the 4th Mass, and even maybe Q9). My question to you is, are the Stingers the new 4th Mass?

PICKLE!!!
Reply With Quote
  #2  
Old March 10th, 2008, 06:16 PM
gamjuven's Avatar
gamjuven gamjuven is offline
 
Join Date: June 22, 2006
Location: PA - Pittsburgh
Posts: 2,954
Images: 66
Blog Entries: 8
gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness
I personally never liked using the 4th mass. They are very good mind you, but I just didn't like sitting and waiting most of the time. Bad sportsmanship IMO. I love the stingers, they are awesome. I don't think they will replace the 4th mass as they are different units with much different strategies. But in terms of personal preference I will choose the stingers over the 4th mass anyday.
Reply With Quote
  #3  
Old March 10th, 2008, 07:46 PM
rdhight's Avatar
rdhight rdhight is offline
Embraces the Suck
 
Join Date: June 1, 2007
Location: crawling through holes.
Posts: 2,678
Images: 7
Blog Entries: 4
rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness rdhight wears ripped pants of awesomeness
My experience is that the 4th Mass are a smidge better in and of themselves, but that the Stingers' lack of army-building limitations balances them out. They're both very powerful squads that can really put you to the test. The differences between them in power level are quite small, but the differences in play style are considerable. Personally, I play both about equally but prefer range 7 squads the most of all.
Reply With Quote
  #4  
Old March 10th, 2008, 08:51 PM
Sweetcurse's Avatar
Sweetcurse Sweetcurse is offline
"Blame it on me" (was #3...)
 
Join Date: May 19, 2006
Location: TX - Houston
Posts: 5,794
Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness
Stingers are better hero killers.

Sweetcurse is Sujoah...

in the
Perth Keep...
Reply With Quote
  #5  
Old March 10th, 2008, 09:14 PM
Clarissimus's Avatar
Clarissimus Clarissimus is offline
 
Join Date: January 6, 2007
Location: IN - Fort Wayne
Posts: 1,017
Images: 6
Clarissimus wears ripped pants of awesomeness Clarissimus wears ripped pants of awesomeness Clarissimus wears ripped pants of awesomeness Clarissimus wears ripped pants of awesomeness Clarissimus wears ripped pants of awesomeness Clarissimus wears ripped pants of awesomeness
I'd say they are about even. The 4th Mass have more potential power once they are in their position, but the Stingers can rush forward without losing that 3rd attack die and still possibly getting a 4th.

I never lay awake at night wondering how to design an army that will help me win 40% of my games. -- Jexik

Do NOT click this link.
Reply With Quote
  #6  
Old March 10th, 2008, 10:19 PM
jcb231 jcb231 is offline
has been BANNED
 
Join Date: May 13, 2006
Location: Here, There, and Everywhere
Posts: 6,015
jcb231 is a puppet of Ne-Gok-Sa
I think that the 4th Mass are safer (and thus perhaps easier) to play, whilst the Stingers are for the risk taker and are a bit more difficult to field effectively. Both are good picks though. In a pinch, I suppose it might not be a bad move to draft them both and send the Stingers out first.
Reply With Quote
  #7  
Old March 10th, 2008, 10:35 PM
Pumpkin_King's Avatar
Pumpkin_King Pumpkin_King is offline
A Happy Extradimensional Horror
 
Join Date: August 4, 2006
Location: Canada-AB-Calgary
Posts: 8,058
Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death! Pumpkin_King is hot lava death!
I've used the 4th Mass maybe three times, and I didn't see what the fuss was about. My personal style of play left me itching to take height, or take that glyph, but I also wanted to blast away at rapidly-encroaching baddies. Stingers, for me, are the much better choice. That, with my usual luck of never getting 1-4 in a normally sized game, have led to many victories.
Reply With Quote
  #8  
Old March 10th, 2008, 11:48 PM
Sweetcurse's Avatar
Sweetcurse Sweetcurse is offline
"Blame it on me" (was #3...)
 
Join Date: May 19, 2006
Location: TX - Houston
Posts: 5,794
Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness Sweetcurse wears ripped pants of awesomeness
Quote:
Originally Posted by Pumpkin_King
I've used the 4th Mass maybe three times, and I didn't see what the fuss was about. My personal style of play left me itching to take height, or take that glyph, but I also wanted to blast away at rapidly-encroaching baddies. Stingers, for me, are the much better choice. That, with my usual luck of never getting 1-4 in a normally sized game, have led to many victories.
Hate ta' break it to ya', but you're missing the point. There is a reason the 4th are on top of all lists, but the fact that you haven't discovered it doesn't dimish them. Simply put, they are a 70 point common squad with potential 4 attacks of 4 dice and 4 defense. That is scary.

