|
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
The Army Advice and Feedback Thread
Despite our continuous efforts, new threads about "judge this army" or "Is this army good" keep showing up so perhaps, they could go here.
Last edited by Neo; June 5th, 2012 at 04:14 PM. |
#2
|
||||
|
||||
Re: The Army Judging Thread
Wow. Good idea. +rep.
I've posted this army several places, and I've had some advice from people (thanks Killometer) but I'd like a wider space for advice. So here are the 2 versions I've come up with. Heavy Gruts x2 Ornak Nerak Brunak Sir Hawthorne Isamu 500 points, 15 hexes. Basic Idea is use Red Flag of Fury to use Brunak to carry Sir Hawthorne into movement range of ranged squads/heroes, or capture glyphs or height. Sir Hawthorne, in my opinion can keep ranged guys busy enough for the orcs to secure height or an advantageous position for an assault. Bulked up with Defensive and Battle cry Auras, Heavy Gruts become a 3/4 attack defense squad with the heightened chance of getting skulls. 4 attacks per turn with these guys bathed in Auras would be deadly. Isamu cleans up the mess. Several Concerns about this army are- 1) Only 2 figures of my army are immune to abilities due to their size, like Poisonous Acid Breath. 2) The survivability of my figures. Sir Hawthorne is the only one with a life above 4. 3) Sir Hawthorne turning on me. Although considering his point cost and great special attack, not to mention synergy, that's a 5% chance I'm willing to take. Version 2.0 Heavy Gruts x2 Ornak Nerak Sir Hawthorne Krug 500 points, 14 hexes. As a hero that follows Utgar, Krug keeps the synergy of the flag, but the carry strategy is toast. Krav could rip either Hawthorne or Krug apart before they get to them. However, Krug can survive longer, so long as concentrated fire doesn't come his way. I do lose a special attack though. Not to mention my clean-up ninja. Yet when wounded, Krug will have a high base attack, something my army critically lacks. Concerns about the army are- 1) Carry is gone, therefor my army becomes more vulnerable to range. 2) Clean-up is gone. If I face an army of knights, and the orcs can't hold the line, I lose a counter to one of the best melee squads in the game. I would love some feedback on this. I'm trying desperately to create an army that is tournament ready and cool aesthetically (I think that's the right word.) C3V/SoV The Pre-Sov Workshop Xorlof's Handy-Dandy Card Creator My Customs: Ullar Cavalry Faction, 4/24/23 HOW I GOT MY TITLE Last edited by Son of Arathorn; September 3rd, 2011 at 01:44 PM. |
#3
|
||||
|
||||
Re: The Army Judging Thread
Okay, deeply sorry for the double post, but I think it's the only way for people to see this show up on the General Forums page, or whatever it is.
Other armies I need judged (I realize this isn't just for me, but other people should post their armies too. This is a valuable idea.)- Roman Legionnaires x3 Marcus Decimus Gallus Mogrimm Forgehammer Me-Burq-Sa Airborne Elite 500 points, 17 hexes (the Drop) A classic Romans/Warlord build with the Elite for range. Krav Maga Agents Major Q9 Raelin RotV Phantom Knights x2 500 points, 12 hexes Raelin/Krav/Q9 core w/PK's going for enemy range/glyphs/ ambushing melee outside of Vydar soldiers range. Raelin goes with either PK's or the range pocket, depending on armies. Thoughts? |
#4
|
|||
|
|||
Re: The Army Judging Thread
Quote:
Quote:
~Neo Last edited by Neo; September 4th, 2011 at 12:06 PM. |
#5
|
||||
|
||||
Re: The Army Judging Thread
Quote:
Quote:
Quote:
If you drop the PKs for rats and Marcu, you have what many people think is the strongest army at 500 points. |
#6
|
||||
|
||||
Re: The Army Judging Thread
[QUOTE=dok;1474534]
man am I dumb. thanks so much dok, and Neo
|
#7
|
||||
|
||||
Re: The Army Judging Thread
Intresting thread... Any thoughts on
100 Syvarris 40 Theracus 150 WoA x3 290 points, 12 spaces Nice and simple, against ranged, use Syvarris to draw them in to attack with WoA, against melee use Syvarris for some early damage before they get there, and then win with the Ashras. And yes, the point total is 290. |
#8
|
||||
|
||||
Re: The Army Judging Thread
Quote:
|
#9
|
|||
|
|||
Re: The Army Judging Thread
Quote:
On a more serious note, that army is good, it's just terrified of major Q9 and Deathwalker 8000 |
#10
|
||||
|
||||
Re: The Army Judging Thread
Great thread idea, Neo. Personally, I like to experiment a lot with my armies, but one that has never failed me is the marro. Its' a bit changeable, but the base is pretty much the same.
The hive - 160 X1 Stingers - 60 (Yes, just one) Tor-Kul-Na - 220 X2 Nagrubs - 60 500 points, 11 hexes, plus the hive Fairly straight forward. All of the OMs go on the hive. Then, depending on what your opponent does, you can either use the Nagrubs to move Tor-Kul-Na (Note that while the Nagrubs need to stay within 12 spaces of the hive, Tor-Kul-Na can go all over the board.) or move the stingers onto a high ground. It ussulaly wins without much trouble. Of course, ahvign two sets of stingers would be mroe safe, so if you want to give up the tank for a smaller version, try Hive - 160 X2 Stingers - 120 Su-Bak-Na - 160 X2 Nagrubs 500 points, 14 hexes, plus the hive Same idea except that Su-Bak-Na is slightly more maneuverable and has hive supremacy. Because of hive supremacy, I think this one might a bit better, especially with the extra stingers, but the other one is fairly effective also. |
#11
|
|||
|
|||
Re: The Army Judging Thread
Quote:
|
#12
|
||||
|
||||
Re: The Army Judging Thread
Well, while we're on the topic of Marro Armies, I like-
Su-Bak-Na- 160 Nagrubs x2- 60 Stingers x3- 180 Dividers x2- 100 500 points, 20 hexes. I think. Anyway, Dividers can screen for the Stingers, and Su-Bak-Na kills anyone too tough for the Stingers to take down (in short, nobody). You have to keep those Nagrubs close to the Hivelord though, 'cuz if he goes down, those Dividers won't survive worth a . However, if they only have to get a 16 or higher, with a little luck, this army kills all in it's path. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
LotR 'Scape Project- Judging Thread | elvenwizard9 | Misc Customs Project Forum | 0 | August 14th, 2011 03:30 PM |
Another Army Help Thread | Troubleman23 | Competitive Armies Discussion | 13 | February 14th, 2009 11:39 AM |
Final Army Thread. Which is better, though? | wk4c | Competitive Armies Discussion | 14 | July 25th, 2008 01:23 PM |
Sorry for this thread.Need help to make a army | iceman3317 | Competitive Armies Discussion | 11 | May 21st, 2008 12:39 PM |