I would really consider dropping Life and/or Defense by 1.
Magical Defense is already an awesome defensive power plus he has ID 15.
Have you tried running him one on one vs. figures in the 250-270 range?
A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow - Eslo Rudkey
I have not, simply because without ID, I doubt he'd live up to those points. But I will certainly do that this weekend. Ive been doing everything I can to prepare the design for when it gets going, so it reaches minimal stalling points. I've done 6 full games. 4 with his current stats. 2 with his Life down 1, and his Defense up 1. And 1 of the 6 was all Magical Defense, to see how he'd hold up. Most games I found it clear that he doesn't have a real incentive to make a figure want to target him before taking out others. That's what brought up said concern and discussion here. I'd be open to lowering his life and/or defense 1, before I'd want to even consider dropping his attack any more.
Sock has an interesting point here. Magical Defense paired with high life can make Enchantress a difficult figure to kill, and you want her dead because of what she can do to you when she is on offense. On the other hand, Scarlet Witch making you reroll skulls when paired with Magical Defense is also very difficult to kill, but her single attack of 4 means you can choose to ignore her until end game. For this design, if you ignore him until their are fewer figures on the board, his defensive power becomes less effective. Especially if you save him for a final one-on-one show down, then he has no figures to switch places with and ID15 is completely negated as a result. The design would benefit from a stronger offensive presence, thus making you want to eliminate him sooner rather than later, and making ID15 a much more effective a power.
I think that may be the problem. He is so tough that even if you manage to not get hit by ID15, you have to hit him six times to kill him(for most figures).
If you drop his Life/Points, you can drop his cost and run him with a mix of other figures that are best killed last. I think this is where he can shine.
Trying to shift gears on the design just before the LD can be dicey. I would only go that route if you think the design is failing.
I do not know the character enough to know if he is fitting the theme.
Good point about ID15 and one on one matches. I have really been off my game lately, so take this all with a grain of salt.
Maybe try some two on two.
EDIT: or try what YK said.
A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow - Eslo Rudkey
That's precisely the issue YK. He did well in most of his play tests, but many were attributed to poor defense rolls on the other side. I found that every combo I paired him with, it was only natural to target everyone else before him. Even when knowing I was supposed to be attacking him for the play test, I just didn't feel the other team was threatened by him. Not when there was always a stronger offensive presence, or in other cases, support units buffing him. Naturally you want to kill off the support before trying to kill the one they are buffing. That was the case with him. At an attack of 4, with magical defense, and a power that can end up hurting the attacker or other teammates, it felt natural to just want to leave him alone and go after the bigger hitters who are actively killing your team, or the support units making Malekith a heavier hitter. Which means ID won't really have a chance to come into effect. Especially when it gets down to 1 on 1 if you save him last.
That's what caused the concern. He caused several wounds in his play tests, but many were due to botched defense rolls.
That's why I'm very much not wanting his attack lowered any more on top of it.
TB suggested he be used purely to make the opponent have to eat leaving engagements or risk attacking him, keeping them locked down against rangers, but I'm hoping that's not his only presence or strategy offered.
Based on previous experience, the design that gets voted on and the design that ends up getting an initial play test are very rarely the same design. Once his thread gets started up the design will under go some changes so I don't see the harm in discussion changes now, especially when they are based on actual testing results. It is just unfortunate that the design still does not have it's own thread in which to keep the ongoing discussion in as much of this will have to be restated again later once it does.
If you want to give him more offense, then I do think you will have to sacrifice some of his longevity. 6 life magical defense with a 50% or 25% chance to not even hit him is a lot of staying power. Are there any thematically appropriate Special Attacks he might have? Maybe instead of extra offense he should have a support type of power that makes his allies better, making you want to eliminate him sooner rather then later. Could he extend (limited by an aura) the ID15 power out to his allies? If every time you attack one of your opponents you risk attacking one of your own figures, then you would go right to the source of that power and try to eliminate it.
