|
Official Units Discussion of official HeroScape units |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
The Book of Gladiatrons
The Book of Gladiatrons Zanafor's Discovery - Collection 4 - "Soulborgs and Elves"
Spoiler Alert!
Character Bio: The Gladiatrons come from the flatland region of Alpha Prime. Originally, they were constructed as scouts for their Blastatron counterparts. Since being called to Valhalla, they have evolved into their own deadly killing squad. Beware the approaching Gladiatrons: once engaged, they can focus their energy, allowing their defensive powers to enhance. Their Cyberclaw locks most opponents down, and enemy warriors unlucky enough to be thusly immobilized can do little more than pray for a miracle to survive the attack. (Hasbro) _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received
Synergy Benefits Offered
- SACRED BAND : Disciplined Army Defense Bonus
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips-
_________________________________________________________________ -Heroscapers Community Contributions- Power Rankings Jexik: Gladiatrons- Highly mobile and potential for crazy-high attacks help the G-Trons compete with the best. A OEAO: A Cleon: Tier 9 (26/208) dok (VC inclusive): A Master Index Quote:
Last edited by superfrog; March 22nd, 2019 at 10:17 PM. Reason: vc added |
#2
|
|||
|
|||
Few synergies and bonding? Maybe....but what they have is pretty darned hot. If you draft them with the Blastatrons, you will probably never have to put an order marker on them, and they'll boost all your attacks. That's pretty sweet.
|
#3
|
||||
|
||||
Oh! I totally forgot about the movement bonding. I guess I thought they were not good because I can never build a good enough army to win and that they're hunters. Forget about what I said earlier.
They are a great 4-squad with the bastatrons! And they're cool/great sculpts. |
#4
|
||||
|
||||
These guys are great with the Blastatrons! Use the Gladiatron movement bonding first and surround your enemy with them then attack with the Blastatrons! If you get all 4 around the same figure you get 5 attack, it's even better if your Blastatrons have height advantage or 2 squads of Gladiatrons!
These guys Cyberclaw is great for holding a target in place! |
#5
|
||||
|
||||
So Raelin and her kyrie ilk can fly over figures without becoming engaged, but can she fly over gladiotrons without becoming cyberclawed? I'm inclined to say no because the card says, "enter or occupy a space" but I can also see the other argument.
Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#6
|
|||
|
|||
I Think Flying Over To Not Become Clawed Is Legal....Of Course That Is What I Think [I Have No Gladiatrons ]
Look Behind You!!! |
#7
|
||||
|
||||
The gladiatron must be engaged to claw you. As long as you fly over without touching down in any of the spaces adjacent to a gladiatron, you keep out of engagement and avoid The Claw.
|
#8
|
||||
|
||||
But the card says "enter or occupy a space" and not engagement. While Raelin does not get engaged when she flys, she does enter a space. Since Ghost walk is negated, I can see why flying would be negated. Other cards (Nakitas) also make special mention of engagement. The gladiatron, in effect, could grab the figure out of the air with the cyberclaw-tractor beam thing.
In any case, it makes a BIG strategic difference if gladiatrons can halt the movement of flying units. I can't find anything in Hasbro or our FAQs. Last edited by LilMoochie : five minutes ago. Reason: You think it's mindless drivel now? You should have seen it before. LilMoochie's Maps, LilMoochie's trades |
#9
|
||||
|
||||
From a personal email with Rob Daviau, Feb '06:
Quote:
Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#10
|
||||
|
||||
Quote:
|
#12
|
||||
|
||||
Quote:
Quote:
|
|
Thread Tools | Search this Thread |
Display Modes | |
|