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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Quote:
~Aldin, who might try again with Zaphod's armies tonight (though I'd almost certainly sub the AE for the Archers) He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#26
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Once again, stepping in late on the custom's trail:
Asgard Mithrilaxe My first question is - why does a Dwarf in full armor get more movement that the Tarn Vikings and the same as the Viking Heroes? That aside, with Bloodrush, what is to prevent Asgard from being 1 space away from an opponent's figure but just running around until it uses its movement up and then is adjacent to the figure that it was only 1 move away from to begin with? How about an alternate wording along the lines of: Choose an opponent's figure. If Asgard moves 4 spaces or more in a direct straight line and ends that move adjacent to the chosen figure, you may roll the 20-sided die. If you roll a 15 or higher, you may move the chosen figure and all other figures engaged to Asgard 1 space on the same level or lower. The figures moved in this way may take leaving engagement attacks from figures other than Asgard. This power is activated before Berserker Charge. This wording prevents (among other things) Asgard from moving up 4 levels into an engagement and using the power. I am curious why you are calling this Bloodrush when there is no attacking involved. If Asgard does this, he would have no adjacent opponents. Have you considered allowing Asgard to follow one of the pushed figures? "Just let the dirt shower over you" - Brennan Huff "Do Good, Avoid Evil" - Charles N. Mahlman Check out my Custom Cards Check out my blog: http://docsavagetales.blogspot.com/ |
#27
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For his survivability, I'd say 3 Defense and 7 Life would serve him better, and make a bit more sense, IMO. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#28
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Another rewording or Bloodrush could be:
Choose an opponent's figure. If Asgard starts his move 6 spaces away from that figure and ends his move adjacent to it, If you roll a 15 or higher, you may move the chosen figure and all other figures engaged to Asgard 1 space on the same level or lower. The figures moved in this way may take leaving engagement attacks from figures other than Asgard. This power is activated before Berserker Charge. |
#29
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Too unstable.
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#30
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Quote:
After moving, Asgard Mithrilaxe may roll the 20-sided die for Bloodrush if adjacent to any figure that was at least 4 spaces away from Asgard Mithrilaxe at the start of his turn. If you roll a 15 or higher, you may move any or all adjacent small or medium figures 1 space each. Figures may only be moved on to the same level or lower spaces from thier original space. Moved figures do not take leaving engagement attacks from Agard Mithrilaxe. (Possible addition courtesy of Doc: After moving the affected figures, Asgard Mithrilaxe may move 1 additional space.) You may only roll for Bloodrush before rolling for Beserker Charge. Feedback: We could all use a little more |
#31
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#32
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I like Asgard, but a dwarf wouldn't be able to take so many wounds, because he has so much armor I think you should raise his defense and lower his life, just to make it more realistic.
ROTV-(2x land) 1SOTM 2RTTFF 1VW 1Tundra 1FOTA All expansion packs up to wave 6 (getting wave 7 soon). |
#33
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#34
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Today is the last day in Asgard's trial week. I will do some proxy playtesting today (7 life, 3 def. version) and have my approval stamp ready (or not) by the end of the day.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#35
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I will likely do some testing as well. I'd like to have the updated card to test with though.
Feedback: We could all use a little more |
#36
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So far the playtesting is not promising, partly due to Asgard's seeming inability to roll skulls or shields. In the first game, Me-Burq-Sa absolutely destroyed him. After inflicting a few wounds, MBS made a successful Stare roll and finished Asgard off with a near perfect roll. So I moved quickly on to the second game...
In the second game, again, Asgard took quick wounds. He was able to finish off a wounded Marcus, but a speedy Eldgrim ran over and cut the dwarf down. Having no success in the larger games, I tried some small skirmishes to see how he'd do. Marcus and 2x Roman Legion faced off against Asgard and 2x Marro Drones. In game one, the drones overpowered everything with lucky dice rolls, so I moved into game two. Game two was different, but the Romans came out on top with one Legionnaire and Marcus with only one wound. In all four games, Berserker Charge was only successful once (no surprise to me), but Bloodrush only had one real opportunity to be used, and then its impact was very, very minor. Asgard's never had good reason to knock anybody around, or has been tied down before he could find a group to rush. Bloodrush looks thematically fun, but has been very 'meh' to play with. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
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