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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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Monster Hunter Customs for HS
Hello all!
Recently I excavated my collection of Monster Hunter collectible figures and found them to be surprisingly fitting for Heroscape. So is started to write up some custom rules for the ones I possess and those I found stl files on thingiverse for. I have rebased four of my figures (Rathalos, Rathian, Akantor and Tigrex) and will test them as soon as possible, because I want to see how they do. If anyone sees any glaring problems I would welcome feedback. If anybody plays with some of those customs I would appreciate if they could post their findings. I haven´t measured the exact sizes yet, but most monsters are Large or Huge, with at least a height of 6. Except Kirin who is Medium. Thanks in advance and I hope some of you find them interesting. Monsters I have done so far: MH Heroscape Customs Types/Species: Elder Dragon – Flying Wyvern – Brute Wyvern – Bird Wyvern – Fanged Beast – Carapaceon Stronger Monsters are always Unique Heroes (Akantor, Glavenus,…) Weaker Monsters are Common Heroes, some with Support abilities (Quropeco, Daimyo Hermitaur,…) Rathian L4-M5-R1-A3-D4 Points 95 Large Poisonous Tail Swipe Special Attack Range 1. Attack 3. Choose a figure to attack. Up to two figures adjacent to the target figure are also affected by Poisonous Tail Swipe Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Should a target figure receive a wound, roll 1 attack die. Should a skull be rolled the figure receives one more wound. Mated Pair After revealing a numbered order marker on Rathian, Rathalos may move up to 5 spaces. If Ratholos is defeated place his figure on this army card. Rathian adds 1 to her move, attack and defense as long as the model is on her card. Flying When counting spaces for Rathian´ movement, ignore elevations. Rathian may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Rathian starts to fly, if she is engaged she will take any leaving engagement attacks. Rathalos L4-M5-R1-A4-D3 Points 105 Large Fireball Special Attack Range 5. Attack 4. Choose a figure to attack. All figures adjacent to the chosen figure are also affected by Fireball Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Rathalos cannot be affected by his own Fireball Special Attack. Mated Pair After revealing a numbered order marker on Rathalos, Rathian may move up to 5 spaces. If Rathian is defeated place her figure on this army card. Rathalos adds 1 to his move, attack and defense as long as the model is on his card. Flying When counting spaces for Rathalos´ movement, ignore elevations. Rathalos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Rathalos starts to fly, if he is engaged he will take any leaving engagement attacks. Tigrex L5-M4-R1-A5-D3 Points 105 Large Wild Charge Instead of flying Tigrex may add 2 to his move value and ignores leaving engagement attacks for this turn. Roll 4 attack dice once for all figures Tigrex would engage during his movement this turn. All affected figures roll defense dice separately. Tigrex must end his movement engaged to an enemy figure and may not attack normally this turn. Flying When counting spaces for Tigrex´s movement, ignore elevations. Tigrex may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Tigrex starts to fly, if it is engaged it will take any leaving engagement attacks. Akantor L6-M5-R1-A5-D6 Points 230 Huge Sonic Annihilation Special Attack Range: Special. Attack 4. Choose 6 spaces in a straight line from Akantor. All figures on those spaces are affected by Sonic Annihilation Special Attack. Akantor always adds 1 automatic skull to whatever is rolled. All figures roll defense dice separately. Armored Behemoth Akantor never takes leaving engagement attacks. He may move through small and medium figures. When attacking small and medium figures add 2 to his attack value. Lava Resistant Akantor never rolls for molten lava damage or lava field damage, and it does not have to stop on molten lava spaces. Deviljho L7-M6-R1-A2-D3 Points: 160 Huge Savage Breath Special Attack Range 3. Attack 3. Choose a figure to attack. Up to two figures adjacent to the target figure are also affected by Savage Breath Special Attack. Roll attack dice once for all affected figures. All affected figures roll 1 less defense die. Deviljho cannot be affected by his own Savage Breath Special Attack. Relentless Hunger After moving and before attacking you must choose a figure adjacent to Deviljho. Roll the 20 sided die. On a roll of 1-11 nothing happens. On