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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#121
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Re: C3G Faction Strategy Guides
Ock definitely helps keep him useful. His figure movement potential is weaker than Vulture’s, but he has the upside ofnit being potentially reactive. You can Smoke and Mirrors an enemy to low ground when they try to attack Mysterio, then hit them hard with Kraven on the next turn.
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#122
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Re: C3G Faction Strategy Guides
Drafting the holograms wouldn't inhibit the Sinister Six power. It just messes with the point total.
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#123
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Re: C3G Faction Strategy Guides
I wonder if we couldn't one day have a Sandman and/or Kraven cards that came in 35 point less in cost, but added more to the team aspect here in some way. Then Mysterio could have his Holograms in the classic 1000 point team.
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#124
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Re: C3G Faction Strategy Guides
Alternatively, I could easily see more expensive versions of Electro, Sandman, or even an Illusionmaster Mysterio, which can allow you to play the original team at higher point values.
Never missed the holograms in the standard Sin6 build. Mysterio shines with everyone else. |
#125
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Re: C3G Faction Strategy Guides
Good to know. That was what I was asking about really, never played him without the Holograms.
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#126
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Re: C3G Faction Strategy Guides
I rarely do just because I like them. But I also think I'm rare in that instance. But in the S6 build without them he's still fun. Sin6 get played a lot at my house because of my son. They are fun with DocII
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#127
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Re: C3G Faction Strategy Guides
Xenomorph Faction Strategy
Important Links Overview The Xenomorphs are led by the Alien Queen, so she is essential in any Xenomorph army. All of your Order Markers will be on the Queen, and you’ll typically be activating other figures with her until only the Queen is left. You’ll typically want to slow-roll the rest of the Aliens. By that, I mean moving out as many Drones as possible together and only engaging the enemy once they’re within your threat range. That way, when your Aliens start to die, you have extras in reserve ready to attack on their turns, without having to waste a turn just moving them up from the start zone. All of the faction so far has the Acidic Blood power, allowing them to potentially wound adjacent figures when they are wounded. Due to this, keeping your Xenomorphs adjacent to an enemy (or ideally multiple enemies) is important so you don’t miss out on free wounds! The Xenomorphs
Army Build Examples: 1000 Points
1600 Points
There’s not a whole lot of variety here yet, but there’s plenty of room for expansion in the future if other Xenomorphs are designed! |
#128
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Re: C3G Faction Strategy Guides
Slasher Faction Strategy
Overview The Slasher faction is made up of both the Slasher and Tormentor classes, mainly involving classic horror movie villains. These villains often have a way to resurrect or do things outside of their own turns, making up for their seemingly low stats. This is a strong faction that is a lot of fun and the characters really come alive, but due to their many moving parts out of their turns, can be quite tricky to play both with and against. If you are very experienced with the game, take a stab at running them! Important Links
Slasher Leader You'll want Pinhead in every Slasher army, as he's the main source of synergy.
Important Slashers & Tormentors
Army Build Examples: 700 Points
800 Points
900 Points
1000 Points
1100 Points
1200 Points
List of Slashers/Tormentors by point value:
Spoiler Alert!
Heroes of Star Wars 'Scape (HoSS), C3G 'Scape (superheroes & comic books!), My C3G Points, My Customs Last edited by Arkham; November 3rd, 2023 at 07:00 PM. |
#129
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Re: C3G Faction Strategy Guides
The above was co-written with Arkham. Lots of new combos in the Slasher faction with the latest Halloween release!
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