He has disguised other characters in the comics to fool a foe into attacking them etc. I mean, anything illusion based he can do. It was something I have thought about. It would definitely make him a target.
Perhaps the same effects apply on figures within a certain number of spaces.
As for other offense based things, he has the ability to create blasts of energy. He can turn into a mist. He has the Wild Hunt to track down people(rabid hell dogs), and he uses the Casket of Ancient Winters to freeze people and use an ice demon Pentiigar.
He's also a dark elf, so something sneaky and crafty could come into play.
I don't think raising his attack or anything brute force would fit, but a special of some kind that makes him have an annoying offense presence is definitely what would help tie his whole design together. I still want the teleport, so either we come up with a different power for his 3rd, and merge his teleport to work only on defense, tying it into ID. Or we keep the teleport as a separate ability and extend his ID to work with allies as well. To a certain degree.
I think I would try to extend out ID15 to also work for allies within 6/8 clear sight spaces and see how that plays via testing. Perhaps drop his life and/or defense down by 1 as a trade off.
My thoughts with Malekith are always less Life and more trickery. He's not a fighter, he just never gets hit. So I'd advise anything that moves in that direction.
That could be a real nasty addition to pod play. I guess you would just have to get the d20 roll right. Depending on that final number you may want to adjust Life/Defense.
Right now I think both could come down by one and he would still be really tough in most battles.
So it sounds like you are attacking him last Aggressive Sock, which I agree is the best strategy. How does he fare on his own?
A cloud can change its semblance, yet retain its will
With the intimacy of destruction, One knows what it is to be alive
The empty sky holds no reflection, for sorrow - Eslo Rudkey
On his own he doesn't do so hot. He took a wound almost every time he got attacked, and barely got a hit in on highe point figures, unless twy completely botched their rolls. I have all the reports if you guys wanna analyze them.
Pod play is my concern, that's why it might be better to just give him something small but annoying to let sit, on offense, thus demanding your attention.
_________________________________________________________ Game 1:
Spoiler Alert!
Army Test 1 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-270-280 Damage:
-6 wounds on Invisible Woman.
-5 wounds on Mr. Fantastic.
-1 wound on The Thing. Power Effectiveness:
-Mr. Fantastic made it difficult for Malekith, as he was adjacent each time he attacked, thus no +5 to his roll. He also wouldn't have been able to use it due to Mr. Fantastic's Rubber Wrap. However, he didn't get 15+ once, out of 5 tries. Give a brief overview: -Both teams took position on the inside area next to the ruin. Malekith, Mr. F., Darkseid, and Thing took the height, while Bane and Invisible Woman stood adjacently below. Malekith took out IW, but then Bane was taken out by Thing. Malekith took out Mr. Fantastic, then Darkseid took out Thing. Human Torch made a desperation move, getting adjacent to Malekith and Darkseid, and on the following turn he used FO4, with no wounds from LE, and then followed up with his Supernova killing off Malekith and Darkseid, and severely wounding Blob. However, Blob managed to barely finish off Human Torch first.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Darkseid, Blob, Bane(1000)
vs. Fantastic Four(1000)
Spoiler Alert!
Round 1:
Army 2: IW moves. Mr. F. moves.
Army 1: Darkseid moves.
Army 2: Thing moves. Mr. F. moves.
Army 1: Bane moves.
Army 2: Thing moves. HT moves. Mr. F. moves, attacks Bane, blocked.
Army 1: Blob moves.
Round 2:
Army 1: Malekith uses his teleport, attacks Mr. F., blocked.
Army 2: IW moves. Thing moves, attacks Bane, botches defense, 1 wound. HT moves, attacks Bane, blocked. Mr. F. attacks Malekith, Malekith rolls a 12, blocked, uses Teleport to get adjacent to IW.
Army 1: Malekith attacks IW from height, rolls 5 skulls, 4 wounds.
Army 2: Thing attacks Bane, 1 wound, again, 2 wounds. Mr. F. attacks Malekith, Malekith rolls a 7, whiffs on defense, 1 wound.
