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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#278
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Re: Ixe's Custom Units
Thanks to everyone for the comments on the Boggard Raiders. With 4 Move + Swift Leap in the same turn, my goal was to make a fast hitting squad a little more akin to the Venoc Vipers. They don't have the same potential for frenzy, but they can typically move a bit quicker, hit a bit harder, and survive a bit longer.
Moving on, I aspire to round out the cavalry units for all of the generals so here is my crack at Einar. This is Mounted Samurai with Yari, charging 3 by Perry Miniatures. They are supplied unpainted. NAME = Tagawa Samurai Cavalry GENERAL = Einar PLANET = Earth SPECIES = Humans CLASS = Samurai PERSONALITY = Disciplined SIZE = LARGE 6 COMMON SQUAD LIFE = 1 (3 Figures) MOVE = 8 RANGE = 1 ATTACK = 4 DEFENSE = 3 POINTS = 120 SKEWERING CHARGE When attacking with a Tagawa Samurai Cavalry, if the defending figure was not adjacent to that Samurai at the start of the turn, you may choose a figure adjacent to the defending figure. If the Samurai inflicts more wounds than needed to destroy the defending figure, all excess wounds count as unblockable hits on the chosen figure. The attacking Samurai cannot be the chosen figure. COUNTERSTRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. This power does not work against other Samurai. The Tagawa Samurai Cavalry are ready to charge into battle and bolster the Samurai forces. When leading the charge with their spears, they can skewer through enemy soldiers and drive their weapons to the ranks behind. Once caught in combat, they can use their samurai training to punish those trying to attack them. In true cavalry fashion, these guys are swingy and ultimately not particularly good. With a bit of luck Skewering Charge can potentially set up some devastating turns but will more likely fail to even trigger. Counterstrike makes them a tad more threatening once tied down than the other cavalry but 3 defense is uncomfortably low for a unit that expensive. Given their speed, they are probably best used as a threat to hang back and force your opponent to reconsider positioning their forces or risk seeing them skewered at the ends of a spear. As always, comments are greatly appreciated. Last edited by Ixe; January 8th, 2015 at 11:41 PM. Reason: Can choose adjacent to skewered |
#279
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Re: Ixe's Custom Units
I think this is a pretty fun unit in theory and would try to play them in an all samurai army for nothing else but theme based fun. Skewing charge looks like a great play to make after the initial clash between smaller armies has happened or as a second wave in larger point armies.
Three defense isn't bad but you are right they won't see much use for counterstrike unless Raelin already happens to be near the front lines that they charge up to overall very fun unit idea that seems to fit flavorwise with the idea of samurai horsemen under the flag of Einar. |
#280
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Re: Ixe's Custom Units
Einar Templar Calvary! (I mean Tagawa Samurai Calvary.)
They seem fun, with skewering charge and all that. Skewering charge would murder any some 4th Mass before they get height. However, Counterstrike is not that affective with 3 defense, but I'm not even sure how themeattically they could have Counterstrike. I mean, they're riding horses with big spears. Bottom line: They're fun because they could shread squads with 3 or less defense and get a first strike in. 3 Defense will kill them in the end. Nice job! Oops, rolled a 1. |
#281
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Re: Ixe's Custom Units
Samurai Cavalry! Heck yeah! Too bad I'm broke lol.
I like Skewering Charge, and I understand how it can be a pain to word it too. I'd suggest just making it function like Cleave in that the 2nd figure just takes 1 wound. I don't think these guys are going to land multiple wounds against a lone figure with only 4 attack. If you do want to keep that mechanic, I guess you could up their attack to 5, as that seems to be pretty even with the other cavalry units once their boosts kick in. The other cavalry (your Centaurs included) also feature defense perks or some way to take extra turns, so while Countrike will help on occasion, the higher attack score might be for the best. Another great piece! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#282
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Re: Ixe's Custom Units
Orenda Tomefell
I like the acid theme you have here. She seems a bit too much like Sharwin to me, though. She would definitely outclass Sharwin if she had bonding. Which raises the question about Gold Dwarf. Gold dwarves are a subrace of dwarves in D&D, unlike, say, eladrin which are an entirely separate (though related) race than elves. To me it doesn't fit as a species on its own. Tza-Rale Personally, I think the Fiendish Girallon is too far from the Dzu-Teh. The four arms is weird enough, but Dzu-Teh don't have tails either. As for the design, I tend to shy away from anti-hero units since the game has plenty of those, but this guy isn't too far down that route. I do fear he would be too good of a beatstick alongside Death Chasers. Boggard Raiders This is a pretty fun design. I really like how they get a boost from leaping. If Swift Leap was instead of moving like Stealth Leap it wouldn't be very useful, given the number of figures and their weak defense. As-is the unit is a fun first-strike group. Tagawa Samurai Cavalry I'm not a fan of the "excess wounds" thing; it was added into C3V before I was there. I suspect there's a clash with some power somewhere, though nothing comes to mind. At least for Zaeus it's on a special attack and not a normal attack, limiting the amount of powers that may conflict with it. Regardless, it's a solid design. I like that you kept the "cavalry is always overpriced" thing that Heroscape seemed to have. |
#283
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Re: Ixe's Custom Units
Thanks to everyone for commenting! Let's dig in a bit!
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She's probably better than Sharwin, but I think that's fine. Sharwin is overpriced but I would argue that is partially because she needs to be. Heroscape has historically costed potentially high impact and swingy powers quite highly, which I honestly think is for the best because they don't always lead to the best game play. Quote:
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#284
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Re: Ixe's Custom Units
In 4th Ed drow were not a subrace of elves, they were a separate race. Essentially eladrin, elves, and drow all came from a common lineage but diverged into separate races. I haven't dug into 5th Ed yet to know what it's like now.
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#285
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Re: Ixe's Custom Units
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I overall have been enjoying 5th as an easy game to just pick up and get started with. It is simple to learn and is streamlined for faster play, although combat isn't the best if you are looking for a rich tactical experience. I hear 4th was okay for that, but my go to is still 3.5 (with house rules) for my D&D fix. It is crazy complicated and tough to learn but I'm already an entrenched player so I appreciate the depth beyond the barrier of entry. As far as the gold dwarf distinction, I think I will still hold to it for now. While doing so for races has little precedence, Heroscape has laid out minute distinctions for classes like making Sonlen an Archmage instead of a Wizard. I essentially want to keep her dwarf themed since that is the characteristic race for Aquilla but I want to keep the cycle with loose to no synergy. |
#286
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Re: Ixe's Custom Units
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#287
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Re: Ixe's Custom Units
I think 3 defense for mounted, armored cavalry unit is pretty low. Part of the problem that plagues the Templars.
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#288
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Re: Ixe's Custom Units
I'm not going to get into depth, but those Calavry units (including previously made ones) are sweeeet. I really like seeing customs that finish off what heroscape never got around to do.
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