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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#37
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Re: Helmaverse League International
My apologies for not getting this guy into any tests yet. The least I could do is offer a pic in case you didn't get to it (hopefully you have the same figure).
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#38
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Re: Helmaverse League International
Life happens & Mr Helm probably hasn't had a chance to playtest Abra K more, but I thought I might just go ahead & post some of the updates to my designs now & Matt & the fam can just test any they think are interesting next time they have the opportunity.
so to begin here is... Quote:
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#39
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Re: Helmaverse League International
BLUE BEETLE
DC HUMAN UNIQUE HERO INVENTOR / CRIME FIGHTER STALWART / DISCIPLINED MEDIUM 5 LIFE 4 MOVE 5 RANGE 1 ATTACK 4 DEFENSE 4 COST tbd BUG SPECIAL DELIVERY Once per round after revealing an Order Marker on this card instead of taking a turn with Blue Beetle, if he is unengaged and has not been attacked this round, you may choose an empty space within 3 spaces of another figure you control or within 3 spaces of your start zone. Place Blue Beetle on the chosen space. BB GUN KNOCKBACK If Blue Beetle is attacked by an adjacent figure that was not adjacent at the start of their turn, roll the 20 sided die. Add one to your roll for each space the attacking figure moved this turn. If you roll 15 or higher, the attacking figure's turn ends and you may place the figure on a space that is up to 3 spaces from Blue Beetle and that is closer to the position the figure started this turn. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#40
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Re: Helmaverse League International
BOOSTER GOLD
DC HUMAN UNIQUE HERO ADVENTURER SELF ABSORBED MEDIUM 5 LIFE 4 MOVE 6 RANGE 1 ATTACK 4 DEFENSE 4 COST (?150) GAUNTLET BLASTERS SPECIAL ATTACK Range 5. Attack special. Booster Gold starts each turn with 6 attack dice. Choose any non-adjacent figure within range and attack by rolling 2, 3 or 4 attack dice. Booster Gold may make one additional special attack with the remaining dice. Booster Gold may target the same or different figures with each attack. SHIELD BELT When Booster Gold rolls defense dice against a normal attack from a non-adjacent figure, add one automatic shield to whatever is rolled. FLYING When counting spaces for Booster Gold’s movement, ignore elevations. Booster Gold may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Booster Gold starts to fly, if he is engaged he will take any leaving engagement attacks. SUPERSTRENGTH My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; March 29th, 2023 at 09:16 PM. |
#41
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Re: Helmaverse League International
CHEETAH
DC HUMAN UNIQUE HERO HUNTER NEUROTIC MEDIUM 5 LIFE 4 MOVE 8 RANGE 1 ATTACK 4 DEFENSE 5 COST (?150) ENGAGING LEAP If a small, medium or large opponent's figure enters a space within 3 spaces of Cheetah, Cheetah may choose that figure and use Engaging Leap. When using Engaging Leap the chosen figure ends it's movement and you must move Cheetah up to 2 spaces to end on a space adjacent to the chosen figure. When counting spaces for Cheetah's Engaging Leap movement, ignore elevations. Cheetah may leap over water without stopping, leap over figures without becoming engaged, and leap over obstacles such as ruins. Cheetah may not leap more than 8 levels up or down in a single leap. When moving with Engaging Leap Cheetah will not take any leaving engagement attacks. PREDATORY DEFENSE When rolling defense dice against a normal attack from an adjacent figure, all excess shields count as unblockable hits on the attacking figure. If Cheetah rolled at least one shield she ignores all damage and may move 2 spaces to another space that is adjacent to the attacking figure. SUPERSTRENGTH
Spoiler Alert!