Army 1: Darkseid attacks Thing, 1 wound.
Army 2: Thing attacks Bane, 1 wound, again, blocked. HT attacks Bane, 2 wounds, he's dead. Mr. F. attacks Malekith, Malekith rolls an 11, blocked.
Round 3:
Army 1: Malekith attacks IW from height, 4 skulls, 2 wounds, she's dead.
Army 2: Thing attacks Darkseid, blocked. Mr. F. attacks Malekith, 4 skulls, Malekith rolls a 3, 1 wound.
Army 1: Malekith attacks Mr. F., 3 skulls, blocked.
Army 2: Mr. F. attacks Malekith, 3 skulls, Malekith rolls a 9, blocked.
Army 1: Darkseid moves, attacks Mr. F., 1 wound.
Army 2: Thing attacks Darkseid, 5 skulls, 4 wounds. Mr. F. attacks Malekith, rolls 12, whiffs defense, 1 wound.
Round 4:
Army 1: Malekith attacks Mr. F., 3 skulls, 2 wounds.
Army 2: Mr. F. attacks Darkseid, blocked.
Army 1: Malekith attacks Mr. F., 3 skulls, whiffs defense, 3 wounds, he's dead.
Army 2: Can't go.
Army 1: Darkseid attacks Thing, 5 skulls, 4 wounds.
Army 2: Thing attacks Darkseid, blocked.
Round 5:
Army 1: Malekith attacks Thing, blocked.
Army 2: Thing moves, attacks Darkseid, blocked.
Army 1: Malekith attacks Thing, 1 wound, he's dead.
Army 2: HT moves, attacks Darkseid, blocked.
Army 1: Darkseid attacks HT, 5 skulls, 3 wounds.
Army 2: HT uses FO4, Malekith and Darkseid both take 2 wounds, HT moves, uses Supernova SA, 5 skulls, Malekith takes 1 wound, he's dead. Darkseid takes 3 wounds, he's dead. Blob whiffs defense, 5 wounds.
Round 6:
Army 1: Blob moves, attacks HT, blocked.
Army 2: HT attacks Blob, blocked.
Army 1: Blob attacks HT, 2 wounds, he's dead.
Game Over.
Blob with 5 wounds.
Game 2:
Spoiler Alert!
Army Test 2 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-275-290 Damage:
-3 wounds on Gorgon.
-3 wounds on Flash. Power Effectiveness:
-Malekith's ID was successful 2/3 times from an adjacent attacking figure. He rolled a 17, a 13, and a 15. ID led to 2 wounds on Superman, by switching himself out with Superman to defend against Gorgon's attack of 5 skulls. Give a brief overview: -Superman duked it out with Psylocke and Gamora on the inside area by the ruin, while Gorgon ended up joining the fray. Flash also made his way to the scuffle, while Malekith tried taking pot shots from a distance. Psylocke managed to block and counter attacks from Superman, until her luck ran out. Gamora did quite a bit of damage to Superman as well. Malekith was able to switch a couple times, once leading to Superman being attacked by his own teammate Gorgon, and the other sacrificing Blob to defend in order to keep Flash locked down, but Blob ended up getting quite a beating. Superman was taken out by Gamora, Gorgon was taken out, and it came down to Flash and Malekith. Malekith took a swipe at Flash, and Flash wasn't able to escape, causing his death.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Psylocke, Gamora, Blob(1000)
vs. Superman, Gorgon, Flash(Barry Allen)(1000)
Spoiler Alert!
Round 1:
Army 1: Gamora moves.
Army 2: Superman moves, uses SA on Gamora, blocked.
Army 1: Malekith uses his teleport, attacks Superman from height, 4 skulls, blocked.
Army 2: Gorgon moves.
Army 1: Psylocke moves.
Army 2: Superman moves, attacks Psylocke, blocked, Superman takes 1 wound.
Round 2:
Army 1: Gamora moves, attacks Superman, 1 wound.
