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Software Software created for enhancing HeroScape |
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#25
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Re: Heroscape with HexScape
This is amazing, guys. Great work!
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#26
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Re: Heroscape with HexScape
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@Spuke Boy told me that the links in the OP were all pointing on the same data, the Wave 1 data. It is now corrected. Thanks |
#27
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Re: Heroscape with HexScape
Just tried out all the new models and they look wonderful! I also verified that the HAC creates valid names for all of them when exporting .hsa files.
By the way, the text under "4) Army File" in the OP hasn't been updated to the new sets yet. Search for any Heroscape cards and create armies. Create, save and search your own custom cards. Check out HACCS (Heroscape Army Creator and Card Searcher)! |
#28
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Re: Heroscape with HexScape
This fall I should be able to scan some figures.
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#29
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Re: Heroscape with HexScape
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I updated the "4) Army File" section of the OP That would be super cool ! |
#30
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Re: Heroscape with HexScape
Question: While I doubt it is possible, it would still be immensely cool if you can play HS games against the computer.
Is there any way this could work in HexScape? ~TGRF. |
#31
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Re: Heroscape with HexScape
No sorry
Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#32
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Re: Heroscape with HexScape
HexScape is awesome, just checked it out.
Lyrgard, what are your plans for it in terms of programming? I just started using java again for work and would love to help out in some way. |
#33
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Re: Heroscape with HexScape
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However, it is doable to make a program that would allow that. To keep things simple, HexScape is in fact 2 software. The server (that run on only one computer) and the client (that users download and run). Both communicathe through messages. The client send messages like "I moved piece X to THIS position", "I entered THIS text into the chatbox" or "I want to roll X dice of type Y". The server receive those messages and transfer them to the appropriate players (mainly the others players in the game), keep a state of the game, and sometime do something (for instance, it hides to the others players the real content of hidden order markers, and it is the server that do the random for dice results) So nothing is preventing someone from creating another type of client that will listen and send message to the server automatically to behave like a real player. In fact, the hardest part would be to make this program play in a way that is a challenge and not randomly moving figure on the board XD Quote:
HexScape is free and open source. Its code can be find on github at https://github.com/lyrgard/Hexscape, and it will stay like that. When you say you checked it out, do you mean you checked the sources out ? In term of programming : - I'm currently working on a new GUI system, that is really more customizable (but also more low-level) than the current (currently, it uses basic Swing, I'm porting it to Nifty Gui). Nearly all is done, apart the online screen (with the big chat and the list of the games) - next I'll go back to add more functionnalities to HexScape. I have a lot of ideas. From the top of my head, a replay functionnality (will allow to effortlessly have a battle report !), the possibility to add custom decor piece (I know the guys at C3G would LOVE to add building !), the possibility to automatically share Army cards (Says I made a custom and want to try it out with someone on HexScape, he will be able to download it directly, without needing me to make an asset file, sending to him and him importing it), and lots and lots of ideas - As usual, working on any bug or enhancement needed. If you want to help out with the developpement (which would be greatly appreciated), I think the first thing would be for you to fork the project on github, get the sources, compile them and see if you manage to launch HexScape from that. I'd would happily discuss any problem or question you could have by pm. Then, if you feel confident, you could do some work on your fork, and then send me some pull requests to integrate your changes into HexScape. How does that sound to you ? |
#34
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Re: Heroscape with HexScape
Sounds good. I haven't dove into the code yet but I saw the 'nifty' version on github and wondered what it was so thanks for clearing that up.
How do you find the framerate when you run HexScape? Java and unoptimized 3d can be a recipe for disaster. My background is in cg so the first thing I am going to be looking at is the controls and learn about jMonkeyEngine. Hopefully it won't be long before I can start contributing. I will probably start fleshing out the github wiki for co-ordinating development as well. |
#35
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Re: Heroscape with HexScape
You're warmly welcome if you want to contribute. Be warned however that this is my first 3D project, so the code is perhaps not state-of-the-art-y. But I'm open to any refactoring to better the code.
To display FPS, you need to uncomment the line "stateManager.attach(new StatsAppState());" in the constructor of class fr.lyrgard.hexScape.HexScapeJme3Application I just added a more convenient way to do that in the nifty branch : if a system parameter named "displayStats" is set to true (-DdisplayStats=true for instance), then the stats (FPS and others stats) will be displayed. This discussion is probably a little too boring and technicall for most folks here. We should continue by pm I think. On another matter, Cosmak opened a ticket to tell me there was a problem with the ArrowGrut2 figure in the Wave1 model, and he was right. A new version of the Wave1 Asset has been released, which correct the problem. Just download it and import it, it will overwrite any previous Wave1 data. |
#36
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Re: Heroscape with HexScape
Incredible project. This very well could be the future of Heroscape.
If you can get into creating more customizable terrain, like buildings(outside would be great but interiors opens up more possibilities), caverns, or an Ewok village and this could be the premier way to play. Best of luck. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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HexScape | Lyrgard | Software | 437 | September 22nd, 2018 04:40 PM |