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; June 18th, 2022 at 03:46 AM. |
#42
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Re: Helmaverse League International
DIABLO
MARVEL HUMAN UNIQUE HERO ALCHEMIST GENIUS MEDIUM 5 LIFE 4 MOVE 5 RANGE 5 ATTACK 3 DEFENSE 3 COST (?120) SLEEP POTION 16 When an opponent reveals an Order Marker on a card that has at least one figure within 3 clear sight spaces of Diablo, roll the 20-sided die. If you roll 16 or higher, choose all figures within 3 spaces of Diablo. Remove one unrevealed Order Marker from each of the chosen figures Army Cards. Chosen figures cannot move, attack or use any special power on their Army Card this turn. PROTOPLASM FORM If Diablo would receive only one wound from an attack, ignore that wound. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; June 18th, 2022 at 05:13 AM. |
#43
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Re: Helmaverse League International
DOOMSDAY
DC KRYPTONIAN UNIQUE HERO EXPERIMENT MURDEROUS MEDIUM 6 LIFE 7 MOVE 6 RANGE 1 ATTACK 8 DEFENSE 7 COST tbd REJECTED BY DEATH At the start of each of your turns after Doomsday has been destroyed, roll the 20-sided die. If you roll 19 or higher, immediately place Doomsday on a space adjacent to any figure you control and remove all Wound Markers on Doomsday's card. GENETIC ADAPTION If Doomsday has been destroyed and Rejected by Death, when rolling defense dice against a normal attack Doomsday adds one automatic shield to whatever is rolled. POUNDING FISTS SPECIAL ATTACK Range 1. Attack 3. Doomsday may only use Pounding Fists Special Attack if this is the first time he has attacked this round. Doomsday starts each turn with 12 attack dice. Choose an adjacent figure and attack by rolling 3 attack dice. Doomsday may keep making special attacks against the same figure with 3 attack dice until he has rolled all 12 attack dice. Doomsday may not attack any other figure this turn. SUPERSTRENGTH My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#44
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Re: Helmaverse League International
ELEKTRA
MARVEL HUMAN UNIQUE HERO ASSASSIN VENGEFUL MEDIUM 5 LIFE 4 MOVE 6 RANGE 3 ATTACK 4 DEFENSE 4 COST tbd ASSASSIN DOUBLE ATTACK If Elektra moved 4 or less spaces this turn, after attacking with her normal attack Elektra may attack one additional time. PHANTOM WALK Elektra can move through all figures and is never attacked when leaving an engagement. MIND EXCHANGE 17 After taking a turn with Elektra, you may choose any Unique Hero figure within 4 clear sight spaces of Elektra. Roll the 20-sided die. If you roll a 17 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who controlled the Hero before the Mind Exchange. All Order Markers that were on the chosen Hero's card will stay on the card. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#45
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Re: Helmaverse League International
GAMBIT
MARVEL HUMAN UNIQUE HERO ROGUE TRICKY MEDIUM 5 LIFE 6 MOVE 6 RANGE 4 ATTACK 4 DEFENSE 5 COST (?150) HYPNOTIC CHARM Opponents who control a figure adjacent to Gambit at the start of the round must subtract 8 from their initiative roll. CHARGED ATTACKS When attacking a non-adjacent figure, if Gambit has not attacked this round he may add X additional attack dice to his attack this turn. Where X is equal to the Order Marker number revealed this turn. KINETIC FLIP When in combat with an engaged figure, choose that figure. Before any attack or defense dice are rolled you may move Gambit to any other space adjacent to the chosen figure. Gambit will not take any leaving engagement attacks when moved with Kinetic Flip. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#46
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Re: Helmaverse League International
HARLEY QUINN
DC HUMAN UNIQUE HERO CRIMINAL DERANGED MEDIUM 4 LIFE 4 MOVE 5 RANGE 1 ATTACK 3 DEFENSE 4 COST (?100) "AWW SWEETIE, I'M JUST THE DISTRACTION" Instead of attacking with Harley Quinn, you may end her turn immediately and choose an insane criminal within 4 clear-sight spaces of Harley Quinn. You take a turn with the chosen figure. The chosen figure can only attack a figure adjacent to Harley Quinn this turn. HAND BOMB SPECIAL ATTACK Range 5. Lob 12. Attack 4. Use this power once per game. Start the game with a bomb marker on this card. Choose a space to bomb and remove the bomb marker to throw the bomb. No clear line of sight is needed. Any figures within 3 spaces of the chosen space are affected by the Hand Bomb Special Attack. Roll 4 attack dice once for all affected figures. Each figure rolls defense dice separately. "I’M KNOWN TO BE QUITE VEXING" When rolling defense dice, if you roll at least one shield Harley Quinn takes no damage, the attacking figure's turn ends immediately and you may move Harley Quinn one space for each die that did not roll a shield. Harley Quinn does not take any leaving engagement attacks when moving with "I'm known to be quite vexing". My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by A3n; August 13th, 2022 at 08:47 AM. |
#47
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Re: Helmaverse League International
HAWKMAN
DC THANAGARIAN UNIQUE HERO WARRIOR FIERCE MEDIUM 5 LIEF 5 MOVE 5 RANGE 1 ATTACK 4 DEFENSE 6 COST tbd FLOCK INSPIRATION If Hawkman is within 2 clear sight spaces of another Thanagarian figure you control he is Inspired. All Thanagarian figures you control that are within 2 clear sight spaces of another Inspired Thanagarian you control are also Inspired. Inspired figures add 1 attack dice to their normal attack. ANTI-GRAVITY DISENGAGEMENT Hawkman never takes leaving engagement attacks from figures that do not have the Flying or Stealth Flying special power. FLYING When counting spaces for Hawkman's movement, ignore elevations. Hawkman may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Hawkman starts to fly, if he is engaged he will take any leaving engagement attacks. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#48
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Re: Helmaverse League International
KOBRA
DC HUMAN UNIQUE HERO TERRORIST BRILLIANT MEDIUM 5 LIFE 5 MOVE 4 RANGE 4 ATTACK 3 DEFENSE 4 COST tbd LAZARUS PIT If Kobra is unengaged at the start of his turn, instead of taking a turn with Kobra you may remove up to 2 wound markers from this card. STRIKE FORCE KOBRA After Kobra destroys an opponents unique figure, choose that figure. You take control of the chosen figure and that figure's Army Card. Place the chosen figure on a space adjacent to Kobra and remove Wound markers from its Army Card so that it only has 2 life remaining. Remove any Order Markers from that card. You now control that Army Card and the chosen figure. It's Class is now Terrorist and it's Personality is Drone. If Kobra is destroyed, you retain control of any Strike Force Kobra Army Cards. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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