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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: caps's Customs Redux - STAR WARS: Jango Fett and Darth M
Cool. Would not mind seeing the SA have a little more oomph. Being a once per game power I would be unhappy if I rolled no skulls.
Is Mandalorian what they call the clones? |
#26
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Re: caps's Customs Redux - STAR WARS: Jango Fett and Darth M
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No. Mandalorians are more of a cultural group. They have a kind of religion and a variety of cultural perspectives. They often adopt people from other groups and/or have people join them from other groups. They can be recognized from their distinctive armor. Jango Fett was a Mandalorian, and Boba was his clone. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#27
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Re: caps's Customs Redux - STAR WARS: Jango Fett and Darth M
Right on. That is cool. Yeah, would probably go Human there then.
Could Mandalorian be a Personality? |
#28
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Re: caps's Customs Redux - STAR WARS: Jango Fett and Darth M
Mandalorian could be a Personality... but it's a bit of a stretch. And with no synergy (now or in the works) I don't see the need. That's a creative suggestion though; I'll keep it in my back pocket.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#29
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Re: caps's Customs Redux - STAR WARS: Boba, Jango, Maul
Here is my design for Boba. It resembles Jango, with some key differences:
- an explosion special rather than a line-based special - single attack of 3 rather than double attack of 4 - a range of 6 rather than a range of 5 Boba should end up being better against other heroes than Jango, where Jango should be a little more of an anti-squad figure (and that is reflected in their point values). Boba FettLike Jango, I will probably change his species to Human. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#30
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
As much as I try to be really restrained with my designs, some designs call for a higher level of power. Such is the case with Darth Vader.
While I could probably reign him in a little by bringing any or all of his life, attack, and, defense values down by 1, I like where he's at right now. Shoutout to the DFW Star Wars custom group, @Dignan , @Rÿchean , and co. whom I believe I took inspiration from on the Force Choke power. Darth VaderAs in other instances, I should probably check to see if Unyielding is a new personality, and if there is an existing personality that fits as well or better. The intention with Force Choke is that he can continue rolling for it as long as he gets a 14+. I think the wording expresses that clearly enough. One other tweak I've considered and discarded as too complex (and arguably too powerful and/or unthematic) is allowing him to have the option of using Force Leap instead of regular movement during Onslaught, possibly limiting that to once a turn. Vader always seemed a little slow, plodding, and inevitable to me in the movies, so the idea of him leaping all over the place to mow down squad figures feels a little athematic. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#31
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
Very cool. I agree with the plodding aspect, he is more akin to a slasher like Jason Vorhees than an action hero type.
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#32
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
Thanks! I'm glad you like it.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#33
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
As with your Darth Maul, I think this version of Darth Vader exercises restraint while delivering a concise thematic package. Despite the higher power level than Maul, Vader is inherently limited by his lack of a reliable multi-kill option. Armies that have the mobility and/or range to play around extended Onslaught chains will do so, but the tanky base stats and d20 wound potential at 4 range combine to ensure Vader will get his chances to do damage. If there's one part of the design I'm less sure about, it's the third power.
I understand why it's there thematically and mechanically. In the source material, Vader leaps now and then in duels, albeit without the grace of more intact force-users, and the either-or choice of Leap or move normally without allowing him to use it outside of his turn creates that nice plodding feeling. Even if it will be used less often than his other powers (and I'm not convinced it won't come up more often than I think at first glance), I still think it has a place on the card. I feel like Unyielding is just a synonym for Relentless, so I don't think it would be athematic to go with that. Alternatively, if Darth Maul is Menacing (and I think he is) then maybe Darth Vader is Terrifying? That's certainly the sense I get from scenes such as the Cloud City duel, and the massacre at the end of Rogue One. It doesn't take into account the more conflicted mood of scenes from Episode VI, but then, I don't think a 'Scape rendition of Vader needs to do that. He's bisecting enemies, not monologuing. |
#34
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
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I did just realize that I didn't put the 45-level restriction in Vader's text; whoops. I should go add it in to all my unpublished drafts... Ooh, Terrifying would be good. I like that. Thanks for the comments! Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#35
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Re: caps's Customs Redux - STAR WARS: Vader, Fetts, Maul
I figured 3 would be standard (it mirrors the original Shaolin Leap, IIRC), so 2 on Vader very much makes sense. It will be useful for navigating all sorts of obstacles, snatching high ground, etc.
Gosh, who would Leap 4+ spaces? I could see Anakin based on sheer power, or maybe Ahsoka Tano with the benefit of youth & mobility? Whoever it is, I’m excited to see the stats! |
#36
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Re: caps's Customs Redux - STAR WARS Sidious, Vader, Fetts,
More stats, he says? Alright!
Yet again the personality of my first draft is probably not what I'll use for the final card. Manipulative is a little too simple--it makes him sound like he's merely an unhealthy family member or life partner rather than one of the most successful puppet-masters in fiction. Machinations gives additional flexibility and deception to Palpatine's army without him having to do anything active. Sith Lightning is a deadly ranged attack. But yeesh--he is frail. You'll want to find some kind of way to protect him... Emperor PalpatineOh, you meant the stats of the figure with Force Leap 4? You'll have to wait longer for those... Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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