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  #133  
Old February 28th, 2013, 10:10 PM
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Re: Welcome to C3V

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Originally Posted by Dad_Scaper View Post
Also you may not play online against anyone whose user name begins with the letter "T." In person you may not play against anyone whose *real* name begins with the letter "R."

Some of these rules are pretty arcane...



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  #134  
Old February 28th, 2013, 10:13 PM
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Re: Welcome to C3V

Okay, so since it looks like I can I probably will playtest. I'm leaning towards bloodburst thrall as my playtest. It just sucks to not have any one concerned with brokeness to play with regularly (I normally play with my ten year old sister. She's fun to play with and her strategies are improving but she's not concerned with overpowered units).

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  #135  
Old February 28th, 2013, 10:56 PM
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Re: Welcome to C3V

I have a question for the designers over here. Was there any hesitation with using the Skeletons of Annelitia and the Skull Demons. Atleast as far as the Ram Army Box goes, the skeletons do not match up to four different sculpts that are reapeated four times, but (atleast from a quick glance at them), there seem to be upwards of eight different sculpts. I know some other units do this too, so I'm just curious as to whether or not that posed an issue to you all, as I know the goal with C3V is to keep things as close to Classic Scape as possible.

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  #136  
Old February 28th, 2013, 11:00 PM
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Re: Welcome to C3V

I wasn't in the C3V when those sculpts were originally picked (I'm not a Designer either), but I believe they were chosen because all 8 were extremely close looking to one another. Since squads (especially common) are very difficult to find nowadays, the Confrontation / AT-43 boxes were an obvious choice.

Personally, I'd rather have 16 different sculpts than a 4x of only 4 different sculpts. It's a bonus rather than a bug, to me. I kinda wish classic units were like that too ... it'd be really cool for all the Zombies to look different.
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  #137  
Old February 28th, 2013, 11:05 PM
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Re: Welcome to C3V

That's an excellent question.

This isn't the only situation where we grappled with that, BB. We've had similar issues with other minis before.

Ideally, and the purists might say this should still be the case, we would have perfect sets of four.

But how could we split them any other way? Could we take these nearly identical sculpts and split them into different squads? Who could tell them apart? Or, more sinful given the need for good minis, should we choose not to use them?

The #1 thing I want us to do is generate awesome Heroscape stuff for you guys to play with. It's important for us to hew close to tradition where we can, but in the real world of FanScape, I think in order for us to do the #1 thing it's also important we fearlessly carve out a little room for us to do our own thing, too.

Thanks for the excellent question, BB.

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  #138  
Old February 28th, 2013, 11:15 PM
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Re: Welcome to C3V

Thanks guys! Quickest response ever!

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  #139  
Old February 28th, 2013, 11:25 PM
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Re: Welcome to C3V

Quote:
Originally Posted by Dad_Scaper View Post
That's an excellent question.

This isn't the only situation where we grappled with that, BB. We've had similar issues with other minis before.

Ideally, and the purists might say this should still be the case, we would have perfect sets of four.

But how could we split them any other way? Could we take these nearly identical sculpts and split them into different squads? Who could tell them apart? Or, more sinful given the need for good minis, should we choose not to use them?

The #1 thing I want us to do is generate awesome Heroscape stuff for you guys to play with. It's important for us to hew close to tradition where we can, but in the real world of FanScape, I think in order for us to do the #1 thing it's also important we fearlessly carve out a little room for us to do our own thing, too.

Thanks for the excellent question, BB.
Couldn't said it better myself.

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  #140  
Old February 28th, 2013, 11:26 PM
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Re: Welcome to C3V

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Originally Posted by Bloody Bogle View Post
Thanks guys! Quickest response ever!
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  #141  
Old March 1st, 2013, 05:35 PM
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Re: Welcome to C3V

Who's said that? I've never heard that before. But I like it.

Also, I just remembered the second question I had. What was the thought process behind making Ulfrid Hownwrangler a Jandar unit, and breaking away from the traditional 'all dwarves follow Aquilla"?

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  #142  
Old March 1st, 2013, 08:32 PM
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Re: Welcome to C3V

Quote:
Originally Posted by Bloody Bogle View Post
Who's said that? I've never heard that before. But I like it.

Also, I just remembered the second question I had. What was the thought process behind making Ulfrid Hownwrangler a Jandar unit, and breaking away from the traditional 'all dwarves follow Aquilla"?
Hey BB,

It was brought up early in his develpment that with his Blue "Color"; he would fit into Jandar. Plus he started out with One-Shield Defense, which we changed to Shield of Valor after he was changed to Jandar; which tied him in brilliantly. Overall, we felt his theme fit more into the Jandar Army.

I actually brought up this in the design process:
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  #143  
Old March 1st, 2013, 09:57 PM
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Re: Welcome to C3V

Quote:
Originally Posted by Bloody Bogle View Post
What was the thought process behind making Ulfrid Hownwrangler a Jandar unit, and breaking away from the traditional 'all dwarves follow Aquilla"?
I don't think there was ever an understanding that "all dwarves follow Aquilla." I just think it was "all dwarves *so far* follow Aquilla."

I want us to steer clear of the sacred cows as much as possible, but that ain't one of 'em, in my book. Why should humans and Kyrie be the only races that span more than one general?

The designs of the Age of Annihilation, and their ACES compatibility with VC
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  #144  
Old March 1st, 2013, 10:08 PM
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Re: Welcome to C3V

Quote:
Originally Posted by Dad_Scaper View Post
Quote:
Originally Posted by Bloody Bogle View Post
What was the thought process behind making Ulfrid Hownwrangler a Jandar unit, and breaking away from the traditional 'all dwarves follow Aquilla"?
I don't think there was ever an understanding that "all dwarves follow Aquilla." I just think it was "all dwarves *so far* follow Aquilla."

I want us to steer clear of the sacred cows as much as possible, but that ain't one of 'em, in my book. Why should humans and Kyrie be the only races that span more than one general?
Don't forget the Soulborgs, and C3V made an Utgar Elf too. (Drow don't really count as elves.) Giants, though really a collection of races, also make multiple generals feel loved. I'm sure there are others too.

Not quite as many as one would think though.

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Last edited by greygnarl; March 1st, 2013 at 10:13 PM.
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