Army 2: Superman attacks Psylocke, blocked, Superman takes 1 wound.
Army 1: Malekith attacks Superman, blocked.
Army 2: Gorgon moves, attacks Malekith, 5 skulls, Malekith rolls a 17, switches with Superman, 2 wounds.
Army 1: Psylocke moves, uses PK on Gorgon, nothing happens.
Army 2: Flash moves.
Round 3:
Army 2: Superman attacks Psylocke, blocked.
Army 1: Gamora attacks Superman, blocked.
Army 2: Superman attacks Psylocke, 6 skulls, 4 wounds.
Army 1: Malekith attacks Gorgon with height, 4 skulls, 3 wounds.
Army 2: Gorgon attacks Psylocke, 5 skulls, 2 wounds, she's dead.
Army 1: Can't go.
Round 4:
Army 2: Superman attacks Gamora, 5 skulls, 2 wounds.
Army 1: Gamora attacks Superman, 5 skulls, blocked.
Army 2: Flash moves, uses SA on Malekith, 1 wound, Malekith teleports. Attacks Gamora, 1 wound, again, blocked, again, blocked.
Army 1: Malekith attacks Gorgon from height, blocked.
Army 2: Gorgon moves, attacks Gamora, blocked, Gorgon takes 3 wounds, he's dead.
Army 1: Gamora attacks Superman, 5 skulls, blocked.
Gamora heals 1 wound. Round 5:
Army 1: Gamora attacks Superman, 6 skulls, 5 wounds, he's dead.
Army 2: Can't go.
Army 1: Malekith teleports, attacks Flash, blocked.
Army 2: Can't go.
Army 1: Gamora attacks Flash, dodged.
Army 2: Flash uses SA on Gamora, all blocked.
Gamora heals 1 wound. Round 6:
Army 1: Gamora attacks Flash, 2 wounds, rolls for GS, fails.
Army 2: Flash uses SA on Gamora, all blocked.
Army 1: Malekith attacks Flash, dodges.
Army 2: Flash uses SA on Gamora, 2 wounds, again, 1 wound, again, 1 wound, she's dead, again on Malekith, rolls a 13, blocked.
Army 1: Can't go.
Army 2: Flash uses SA on Malekith, Malekith rolls 15, switches with Blob, 1 wound, again, whiffs defense, 1 wound, again, whiffs defense, 2 wounds, again, blocked.
Round 7:
Army 2: Flash uses SA on Blob, whiffs defense , 2 wounds, he's dead.
Army 1: Malekith teleports, attacks Flash, 4 skulls, 3 wounds, he's dead.
Game over.
Malekith has 1 wound.
Game 3:
Spoiler Alert!
Army Test 3 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-265-275 Damage:
-3 wounds on Raven.
-2 wounds on Scarlet Witch. Power Effectiveness:
-Malekith's ID was successful 0/2 times. Give a brief overview: -Both sides met in the middle, as well as some towards the ruin. Scarlet got a couple curses out, but missing her roll to re-roll skulls both times, led to her death early on. Zatanna tried removing the curse from Fate, but was unsuccessful, as well as unable to Mindwipe any enemies. Some whiffed defense rolls on both sides, led to a lot of deaths quick, especially when Selene came out. It came down to Malekith squaring off with Raven and Selene, and he wasn't able to succeed in an Illusionist Deception roll, nor could he wound Selene to bring her down a notch. Which led to head downfall.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Zatanna, Dr. Fate(815)
vs. Scarlet Witch, Selene Gallio, Raven(835)
Spoiler Alert!
Round 1:
Army 2: Scarlet Witch moves.
Army 1: Dr. Fate teleports himself and Zatanna.
Army 2: Scarlet Witch moves, puts curse on Zatanna, attacks Zatanna, whiffs attack.
Army 1: Zatanna rolls for State Alter on Scarlet Witch, fails, attacks Scarlet, 2 wounds. Rolls for Mindwipe on Scarlet, fails.
