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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old November 22nd, 2018, 06:34 PM
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The Book of Red Lantern (Bleez)

The Book of Red Lantern (Bleez)

C3G DC SUPER SECRET EXCLUSIVE 76
FESTIVAL OF LIGHTS: RED SCARE



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the War of Light set.
Its model number and name are #036 / Bleez.

_________________________________________________________________

Character Bio - Bleez lived a better than normal life of beauty on her homeworld Havania. An allure of many suitors, she was drawn to a menace of the Sinestro Corp. This soldier slaughtered her mother and attempted to enslave Bleez. Suffering through immense torture, a red power ring found Bleez, granting her revenge and sacrificing her intelligence to Atrocitus, reckless leader of the Red Lantern Corps. Bleez regained her intelligence when Atrocitus' rage deflated, and she has stood as one of the leaders of the Corps ever since.
_________________________________________________________________

-Rulings and Clarifications-
  • Q: Why does Bleez come with three red Battery Markers?
    A: Since Bleez steals red Battery Markers from other Red Lanterns, Bleez comes with an extra marker allowing those figures to gain new markers with special powers such as Blood of Ysmault.

_________________________________________________________________

Incoming Synergy:Outgoing Synergy:Immunities, Benefits, and Weaknesses:
  • As a figure with a secret identity, Red Lantern interacts differently with these special powers.
  • As a Ravager, Red Lantern interacts differently with these special powers.
  • As a figure that starts the game with red Battery Markers, Red Lantern interacts differently with these special powers.
  • As a figure with the Super Strength special power, Red Lantern interacts differently with these special powers.
  • As a flying figure, Red Lantern interacts differently with these special powers.
  • Enemy Ravagers may be boosted by Red Lantern's Treacherous Rage special power.
_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-

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Last edited by japes; January 27th, 2022 at 12:55 AM.
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  #2  
Old November 22nd, 2018, 06:36 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

NAME = RED LANTERN
SECRET IDENTITY = BLEEZ

SPECIES = HAVANIAN
UNIQUENESS = UNIQUE HERO
CLASS = RAVAGER
PERSONALITY = CONNIVING

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 350


BLOOD OF YSMAULT 2
Start the game with 2 red Battery Markers on this card. Add one to Red Lantern's Move and Attack numbers for each red Battery Marker on this card. Whenever Red Lantern receives one or more wounds from an attack or the Blood and Rage special power, if there are fewer than 2 red Battery Markers on this card, you may choose any red Battery Marker that is not on an Army Card and place it on this card.

TREACHEROUS RAGE
Once per round before moving Red Lantern, if there are fewer than 3 red Battery Markers on this card, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. For the rest of the round, whenever Red Lantern or a Ravager within 4 clear sight spaces of her inflicts one or more wounds on a Hero with an attack or special power other than Treacherous Rage, and that Hero is not destroyed, you must roll 1 unblockable attack die against that Hero.

RAGING PLASMA
After Red Lantern rolls defense dice against an adjacent normal attack and receives one or more wounds from that attack, if you did not use Blood of Ysmault to place a red Battery Marker on this card, you may remove a red Battery Marker from this card to count all blanks rolled on defense as unblockable hits on the attacking figure.

SUPER STRENGTH
FLYING

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Last edited by Arkham; October 10th, 2020 at 11:21 PM.
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  #3  
Old March 25th, 2019, 03:45 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Quote:
Originally Posted by Scapemage View Post
NAME = RED LANTERN
SECRET IDENTITY = BLEEZ

SPECIES = HAVANIAN
UNIQUENESS = UNIQUE HERO
CLASS = RAVAGER
PERSONALITY = SEDUCTIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 350


RED POWER BATTERY 2
Start the game with 2 red Battery Markers on this card. Add one to this Red Lantern's Move and Attack for each Battery Marker on this card.

TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against that figure. This Red Lantern can never have more than 3 red Battery Markers on her card.

RAGING PLASMA
When this Red Lantern rolls defense dice and receives at least one wound, you may place one previously removed red Battery Marker on this card. If the attack was an adjacent normal attack, you may instead remove a red Battery Marker from this card to count all blanks rolled as unblockable hits on the attacking figure.


SUPER STRENGTH

FLYING
In the bolded part above, which figure does "that figure" refer to? The defending figure? The figure you took the red Battery Marker from? Or the attacking figure?

For Raging Plasma, does it have to be a marker you previously removed from Bleez's card? Or from any Red Lantern?

For the all blanks rolled part, is it blanks rolled in the attack roll or the defense roll?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #4  
Old March 25th, 2019, 03:54 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Quote:
Originally Posted by IAmBatman View Post
Quote:
Originally Posted by Scapemage View Post
TREACHEROUS RAGE
Once per round, before moving this Red Lantern, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. If you do, for the rest of the round, immediately after this Red Lantern or a Ravager within 4 clear sight spaces of this Red Lantern inflicts one or more wounds on a figure, you must roll 1 unblockable attack die against that figure. This Red Lantern can never have more than 3 red Battery Markers on her card.