a roll on 12-18 the chosen figure receives 1 wound. On a roll of 19-20 the chosen figure receives 2 wounds. For every wound inflicted with Relentless Hunger remove the same amount of wound markers from Deviljho. If Deviljho didn´t inflict a wound using Relentless Hunger this turn, place on wound marker on his card. Wounded Smash When Deviljho attacks, he receives one extra attack die for each wound marker he has. Glavenus L6-M5-R1-A3-D4 Points 120 Large Whirlwind Assault Glavenus may attack any or all figures adjacent to him. Roll each attack separately. Scorching Tail Blade Glavenus begins the game with 3 Scorch Markers on his army card. Before moving you may remove one scorch marker from his army card. For the duration of this turn add 2 to his attack value. You may only use this power once per round. Zinogre L4-M5-R1-A3-D4 Points 90 Large Thunder Slam Special Attack Range 2. Attack 3. Choose a figure to attack. Any figures adjacent to the target figure are also affected by Thunder Slam Special Attack. Roll Attack dice once for all affected figures. Each figure rolls defense dice separately. Roll a 20-sided die for each affected figure. On a roll of 17 or higher remove a random unrevealed order marker from the affected figures army card. Zinogre cannot be affected by his own Thunder Slam Special Attack. Electric Charge Zinogre begins the game with 3 Electric Charge markers on his army card. Before taking a turn with Zinogre you may remove up to 3 Electric Charge markers from his army card. Add 1 to Zinogres attack and move value during this turn for each Electric Charge marker removed this way. Gypceros L3-M6-R1-A3-D3 Points 60 Large Flying When counting spaces for Gypceros` movement, ignore elevations. Gypceros may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Gypceros starts to fly, if he is engaged he will take any leaving engagement attacks. Blinding Flash Special Attack Range 3. Attack 2. All figures within 3 clear sight spaces of Gypceros are affected by Blinding Flash Special Attack. Roll the 20 sided die for all affected figures. On a roll of 18 or higher remove one unrevealed order marker at random from the affected figures army card. Brachydios L6-M5-R1-A4-D4 Points 120 Large Double Attack When Brachydios attacks, he may attack one additional time. Explosive Slime Whenever Brachydios attacks a figure place a slime token on that figures base. If a slime token is already on the figures base, remove it and roll one attack die. If a skull is rolled, the target figure receives one wound. Kirin L4-M7-R1-A3-D5 Points 150 Medium Lightning Charge Kirin rolls 2 additional attack dice when attacking any figure that was at least 3 clear sight spaces away from Kirin at the start of his turn. Lightning Call Special Attack Range 1. Attack 4. All figures adjacent to Kirin are affected by Lightning Call Special Attack. Gather Lightning If Kirin did not move this turn all shields rolled count for one additional shield. Daimyo Hermitaur L2-M5-R1-A2-D4 Points 40 Large One Shield Defense Water Jet Special Attack Range 4. Attack 2. If Daimyo Hermitaur is standing in water when using Water Jet Special Attack roll 2 additional attack dice. Chameleos L4-M5-R1-A4-D5 Points 150 Large Stealth Flying When counting spaces for Chameleos` movement, ignore elevations. Chameleos may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Chameleos starts to fly, if he is engaged he will not take any leaving engagement attacks. Adaptive Skin Chameleos may only be targeted by figures adjacent to him. Should Chameleos be affected by any attack from a non-adjacent enemy 1 shield will block all damage. Noxious Spit Special Attack Range 5. Attack 3. Choose a target figure to attack. The target figure rolls 3 less defense dice. All figures adjacent to the target figure are also affected by Noxious Spit Special Attack. All other affected figures roll defense dice normally. Chameleos cannot be affected by his own Noxious Spit Special Attack. Nargacuga L4-M7-R1-A3-D4 Points 115 Large Stealth Dodge When Nargacuga rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage. Flying When counting spaces for Nargacugas movement, ignore elevations. Nargacuga may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Nargacuga starts to fly, if he is engaged he will take any leaving engagement attacks. Hidden Hunter If Nargacuga was unengaged before attacking a figure, all skulls rolled count for one additional skull. Teostra L6-M5-R1-A5-D4 Points 180 Large Flying When counting spaces for Teostras movement, ignore elevations. Teostra may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Teostra starts to