Stingers have a bit more versatility, but the 4th are still a force.

Sweetcurse is Sujoah...

in the
Perth Keep...
Reply With Quote
  #9  
Old March 11th, 2008, 12:08 AM
NFCfan NFCfan is offline
 
Join Date: December 16, 2007
Location: WI
Posts: 224
NFCfan has disabled reputation
i think the stingers are easier to use than the 4th Mass. The Mass take more planning so that you can avoid moving to get WTF as often as possible
Reply With Quote
  #10  
Old March 11th, 2008, 08:31 AM
Gidian Gidian is offline
 
Join Date: February 5, 2007
Location: * Germany - Hamburg
Posts: 289
Gidian has disabled reputation
Quote:
Originally Posted by gamjuven
I personally never liked using the 4th mass. They are very good mind you, but I just didn't like sitting and waiting most of the time. Bad sportsmanship IMO.
You donīt have to sit and wait - it depends on how you play them. I like playing the 4th with Sir Gilbert and the Knights of Weston. The first 1 or 2 rounds, I use the Knights. Their bonding gives Sir Gilbert a turn and he could move the 4th. In this way you can bring the 4th in a good position without wasting order markers, while you knights move forward as well, covering the 4th.

The Stingers are good as well and of course, they are the best ranged squad that follows Utgar. But they have only 3 attacks. When you have to move your ranged units quite a lot during a game, the Stingers might be more effeciant than the 4th, but I normally play 12 to 16 linesmen, so I donīt have to move them very often.
So personally I do prefer the 4th. But because of our way of playing (good vs. evil) I have to draft the Stingers when playing evil. They are ok as well.


Greetings from Germany

Gidian
Reply With Quote
  #11  
Old March 11th, 2008, 10:21 AM
Jexik's Avatar
Jexik Jexik is offline
Et tu, Jaxet?
 
Join Date: July 4, 2007
Location: IL - Elgin
Posts: 7,050
Images: 3
Blog Entries: 31
Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth Jexik is a man of the cloth
Quote:
Originally Posted by Sweetcurse
Stingers are better hero killers.
Yeah, I think that's basically it. The 4th Mass are the best common squad for killing other squads in the game. The Krav are the best unique one. The Stingers are certainly pretty good at killing squads, and pretty good at killing heroes as well. That 5 range and move can be pretty ponderous at times though.

Quote:
Originally Posted by fomox View Post
(I've also played many matches with great, fun people who were using Q9. So using Q9 doesn't make you a tool. But being a tool sure seems to make you use Q9.)
Reply With Quote
  #12  
Old March 11th, 2008, 10:57 AM
gamjuven's Avatar
gamjuven gamjuven is offline
 
Join Date: June 22, 2006
Location: PA - Pittsburgh
Posts: 2,954
Images: 66
Blog Entries: 8
gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness gamjuven wears ripped pants of awesomeness
Gidian - I understand that you don't have to keep them locked in your starting zone, and the best players that use them don't, but their whole goodness comes from just sitting and shooting. It's called "wait then fire". Yes Gilbert is a great person to move the 4th mass without them losing their special ability, but even if you move them somewhere, your ultimate goal is to get them to a place where they can just camp out, not move, and kill everything. That's just not my style of play. I'm always moving and constantly changing my position getting height, engaging figures, etc.

I also like how you can have the stingers with any kind of army and not have the restrictions of finding units that are valiant. Yes you can have the 4th mass without the valiant bonus but they are much less effective I've found.

Perhaps my wording was a little strong. The "unsportsmanship" comment came off as being too much of an insult. It was meant as a bash against the 4th mass, not to players themselves. I just dislike playing against the 4th mass where I am forced to move forward. Hopefully I would have a unit that had great range or more points on the table as to force the 4th mass to move, but that doesn't always happen.

And on a related note it is very annoying to me when an opponent just shows his order marker and does nothing (ie doesn't move and if your units are out of his range he doesn't do anything). And unfortunately this can happen a lot while playing with the 4th mass, especially when the game is close. They figure they don't want to move anywhere and think their opponent should move to them (and why not, it's in their best interest and their units are much better that way). But it makes for a sour end to a game IMO. Sorry if this offends anyone.
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Official Units



All times are GMT -4. The time now is 03:54 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.