Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Official Rules & FAQ's
Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.**

Notices


Reply
 
Thread Tools Search this Thread Display Modes
  #37  
Old September 10th, 2009, 03:48 AM
Kroc's Avatar
Kroc Kroc is offline
Did you know that 5 exclamation points is a sign of insanity?
 
Join Date: July 27, 2007
Location: Ankara, Turkey
Posts: 1,747
Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla Kroc is inducted into the Halls of Valhalla
Re: Pit Trap Question

Quote:
Originally Posted by Xn F M View Post
Edit: I would also let units fly out . . . so not being able to teleport units out is making more sense now . . . .
Good point, and why couldn't Huge creatures just walk out? I guess I'm now leaning towards "glyph trumps all special powers."
Reply With Quote
  #38  
Old September 10th, 2009, 09:01 PM
RobertDD RobertDD is offline
Seeker of the Last Word
 
Join Date: April 3, 2008
Location: NH - Lebanon
Posts: 1,864
Images: 11
RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness RobertDD wears ripped pants of awesomeness
Re: Pit Trap Question

I can see this going either way. Arguments for both sides are strong. We'll see what GB and team come up with. I'm sure it's getting some debate there as well.

As usual: the game won't be less enjoyable whichever way this gets ruled.

They are done! Version 1.00 is out: Books of HeroScape in pdf format
Reply With Quote
  #39  
Old September 11th, 2009, 09:59 AM
fetidsockpuppet fetidsockpuppet is offline
 
Join Date: January 5, 2009
Location: Canada - Ontario - Whitby
Posts: 19
fetidsockpuppet Woo who?
Re: Pit Trap Question

Quote:
Originally Posted by Kroc View Post
Good point, and why couldn't Huge creatures just walk out? I guess I'm now leaning towards "glyph trumps all special powers."
I think we need to view the glyph as more of a magic sticky glue spot than a pit.

Reply With Quote
  #40  
Old September 11th, 2009, 11:30 AM
Retlaw's Avatar
Retlaw Retlaw is offline
Ruler of the Damned
 
Join Date: May 10, 2006
Location: IN - Plainfield
Posts: 1,926
Images: 403
Blog Entries: 1
Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun
Re: Pit Trap Question

Since several have emphasized the word "move" in both the pit trap and summon abilities, what about TBR teleport where it doesn't use the word move, but uses "place". In fact, his teleportation ability specifically says "instead of moving ... Place TBR on the chosen space"

I'm just pointing this out because if you base your argument on the fact that the glyph says you can't "move", so an ability that has "move" is stopped, then you couldn't use the same argument for an ability that uses something other than "move" but has the same effect.

Personally, I could see the ruling going either way. But I tend to lean towards the summoning working because if the intent was for it not to work, then the wording on the glyph would have been similar to cyberclaw which specifically states "...cannot be moved by any special power", but on the other hand it does state "The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space" -- so, is being moved (i.e., summoned) the same as moving under your own power?
Reply With Quote
  #41  
Old September 11th, 2009, 12:52 PM
goofyjay2 goofyjay2 is offline
 
Join Date: July 31, 2008
Location: USA - Virginia - Fairfax
Posts: 24
goofyjay2 Woo who?
Re: Pit Trap Question

Quote:
Originally Posted by Retlaw View Post
Since several have emphasized the word "move" in both the pit trap and summon abilities, what about TBR teleport where it doesn't use the word move, but uses "place". In fact, his teleportation ability specifically says "instead of moving ... Place TBR on the chosen space"

I'm just pointing this out because if you base your argument on the fact that the glyph says you can't "move", so an ability that has "move" is stopped, then you couldn't use the same argument for an ability that uses something other than "move" but has the same effect.

Personally, I could see the ruling going either way. But I tend to lean towards the summoning working because if the intent was for it not to work, then the wording on the glyph would have been similar to cyberclaw which specifically states "...cannot be moved by any special power", but on the other hand it does state "The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space" -- so, is being moved (i.e., summoned) the same as moving under your own power?
The special power Engagement Strike regards moving and placing as synonymous, so it seems we have a precedent that indicates you would not be able to summon/carry off of the Glyph.

As I indicated before the Glyph currently trumps special powers in my games; however, I don't think it makes any of the figures mentioned broken if they can use their special powers to save someone (Drake and Tul-Bak-Ra would get the biggest benefit since they would not be hindered by the Glyph).

Anyway, looking forward to the final outcome.
Reply With Quote
  #42  
Old September 11th, 2009, 01:16 PM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,888
Images: 32
Blog Entries: 10
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Re: Pit Trap Question

Quote:
Originally Posted by goofyjay2 View Post
The special power Engagement Strike regards moving and placing as synonymous, so it seems we have a precedent that indicates you would not be able to summon/carry off of the Glyph.
Agreed. Here is the ruling, posted by ChaosChild:

Quote:
Originally Posted by the Book of the Nakita Agents
The Nakitas get to roll for engagement strike if a figure is summoned, thrown, or otherwise placed adjacent to them.
I think that sufficiently proves placed = moved, so TBR and Carried figures are still stuck (I believe).