fly, if he is engaged he will take any leaving engagement attacks. Flame Breath Special Attack Range 5. Attack 4. Choose a target figure. Up to two figures adjacent to the target figure are affected by Flame Breath Special attack as well. Teostra cannot be affected by his own Flame Breath Special Attack. Fire Aura 13 If an opponent’s figure moves adjacent to Teostra, roll the 20 sided die. On a roll of 13 or higher they receive one wound. Figures with the Lava Resistance Special Power are immune to the effects of Fire Aura. Mated Pair After revealing a numbered order marker on Teostra, Lunastra may move up to 5 spaces. If Lunastra is defeated place her figure on this army card. Teostra adds 1 to his move, attack and defense as long as the model is on his card. Qurupeco L3-M6-R1-A3-D3 Points 60 Large Flying When counting spaces for Qurupeco movement, ignore elevations. Qurupeco may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Qurupeco starts to fly, if she is engaged she will take any leaving engagement attacks. Cry for Help After taking a turn with Qurupeco, if he did not attack, you may choose an adjacent Brute, Bird or Flying Wyvern Unique Hero you control and take a turn with that Hero. Lunastra L8-M5-R1-A5-D3 Points 190 Large Flying When counting spaces for Lunastra movement, ignore elevations. Lunastra may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Lunastra starts to fly, if she is engaged she will take any leaving engagement attacks. Explosive Dust Special Attack Range 3. Attack 3. Explosive Dust Special Attack affects all figures within 2 spaces of Lunastra. All affected figures roll defense dice separately. Fire Aura 14 If an opponent’s figure moves adjacent to Lunastra, roll the 20 sided die. On a roll of 14 or higher they receive one wound. Figures with the Lava Resistance Special Power are immune to the effects of Fire Aura. Mated Pair After revealing a numbered order marker on Lunastra, Teostra may move up to 5 spaces. If Teostra is defeated place her figure on this army card. Lunastra adds 1 to her move, attack and defense as long as the model is on her card. Kushala Daora L5-M6-R3-A5-D5 Points 180 Large Flying When counting spaces for Kushala Daoras movement, ignore elevations. Kushala Daora may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Kushala Daora starts to fly, if he is engaged he will take any leaving engagement attacks. Metallic Skin All shields rolled by Kushala Daora count as one additional shield. Stormwind Barrier If an opponent’s figure moves adjacent to Kushala Daora it must immediately end its turn and roll a 20-sided die. On a roll of 17 or higher, remove an unrevealed order marker at random from the affected figures army card if able. Diablos L5-M6-R1-A4-D3 Points 120 Huge Burrowing Instead of his normal move Diablos may Burrow. Burrowing has a move of 3. When counting spaces for Burrowing ignore elevations. Diablos may Burrow under obstacles such as ruins, water without stopping and figures without becoming engaged. Diablos may not burrow more than 6 Levels up or down in a single move. If Diablos begins to Burrow he will not take any leaving engagement attacks. Goring Horns Diablos rolls 2 additional attack dice when attacking any figure that was at least 4 clear sight spaces away from Diablos at the start of his turn. |
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Re: Monster Hunter Customs for HS
Here is are pictures of the three figures I already rebased, I think They work quite well on a heroscape bases:
Rathian https://www.heroscapers.com/communit...1&d=1675521104 Rathalos https://www.heroscapers.com/communit...1&d=1675521256 Tigrex https://www.heroscapers.com/communit...1&d=1675521336 |
#3
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Re: Monster Hunter Customs for HS
are those minis prepainted? Is there availability anywhere? They're great minis!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#4
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Re: Monster Hunter Customs for HS
The minis are all prepainted, except some bonus parts you get in each booster, which are transparent. They´re called Capcom Figure Builder Monster Hunter, and are available on amazon, with varying prices, but not exactly cheap.
I bought mine in Japan, were they were like 10 dollars max, but containing a random monster. I think a set of 6 blind boxes goes for 70 dollars on amazon.com, but I´m not sure since I´m based in europe. I wanted to use them in my games since the minis are really nice and thougth maybe someone else also has some of them lying around |
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