Army 2: Scarlet puts curse on Dr. Fate, attacks Zatanna, 2 wounds.
Army 1: Malekith teleports, attacks Scarlet, she misses her roll, whiffs defense, 2 wounds.
Round 2:
Army 2: Selene moves, attacks Dr. Fate, whiffs defense, 2 wounds.
Army 1: Zatanna can't use her specials, stays.
Army 2: Raven moves, attacks Dr. Fate, 4 skulls, 1 wound.
Army 1: Zatanna moves, rolls for SA on Dr. Fate, fails, attacks Raven, 2 wounds. Rolls for MW on Raven, fails.
Army 2: Selene attacks Zatanna, 5 skulls, whiffs defense, 5 wounds, she's dead.
Army 1: Malekith teleports, attacks Raven from height, 4 skulls, 2 wounds.
Round 3:
Army 2: Raven places a wound on Dr. Fate.
Army 1: Malekith attacks Raven from height, 1 wound.
Army 2: Selene moves, attacks Dr. Fate, 1 wound, he's dead.
Army 1: Can't go.
Army 2: Selene moves adjacent to Malekith, attacks Malekith, 4 skulls, Malekith rolls a 10, 2 wounds.
Army 1: Malekith attacks Selene, blocked.
Round 4:
Army 2: Raven places a wound on Malekith.
Army 1: Malekith teleports, attacks Selene, blocked.
Army 2: Selene moves adjacent to Malekith, attacks Malekith, 5 skulls, Malekith rolls a 4, 3 wounds, he's dead.
Game over.
Selene has 0 wounds. Raven has 3 wounds.
Game 4:
Spoiler Alert!
Army Test 4 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-270-280 Damage:
-7 wounds on Psylocke.
-9 wounds on Destiny.
-3 wounds on Magneto. Power Effectiveness:
-Malekith's ID was successful 3/5 times, 2 of which were from an adjacent attacking figure. He rolled a 2, 20, 18, 16, and a 6. ID led to 2 wounds on Sage and 2 on Oracle. Give a brief overview: -Both teams stuck to the road on the outskirts of the map. Malekith went for height, as did Dr. Fate and Bane. However, Magneto threw them all from height. Magneto was eventually killed off, as was Dr. Fate. Quasar and Bane were next to go. Leaving just Malekith and Psylocke to trade blows, while Malekith used Sage and Oracle to take some wounds for him using Illusionist Deception. This bought some time for Malekith to finish Psylocke off, but not before Sage was killed off. Malekith and Destiny traded off an attack or 2, but Malekith easily got the upper hand, and killed her ending the game.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Doctor Fate, Sage, Bane, Oracle(1050)
vs. Magneto II, Quasar, Psylocke, Destiny(1050)
Spoiler Alert!
Psylocke is Magneto's Outcast.
Round 1:
Army 1: Malekith teleports.
Army 2: Magneto moves, attacks Malekith, 4 skulls, Malekith rolls a 2, 1 wound, Malekith rolls 1 blank, teleports.
Army 1: Bane moves.
Army 2: Psylocke moves.
Army 1: Doctor Fate teleports.
Army 2: Quasar moves, attacks Dr. Fate, 5 skulls, 1 wound.
Round 2:
Army 1: Bane moves.
Army 2: Magneto moves, uses MA, Dr. F. takes 1 wound, uses MA again, Malekith takes 1 wound.
Army 1: Malekith teleports, attacks Magneto, blocked.
Army 2: Quasar moves, attacks Dr. F., 5 skulls, 1 wound.
Army 1: Dr. F. moves, attacks Quasar, Oracle reveals X, 2 wounds.
Army 2: Psylocke moves, uses PK on Dr. F., 1 wound.
Round 3:
Army 2: Magneto uses MA, Dr. Fate receives 1 wound, he's dead. Uses MA again, Bane takes 1 wound.
Army 1: Malekith attacks Magneto, 4 skulls, blocked.
Army 2: Quasar attacks Bane, whiffs.
