Quote:
The figure used for this unit is a ??? figure from the ??? set.
Its model number and name are #??? / ???.
NAME = DIGGER
SECRET IDENTITY =
SPECIES = GAMMA MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = VENGEFUL
SIZE/HEIGHT = MEDIUM 6
LIFE = 6
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 2
POINTS = ???
CRIME FAMILY FEUD
At the start of the game, choose an opponent's Unique or Event Hero. When Digger attacks any figure in the chosen Hero's army, roll 1 additional die for each Order Marker on the chosen Hero's card, to a maximum of +2, or +3 if the chosen Hero is a Crime Lord.
SOMETHING SOMETHING OVEREXTEND SOMETHING SOMETHING GUY NEEDS TO BE ABLE TO FIGHT SPIDER-MAN A LITTLE BIT
Figures attacked by Digger cannot move out of engagement with him until the end of his turn. After attacking with Digger, you may inflict a wound on Digger to attack with him again.
RESILIENCE
If Digger would receive one or more wounds from an enemy figure's attack, special power, or leaving engagement attack, ignore one of those wounds.
SUPER STRENGTH
____________________________________________________ Bio - A tale as old as time: thirteen gangsters are killed in a Vegas mob war and their bodies are buried in the desert, only for the government to use the burial site as a testing ground for gamma weapons. It was one of those situations that gave rise to Digger; the remains of the "Vegas Thirteen" fused together into one composite gamma mutate that sought revenge on its killer. This led to a confrontation with Spider-Man. Spider-Man was initially overwhelmed by Digger's power, but soon learned that Digger had limited reserves of gamma energy and would wear himself out if the fight went on long enough.
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Spidey villain from the JMS run. Unfortunately Digger doesn't do cool crime lord stuff himself, he just kinda goes after the guy who killed him like a normal gamma monster. Apparently he did pop back up in something more recent as just a random mook though, so I'm using that to justify the Criminal class. Especially since he doesn't have any pressing class from his OG appearance.
He specifically tries to go after his killer's operations and family, which is why I just let him get the bonus against their whole army. (But tried to incentivize him to pick OM hubs)
I played with a more Green Lantern-y idea where he had a supply of Gamma Markers he could run out of, to rep the "burns himself out" thing. Thought it might be fun to just give him the overextend though (with a light anti-Spidey twist), since it's a fun power.
Went with the stoppable version of resilience partly to make his self-wounding stuff easier to work and partly since it's on Venom II so there's kind of a wink at another Spidey character.
No mini, but his look is pretty straightforward.