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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#4525
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Re: Heroes of Fiction: Design Thread
"Visceral Movement" was originally a pun placeholder name.
His actions are so well practiced and precise they border superhuman muscle memory, gut - visceral. His actions also spread guts everywhere and deal with attacking, visceral |
#4526
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Re: Heroes of Fiction: Design Thread
Today is Friday, so I'll playtest tonight.
I've been thinking about Master Assassin and think Triple Attack should probably be the solution. It would reduce card complexity and not break theme. John Wick switches his targets depending on situation. I like the stick and move of it. But I'll play tonight with Master Assassin and follow up my thoughts. I'll also get back to member write ups above |
#4527
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Re: FYI
Quote:
MASTER ASSASSIN When John Wick attacks a figure, he may attack two additional times. He may only choose different targets if the figure is destroyed. John Wick can't attack destructible objects this way. |
#4529
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Thought
What about?
Quote:
~Dysole, spelling it out more because again while we all know what is meant she's not actually sure if "changing targets" is a defined Scape term EDIT: Actually might have found a different power to crib off of. Quote:
My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#4530
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Re: Heroes of Fiction: Design Thread
Played a game just now against a random Army, Marro Cavalry: All Large figures, so John Wick's anti-Medium powers didn't come into play. But it didn't matter because he annihilated 495 points without getting touched.
The locking on targets is needlessly complicated and doesn't solve the issue with this figure. If I may return to my first draft suggestion: Quote:
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#4531
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Approval
I like both of those powers. Tactical Movement is not moved anywhere else and I feel it is very on theme.
~Dysole, updatingly My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#4532
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Re: Heroes of Fiction: Design Thread
I like where this has gone. Here is the updated car with the new wording.
If everyone is in agreement I think it is time to vote. If so he has my The Chronicles of the Heroes of FictionOur Newest Hero: Nimue MY CUSTOMS:CLASSIC Updated 9/19/16/SUPERS/PAINTS/MODS/TERRAIN Updated 10/12/16 |
#4533
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Re: Heroes of Fiction: Design Thread
I would reorder the powers with Boogeyman first, then Tactical Movement, then Master Assassin and Human Shield.
Then it goes in order of your turn with movement powers first, then attack, then defense. |
#4534
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Wording
I do think Tactical Movement should be
John Wick may attack before, after, or at any point during his movement. There's not really a good scape analog but it's what is used in C3G and I think it's a concise wording. We want him to have to stop if he uses Boogeyman right? ~Dysole, covering bases ~ My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#4535
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Re: Wording
Quote:
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#4536
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Re: Heroes of Fiction: Design Thread
Currently playing a big game including Dalinar and Aslan. Cool stuff guys!
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
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