Army 1: Malekith attacks Magneto, Oracle reveals her X, 4 skulls, 3 wounds.
Army 2: Psylocke uses PK on Bane, 1 wound.
Round 4:
Army 1: Bane rolls for VI, attacks Magneto, Oracle reveals her X, 1 wound, Bane breaks his back, he's dead.
Army 2: Can't go.
Army 1: Malekith attacks Quasar, blocked.
Army 2: Quasar attacks Bane, 3 wounds.
Army 1: Bane uses VI, attacks Quasar, 6 skulls, 5 wounds, she's dead.
Army 2: Psylocke uses PK on Bane, fails.
Round 5:
Army 1: Bane rolls for VI, attacks Psylocke, blocked, Bane takes 1 wound.
Army 2: Psylocke moves.
Army 1: Malekith teleports, attacks Psylocke, Oracle reveals her X, 4 skulls, 2 wounds.
Army 2: Psylocke attacks Malekith, 4 skulls, Malekith rolls a 20, switches with Sage, 2 wounds.
Army 1: Malekith teleports, attacks Psylocke, blocked, Malekith takes 1 wound.
Army 2: Psylocke attacks Sage, 1 wound.
Round 6:
Army 2: Psylocke attacks Sage, 1 wound, she'd dead.
Army 1: Malekith teleports, attacks Psylocke, Oracle reveals her X, blocked.
Army 2: Psylocke moves, attacks Malekith, Malekith rolls an 18, switches with Oracle, 1 wound.
Army 1: Malekith teleports, attacks Psylocke from height, she whiffs defense, 2 wounds.
Army 2: Psylocke moves, attacks Oracle, 1 wound.
Army 1: Malekith teleports, attacks Psylocke from height, 4 skulls, 3 wounds, she'd dead.
Round 7:
Army 2: Destiny moves.
Army 1: Malekith moves, attacks Destiny, 4 skulls, 3 wounds.
Army 2: Destiny moves, attacks Malekith, Malekith rolls a 6, whiffs his defense, 1 wound.
Army 1: Malekith attacks Destiny, 2 wounds.
Army 2: Destiny attacks Malekith, Malekith rolls a 16, swaps with Oracle, 1 wound.
Army 1: Malekith moves, attacks Destiny, Oracle reveals her X, 5 skulls, 4 wounds, she's dead.
Game over.
Malekith has 4 wounds. Oracle has 3 wounds.
Malekith with 5 Life and 6 Defense: Game 5:
Spoiler Alert!
Army Test 5 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-260 Damage:
-1 wound on Star-Lord. Power Effectiveness:
-Malekith's ID was successful 0/3 times, all of which were from an adjacent figure. He rolled a 10, 10, and a 7. Give a brief overview: -Both teams met in the middle of the map, surrounding the water towards Star-Lord's team's base. Malekith took a shot at Star-Lord gaining a wound, but Wonder Woman came out and lasso'd Flash, with height, Bane, and Star-Lord adding to attack, and Flash whiffed his defense and died. From then, Gamora stepped in and killed Wonder Woman, and then Psylocke and Gamor agot into it, leading to Psylocke's death. Malekith fell to Bane, via broken back, and Star-Lord fell to Gamora, and then Bane took out Gamora. Bane and Blob were the final 2, but Blob trapped Bane giving himself height, thus the sleight advantage. It was close, but Blob got the edge.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Flash(Barry Allen), Gamora, Blob(990)
vs. Star-Lord, Wonder Woman, Bane, Psylocke(990)
Spoiler Alert!
Round 1:
Army 2: Star-Lord moves.
Army 1: Malekith teleports, attacks Star-Lord, blocked.
Army 2: Psylocke moves.
Army 1: Flash moves.
Army 2: Bane moves.
Army 1: Gamora moves.
Round 2:
Army 2: WW moves, lassos Flash, attacks, 4 skulls, he whiffs defense, he's dead.
Army 1: Gamora moves, attacks WW, 2 wounds.
Army 2: Bane moves.
