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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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Official Scenario:Room 1: The Lair
The room is cast in hues of purple from the glow of bioluminescent plants and in an eerie green from mystic flames dancing along the walls. On the far side of the room is a small river, and to the right, darkness. You grope along the walls, feeling your way forward through darkened corridors, and notice splashes of green and purple light ahead. As you move forward, the narrow tunnel that you’ve been following opens up into a larger room. The room is cast in hues of purple from the glow of bioluminescent plants and in an eerie green from mystic flames dancing along the walls. As you cross into the room, you see the back of a hulking green troll bent over an iron cage. The troll looks like it comes from your home world. It seems that you and your fellow adventurers were not the only beings summoned from Toril. The troll shifts its weight, and you catch a glimpse of Erevan Sunshadow, the eladrin wizard from your adventuring party. He is locked in the cage, his eyes closed, as the troll pokes at him with the end of a wooden stick. You call out Erevan’s name, and his eyelids jerk open, revealing the purple orbs of his eyes. The troll growls in irritation and turns to face you. As it turns, it reaches out its arm and bats the cage backward into a pool of water. Erevan Sunshadow is trapped under the water. He can’t breathe. You must save him and defeat the feral troll. Summary:
Ancient Sanctum Scenerio FAQs:
Guess I'm getting back into Scape Last edited by xraine69; June 29th, 2010 at 01:45 AM. |
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