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57
Reply With Quote
  #43  
Old September 11th, 2009, 01:34 PM
Retlaw's Avatar
Retlaw Retlaw is offline
Ruler of the Damned
 
Join Date: May 10, 2006
Location: IN - Plainfield
Posts: 1,926
Images: 403
Blog Entries: 1
Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun Retlaw is a penguin with a machine gun
Re: Pit Trap Question

I'll agree that TBR shouldn't be able to teleport himself out of the pit trap. (of course that means the ruling will be the other way)

But, I think a carried figures should be able to get out -- IF they carrying figure was next to the trapped figure at the start of the turn.
Reply With Quote
  #44  
Old September 11th, 2009, 01:42 PM
fetidsockpuppet fetidsockpuppet is offline
 
Join Date: January 5, 2009
Location: Canada - Ontario - Whitby
Posts: 19
fetidsockpuppet Woo who?
Re: Pit Trap Question

Quote:
Originally Posted by Retlaw View Post
I'll agree that TBR shouldn't be able to teleport himself out of the pit trap. (of course that means the ruling will be the other way)

But, I think a carried figures should be able to get out -- IF they carrying figure was next to the trapped figure at the start of the turn.
I assume if a carrying figure lands on the trap glyph while carrying someone that he can still drop off that carried figure and thus be no longer trapped?

Talk about making this complex...
Reply With Quote
  #45  
Old September 11th, 2009, 02:32 PM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,888
Images: 32
Blog Entries: 10
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Re: Pit Trap Question

Quote:
Originally Posted by Retlaw View Post
But, I think a carried figures should be able to get out -- IF they carrying figure was next to the trapped figure at the start of the turn.
I don't know...

Quote:
Originally Posted by Brunak's card
Carry - Before moving Brunak, choose an unengaged Small or Medium figure adjacent to Brunak. After moving Brunak, place that figure adjacent to Brunak.
technically, you don't place (read: move) the carried figure until after Brunak / Theracus has already moved away and is therefore no longer adjacent. So, if the carried figure is on Proftaka, I think they're screwed.

But, if its the other way (i.e., Brunak / Theracus is on Proftaka, and they're carrying a figure adjacent to Proftaka), I think they're OK.

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57

Last edited by killercactus; September 11th, 2009 at 03:25 PM.
Reply With Quote
  #46  
Old September 11th, 2009, 02:50 PM
Xn F M's Avatar
Xn F M Xn F M is offline
Gets It!!!
 
Join Date: March 9, 2007
Location: San Diego, CA
Posts: 3,145
Blog Entries: 7
Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness Xn F M wears ripped pants of awesomeness
Re: Pit Trap Question

Edit: I misread the post, I thought KillerCactus was refering to the more recent carry example

I don't need no instructions to know how to rock.

Last edited by Xn F M; September 11th, 2009 at 02:51 PM. Reason: I'm a dummy
Reply With Quote
  #47  
Old September 11th, 2009, 05:36 PM
cobracao cobracao is offline
 
Join Date: May 14, 2008
Location: USA - MO - Kansas City
Posts: 10
cobracao is a puppet of Ne-Gok-Sa
Re: Pit Trap Question

If the text "The trapped figure cannot move from this space." was taken from the rules than I would have to say this glyph trumps everything.

It's not talking about whether the figure moves on its own, or someone else moves it. It simply CAN NOT leave the space without adjacent help.

Which when I first started reading the posts I was all about summoning trumping the glyph. It was not till I got to the third page I switched.
Reply With Quote
  #48  
Old September 12th, 2009, 01:59 AM
SpartanNinja's Avatar
SpartanNinja SpartanNinja is offline
 
Join Date: February 17, 2008
Location: Kenowhere
Posts: 603
SpartanNinja knows what's in an order marker SpartanNinja knows what's in an order marker SpartanNinja knows what's in an order marker
Re: Pit Trap Question

Quote:
Originally Posted by goofyjay2 View Post
(Drake and Tul-Bak-Ra would get the biggest benefit since they would not be hindered by the Glyph).
How is Drake's power even considerable here? Drake is still moving when he uses his grapple arm or grapple gun...

Whether to believe or disbelieve, it is a wicked thing to take away men’s hope.

Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Official Rules & FAQ's
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes


Similar Threads
Thread Thread Starter Forum Replies Last Post
Pit trap glyph. zanter HeroScape General Discussion 16 January 12th, 2008 12:02 AM
Pit Trap + Saylind Summoning Draconious HeroScape General Discussion 7 October 4th, 2007 12:01 PM
TRAP Meeting theats General 31 September 13th, 2006 03:22 PM


All times are GMT -4. The time now is 11:33 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.