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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#2689
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
We're not ready to leave the Speed Force yet. This time however, we don't have a speedster, but instead someone else who (thanks to the New 52) has some manipulation ability.
Inspired by the CW Arrowverse, consistent with the most recent comic take of a barely utilized character from decades ago, Helm Jr. gets his first design to enter as an official card for the HelmAverse. ----------------------------------------- DC VIBE HUMAN UNIQUE HERO CRIME FIGHTER INGENUOUS MEDIUM 5 LIFE: 5 MOVE: 5 RANGE: 4 ATTACK: 5 DEFENSE: 4 POINTS: 185 DIMENSIONAL TELEPORT 4 Instead of moving Vibe normally, you may choose any empty space within 4 spaces of Vibe. You may also choose a small or medium figure adjacent to Vibe. Place Vibe on the chosen space and the chosen figure on a same level space adjacent to Vibe. When Vibe starts to teleport, if he or any figure he teleports is engaged, they will take any leaving engagement attacks. SEISMIC VIBRATION SPECIAL ATTACK Range 1 + Special. Attack 3. Choose a figure to attack. You may also choose up to two other figures within 3 clear sight spaces of the targeted figure to be affected by Seismic Vibration Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Vibe cannot attack using his Seismic Vibration Special Attack on the same turn he uses Dimensional Teleport. SPEED FORCE DISRUPTION When an opponent’s speedster figure moves adjacent to Vibe, that figure must end its move there. Opponent's speedsters can never move through Vibe and cannot target him with a Special Attack. -------------------------------- Please credit HELM JR. in the lower corner. Thank you, Picassso. Last edited by Matt Helm; November 3rd, 2019 at 12:46 AM. |
#2690
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
The HelmAverse is exploding and just in time for the upcoming Family Helms-giving Bowl. The Speed Force needs to take a back seat as we now turn to the oceans. We've had a massive hole in the HelmAverse for years and it is finally time to make things right. I don't know if Jason Momoa would be proud but there is certainly a school of giant seahorses that are galloping with joy.
--------------------------------------- DC AQUAMAN ATLANTEAN UNIQUE HERO KING VALIANT MEDIUM 5 LIFE: 6 MOVE: 5 RANGE: 1 ATTACK: 6 DEFENSE: 5 POINTS: 180 WAVE RIDER Aquaman does not have to stop his movement when entering a water space. If Aquaman ends his normal movement on a water space, you may add an additional 4 spaces to his move. WATERBEARER When Aquaman is on a water space and rolls defense against an attacking figure who is not adjacent, two shields will block all damage. MARINE TELEPATHY SPECIAL ATTACK Range Special. Attack 1, 2 or 3. Aquaman starts each turn with 9 attack dice. Choose any figure within 1 space of a water space that is no more than 1 level lower than the chosen figure’s base. Attack by rolling 1, 2 or 3 attack dice. Aquaman may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 9 attack dice. Aquaman may target the same or different figures with each attack SUPERSTRENGTH -------------------------------------- Note: When we mounted him on the base, we did not include the water so his target hit zone should only include the character. - Thank you! Last edited by Matt Helm; November 3rd, 2019 at 12:47 AM. |
#2691
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
And what would Aquaman be without one of his arch-enemies. Lil'Helm comes through with his second design for the HelmAverse. I think he did a really nice job on this one but ultimately give him a grade of "Sea +".
-------------------------------------- DC BLACK MANTA HUMAN UNIQUE HERO HUNTER VENGEFUL MEDIUM 5 LIFE: 4 MOVE: 5 RANGE: 1 ATTACK: 5 DEFENSE: 4 POINTS: 150 AMPHIBIOUS When Black Manta is on a water space, add 2 to his Defense. If Black Manta starts his turn on a water space, add 1 to his movement for that turn. Black Manta does not have to stop his movement when entering a water space. HARPOON 12 After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Black Manta and roll the 20-sided die. If you roll a 12 or higher, you may move the chosen figure to any same level space adjacent to Black Manta. Figures moved by Harpoon will not take leaving engagement attacks. MANTA RAY Black Manta may increase his range by reducing his attack dice by 1 for each space added to his range. ------------------------------------- Note: Designer name on the bottom would be LIL HELM. Thanks. Last edited by Matt Helm; November 2nd, 2019 at 05:00 PM. |
#2693
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
sorry there won't be a speedy turn around today. I have just jumped on to check emails & the such before heading out for a day of boardgaming.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#2694
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
only time for 1 tonight. not sure if I will get a chance through the week.
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#2696
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Re: HelmAverse Supers - Prof. Zoom, Moon Knight and Black Fl
Quote:
No worries about taking a break, you have been more than generous with your time. I don't think we've ever pumped out new cards at such a crazy pace. Hopefully there are still fans of the HelmAverse out there somewhere who appreciate your work even a fraction as much as me and my family do. Helm Helm Jr. Lil' Helm Nephew JStrikes There are now 5 players right here on Long Island who get excited to see new cards. Add in the two boyfriends of my two nieces and you have more fans that will be impressed. Thanksgiving may turn from a small family game to a late night tourney. It's crazy how this game has changed over the years for me. When I first picked up the Marvel Master Set, I only had Helm Jr. to play with and after one quick game he would want to change things up by putting his Fisher Price Go Diego Go helicopter on the board. Now he and his brother are designing cards with me. It's a great game for sure but without this website, this community and the generosity of A3n, it would never have been as special. |
#2697
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Re: HelmAverse Supers - Vibe, Black Flash and Moon Knight
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#2698
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Re: HelmAverse Supers - Vibe, Black Flash and Moon Knight
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#2700
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Re: HelmAverse Supers - Vibe, Black Flash and Moon Knight
Beautiful artwork as always. And once again your speed to market is incredible. You are too good to the Helm family.
A question I have for anyone who has read though Aquaman, on Marine Telepathy Special Attack, is it clear that the targeted figure can be anywhere on the battlefield as long as they are occupying a water space or a space adjacent to a water space and only one level higher? The idea is that he can attack by summoning sea life right on the shoreline. Orca, sharks, big mouth bass, giant squids, eels, barracuda, sea urchins, you name it. If it can reach out, jump out, whatever, it is coming for one of Aquaman's enemies. Also, he doesn't need line of sight since he just sends out a call with a description of his opponent and lets the sea life handle the sighting. I'm thinking that the range (or lack of range) being the whole battlefield is clear enough since it is listed as "Special" and the description refers to "...any figure within 1 space of a water space...". The line of sight kind of breaks the norm though so maybe we need to insert a line. ---------------------------------------- MARINE TELEPATHY SPECIAL ATTACK Range Special. Attack 1, 2 or 3. Aquaman starts each turn with 9 attack dice. Choose any figure within 1 space of a water space that is no more than 1 level lower than the chosen figure's base. No clear line of sight is needed. Attack by rolling 1, 2 or 3 attack dice. Aquaman may keep making special attacks with 1, 2 or 3 attack dice until he has rolled all 9 attack dice. Aquaman may target the same or different figures with each attack. -------------------------------------- Second question would be does anyone think he isn't costed appropriately? Lil' Helm and I have play tested him several times and we think his points are fair. Helm Jr. was just an observer but thought maybe he should be a shade higher. We played on a pretty optimal board for Aquaman and he got some amazingly lucky roles. Helm Jr. didn't watch the game where Cyclops kicked his fishy tail. Yeah, I said it, "Cyclops" ... coming soon. |
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