RAGING PLASMA
When this Red Lantern rolls defense dice and receives at least one wound, you may place one previously removed red Battery Marker on this card. If the attack was an adjacent normal attack, you may instead remove a red Battery Marker from this card to count all blanks rolled as unblockable hits on the attacking figure.
In the bolded part above, which figure does "that figure" refer to? The defending figure? The figure you took the red Battery Marker from? Or the attacking figure?
The defending figure, AKA the one who just received the wounds from the attack.

For Raging Plasma, does it have to be a marker you previously removed from Bleez's card? Or from any Red Lantern?
It can only be a marker removed from Bleez's card. When playing with Supergirl and Mera, there is a nice interaction I love where Bleez can steal markers from her allies and then, Supergirl and Mera can effectively create new markers via their Raging Plasma powers.

For the all blanks rolled part, is it blanks rolled in the attack roll or the defense roll?
All blanks rolled by Bleez on defense.
For whomever worked heavily on Supergirl and Mera, if this is not how Raging Plasma works in actuality, please let us know.


Thanks for testing her! Since you are in-sanctum and have access to all of the Reds, I would like to see both tests in entirely-Red Lantern armies, please.

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  #5  
Old April 1st, 2019, 01:36 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

I'd like to see the wording for Raging Plasma changed anyway to clear up some timing confusion for me.

Maybe:

Quote:
RAGING PLASMA
When this Red Lantern rolls defense dice for an adjacent, normal attack, you may remove a red Battery Marker from this card to count all blanks rolled as unblockable hits on the attacking figure. If you did not or if the attack was not a normal, adjacent attack, then if you receive at least one wound from the attack, you may place a red Battery Marker on this card up to the number of red Battery Markers that were placed on this card at the start of the game.
That can/should probably be streamlined, but I think that order of mechanics makes more logical sense.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old April 7th, 2019, 04:37 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Quote:
Originally Posted by Scapemage View Post
BLOOD OF YSMAULT 3
Start the game with 3 red Battery Markers on this card. Add one to this Red Lantern's Move and Attack for each Battery Marker on this card. Whenever this Red Lantern receives one or more wounds from an attack, if there are fewer than 3 Battery Markers on this card, you may choose any red Battery Marker that is not on an Army Card and place it on this card.

TREACHEROUS RAGE
After placing Order Markers in the first round of the game, set one red Battery Marker aside. Once per round before moving this Red Lantern, if there are fewer than 3 red Battery Markers on this card, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. For the rest of the round, whenever this Red Lantern or a Ravager within 4 clear sight spaces of her inflicts one or more wounds on a Hero and that Hero is not destroyed, you must roll 1 unblockable attack die against that Hero.
Here is my proposition that makes it as clear as possible. Blood of Ysmault stays the same but upped to 3 for consistency with other reds, while Treacherous Rage simply removes a preexisting marker at the beginning of the game rather than starting with it off the card.

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  #7  
Old April 7th, 2019, 08:42 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Quote:
Originally Posted by Scapemage View Post
TREACHEROUS RAGE
At the start of the game, set one red Battery Marker to the side. Once per round before moving this Red Lantern, if there are fewer than 3 red Battery Markers on this card, you may move a red Battery Marker from an adjacent figure's Army Card onto this card. For the rest of the round, whenever this Red Lantern or a Ravager within 4 clear sight spaces of her inflicts one or more wounds on a Hero and that Hero is not destroyed, you must roll 1 unblockable attack die against that Hero.
The only needed change would be to cut the line in red here and add an FAQ.


Q: Why does Bleez come with three red Battery Markers?
A: Since Bleez steals red Battery Markers from other Red Lanterns, Bleez comes with an extra marker allowing those figures to gain new markers with special powers such as Raging Plasma.

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  #8  
Old November 22nd, 2018, 06:38 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Comic Art:
Spoiler Alert!


Mini Art:
Spoiler Alert!


Background:
Spoiler Alert!

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Last edited by Arkham; April 6th, 2019 at 03:52 PM.
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  #9  
Old November 22nd, 2018, 06:41 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Here she is, our first Red Lantern faction lynchpin. Current Red Lanterns for reference:
Atrocitus
Mera
Supergirl

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  #10  
Old November 22nd, 2018, 06:53 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Question on the second power. Who has to roll an unlockable die. The attacker or the attacked?

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #11  
Old November 22nd, 2018, 09:03 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

Digging the direction. Should play nicely with Rankorr once he's up and running - I may actually run something else before him so we can test em together while Rankorr's in testing.
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Old November 22nd, 2018, 10:25 PM
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Re: The Book of Red Lantern (Bleez) (Design Phase)

I do have pics. I’ve also got a card ready for all the Red Lanterns if you want to save yourself some time. Totally fine if not, as I like to make the cards so I can understand if you feel the same.
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