Army 1: Malekith moves, attacks Star-Lord from height, 1 wound.
Army 2: Psylocke moves, uses PK on Malekith, 1 wound.
Army 1: Can't go.
Round 3:
Army 2: WW attacks Gamora, 2 wounds.
Army 1: Gamora attacks WW, 5 skulls, 3 wounds.
Army 2: WW attacks Gamora, blocked, WW receives 1 wound, she's dead.
Army 1: Gamora moves, attacks Psylocke, blocked.
Army 2: Psylocke attacks Gamora, 1 wound.
Army 1: Malekith teleports, attacks Star-Lord, blocked.
Gamora heals 1 wound. Round 4:
Army 2: Bane moves, uses VI, attacks Malekith, 5 skulls, Malekith rolls a 10, 1 wound.
Army 1: Malekith teleports, attacks Bane from height, blocked.
Army 2: Psylocke moves, attacks Gamora, 1 wound.
Army 1: Gamora moves, attacks Psylocke, 3 wounds, fails her roll on GS.
Army 2: Psylocke uses PK on Gamora, nothing happens.
Army 1: Gamora attacks Psylocke, 5 skulls, whiffs her defense, 4 wounds, she's dead.
Gamora heals 1 wound. Round 5:
Army 1: Gamora moves, attacks Star-Lord, 1 wound.
Army 2: Bane moves, uses VI, attacks Malekith, Malekith rolls a 10, whiffs his defense roll, 1 wound.
Army 1: Gamora attacks Star-Lord, blocked.
Army 2: Bane uses VI, attacks Malekith, Malekith rolls a 7, 1 wound, Bane uses Back Breaker to kill Malekith.
Army 1: Can't go.
Gamora heals 1 wound. Round 6:
Army 1: Gamora attacks S-L, 1 wound.
Army 2: Bane moves.
Army 1: Gamora attacks S-L, 5 skulls, 3 wounds, he's dead.
Army 2: Bane moves, uses VI, attacks Gamora, rolls a 20, blocked.
Army 1: Gamora attacks Bane, 2 wounds.
Army 2: Bane uses VI, attacks Gamora, 5 skulls, 2 wounds.
Round 7:
Army 2: Bane uses VI, attacks Gamora, 4 skulls, 2 wounds, she's dead.
Army 1: Can't go.
Army 2: Bane moves.
Army 1: Can't go.
Army 2: Bane moves.
Army 1: Can't go.
Round 8:
Army 1: Blob moves, attacks Bane, 2 wounds.
Army 2: Bane uses VI, attacks Blob, 2 wounds.
Army 1: Blob moves, attacks Bane from height, blocked.
Army 2: Bane uses VI, attacks Blob, blocked.
Army 1: Blob attacks Bane, blocked.
Army 2: Bane uses VI, attacks Blob, 1 wound.
Round 9:
Army 2: Bane uses VI, attacks Blob, rolls 19, blocked.
Army 1: Blob attacks Bane, 1 wound.
Army 2: Bane uses VI, attacks Blob, blocked.
Army 1: Blob attacks Bane, 4 skulls, 1 wound, he's dead.
Game over.
Blob has 3 wounds.
Game 6:
Spoiler Alert!
Army Test 6 Does it pass, Yes or No?
-Yes What should be the unit's point value?
-260 Damage:
-1 wound on Thor.
-1 wound on Oracle. Power Effectiveness:
-Malekith's ID was successful 2/6 times, all of which were from an adjacent figure. He rolled a 4, 15, 7, 3, 10 and a 15. His successful switches led to 5 wounds on Oracle. Give a brief overview: -This was a tough battle for Malekith's team. With such heavy hitters, Darkseid had to do what he could to keep Superman and Thor at bay. It ended up being successful, because Darkseid killed Superman, and did a few wounds on Thor. Unfortunately for him, Darkseid whiffed a defense, which led to his death. Gamora was also killed off by Thor beforehand, leaving just Malekith vs. Thor and Oracle. Malekith did what he could to try and take Oracle out of the equation, thus taking out her support, but ultimately it took Malekith deceiving Thor with an illusion to get him to kill her for him. Malekith managed to put 1 wound on Thor, before ultimately meeting his own demise.
