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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#37
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Re: Pit Trap Question
Good point, and why couldn't Huge creatures just walk out? I guess I'm now leaning towards "glyph trumps all special powers."
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#38
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Re: Pit Trap Question
I can see this going either way. Arguments for both sides are strong. We'll see what GB and team come up with. I'm sure it's getting some debate there as well.
As usual: the game won't be less enjoyable whichever way this gets ruled. They are done! Version 1.00 is out: Books of HeroScape in pdf format
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#39
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Re: Pit Trap Question
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#40
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Re: Pit Trap Question
Since several have emphasized the word "move" in both the pit trap and summon abilities, what about TBR teleport where it doesn't use the word move, but uses "place". In fact, his teleportation ability specifically says "instead of moving ... Place TBR on the chosen space"
I'm just pointing this out because if you base your argument on the fact that the glyph says you can't "move", so an ability that has "move" is stopped, then you couldn't use the same argument for an ability that uses something other than "move" but has the same effect. Personally, I could see the ruling going either way. But I tend to lean towards the summoning working because if the intent was for it not to work, then the wording on the glyph would have been similar to cyberclaw which specifically states "...cannot be moved by any special power", but on the other hand it does state "The figure can move off the Glyph of Proftaka only if a friendly figure occupies an adjacent space" -- so, is being moved (i.e., summoned) the same as moving under your own power? |
#41
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Re: Pit Trap Question
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As I indicated before the Glyph currently trumps special powers in my games; however, I don't think it makes any of the figures mentioned broken if they can use their special powers to save someone (Drake and Tul-Bak-Ra would get the biggest benefit since they would not be hindered by the Glyph). Anyway, looking forward to the final outcome. |
#42
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Re: Pit Trap Question
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#43
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Re: Pit Trap Question
I'll agree that TBR shouldn't be able to teleport himself out of the pit trap. (of course that means the ruling will be the other way)
But, I think a carried figures should be able to get out -- IF they carrying figure was next to the trapped figure at the start of the turn. |
#44
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Re: Pit Trap Question
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Talk about making this complex... |
#45
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Re: Pit Trap Question
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But, if its the other way (i.e., Brunak / Theracus is on Proftaka, and they're carrying a figure adjacent to Proftaka), I think they're OK. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 Last edited by killercactus; September 11th, 2009 at 03:25 PM. |
#46
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Re: Pit Trap Question
Edit: I misread the post, I thought KillerCactus was refering to the more recent carry example
I don't need no instructions to know how to rock.
Last edited by Xn F M; September 11th, 2009 at 02:51 PM. Reason: I'm a dummy |
#47
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Re: Pit Trap Question
If the text "The trapped figure cannot move from this space." was taken from the rules than I would have to say this glyph trumps everything.
It's not talking about whether the figure moves on its own, or someone else moves it. It simply CAN NOT leave the space without adjacent help. Which when I first started reading the posts I was all about summoning trumping the glyph. It was not till I got to the third page I switched. |
#48
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Re: Pit Trap Question
How is Drake's power even considerable here? Drake is still moving when he uses his grapple arm or grapple gun...
Whether to believe or disbelieve, it is a wicked thing to take away men’s hope. |
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