Map: Chernobyl(No Superstrength, Glyphs, or Destructible Objects)
Units: Malekith, Darkseid, Gamora(960)
vs. Thor, Superman, Oracle(980)
Spoiler Alert!
Round 1:
Army 2: Thor moves.
Army 1: Darkseid moves.
Army 2: Superman moves, uses SA on Darkseid, whiffs.
Army 1: Malekith teleports, attacks Superman, blocked.
Army 2: Superman attacks Malekith, 5 skulls, Malekith rolls a 4, 1 wound.
Army 1: Gamora moves, attacks Superman, 5 skulls, 2 wounds, Gamora rolls 15 for her GS, Superman takes 2 more wounds.
Round 2:
Army 2: Superman attacks Gamora, blocked.
Army 1: Darkseid moves, attacks Superman, 5 skulls, 2 wounds.
Army 2: Superman attacks Darkseid, blocked.
Army 1: Gamora attacks Superman, blocked.
Army 2: Thor moves, attacks Gamora, Oracle reveals her X, 3 wounds.
Army 1: Gamora attacks Superman, blocked.
Gamora heals 1 wound. Round 3:
Army 2: Superman attacks Darkseid, 1 wound.
Army 1: Darkseid attacks Superman, 1 wound.
Army 2: Thor attacks Gamora, 1 wound.
Army 1: Darkseid attacks Superman, 2 wounds, he's dead.
Army 2: Thor moves, attacks Gamora, Oracle reveals her X, 7 skulls, 4 wounds, she's dead.
Army 1: Darkseid attacks Thor, blocked.
Round 4:
Army 2: Thor uses GOT, fails.
Army 1: Darkseid attacks Thor, blocked.
Army 2: Thor attacks Darkseid, blocked.
Army 1: Darkseid attacks Thor, blocked.
Army 2: Thor attacks Darkseid, Oracle reveals her X, blocked.
Army 1: Darkseid attacks Thor, 5 skulls, 3 wounds.
Round 5:
Army 2: Thor attacks Darkseid, Oracle reveals her X, 5 skulls, 2 wounds.
Army 1: Darkseid attacks Thor, blocked.
Army 2: Thor attacks Darkseid, 1 wound.
Army 1: Darkseid attacks Thor, blocked.
Army 2: Thor attacks Darkseid, 5 skulls, whiffs defense, 5 wounds, he's dead.
Army 1: Can't go.
Round 6:
Army 2: Thor attacks Malekith, blocked, Malekith teleports.
Army 1: Malekith attacks Oracle from height, blocked.
Army 2: Thor moves, uses SA on Malekith, Malekith rolls 15, switches with Oracle, blocked.
Army 1: Malekith moves, attacks Oracle, 1 wound.
Army 2: Thor moves, attacks Malekith, Oracle reveals her X, Malekith rolls a 7, 1 wound.
Army 1: Malekith teleports, attacks Thor from height, blocked.
Round 7:
Army 1: Malekith attacks Thor from height, blocked.
Army 2: Thor moves, attacks Malekith, Oracle reveals her X, Malekith rolls a 3, 1 wound.
Army 1: Malekith teleports, attacks Oracle, whiffs.
Army 2: Thor moves.
Army 1: Malekith teleports, attacks Thor from height, blocked.
Army 2: Thor moves, attacks Malekith, 7 skulls, Malekith rolls a 10, 1 wound.
Round 8:
Army 2: Thor attacks Malekith, Oracle reveals her X, 6 skulls, Malekith rolls a 15, switches with Oracle, 5 wounds, she's dead.
Army 1: Malekith teleports, attacks Thor from height, 1 wound.
Army 2: Thor moves, attacks Malekith, whiffs defense, 1 wound, he's dead.