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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3985
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Re: The Pre-SoV Workshop
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#3986
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Re: The Pre-SoV Workshop
Hmmm... thematically you're right. I stole the power partially off a C3V concept so I'm curious how that was intended to work. Well even then the target space of Flooding Wave would need to be a water space on the same level to even use the power before you do I would think. So if his space was water by Irrigation he'd still be limited to only using Flooding Wave if the space that was up to 5 away was already water. Again unless I'm missing my mark.
I also have another version that did the wave and hit all adjacent small and medium figures with 1 unblockable die. That in playtesting seems more close to a wave as opposed to a blast of water. I'd have to further playtest either version to get an idea of its power level. Water Supremacy may be too strong with 6 life so that may need to be reduced. |
#3987
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Re: The Pre-SoV Workshop
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#3988
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Re: The Pre-SoV Workshop
Irrigated spaces would only be where Sul is and adjacent then. That'd be at least limited to moving one space after normal movement, yes that would allow going up 5 levels, that can be reduced or only allow even or lower spaces which would be more thematic given water doesn't tend to flow upward. That would make more sense all things considered.
I'm curious how that effects a concept in development RTS if that is a case that can be made. Granted it's a die roll so won't trigger every round but what do you think? |
#3989
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Re: The Pre-SoV Workshop
In that case, the movement is only once per round, with a die roll, and no effect other than repositioning. So I doubt anyone even really noticed. But it's a good question.
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#3990
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Re: The Pre-SoV Workshop
I'd consider making a "tsunami" or wave power that doesn't require water - having the elemental be the wave sounds fun and thematic.
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#3991
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Re: The Pre-SoV Workshop
Maybe allow it to be used all the time, with something like a +2 attack if on a water space. The Elemental is the wave, but can draw from the water beneath it to make it bigger and more powerful?
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#3992
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Re: The Pre-SoV Workshop
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What about: TSUNAMI Instead of moving normally with Suluazua, you may immediately place it on any empty same-level or lower space within 5 spaces. If Suluazua is engaged when it starts its Tsunami, it will not take any leaving engagement attacks. After Suluazua uses Tsunami, roll 1 attack die as unblockable on all adjacent figures. That may be a bit too strong given Sulu can just jump 1 space and perform the power plus still get in a normal attack which could be boosted by Water Supremacy still but I could reduce that to normal Water Mastery as per the medium water elemental. Being hot lava and shadow are the only places that couldn't be irrigated I could just included it in stats but Sulu could be negated. Some things to test I guess. |
#3993
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Re: The Pre-SoV Workshop
Ice tile?
I like it and it should be powerful. Water is not easy to fight. “Be like water making its way through cracks. Do not be assertive, but adjust to the object, and you shall find a way around or through it. If nothing within you stays rigid, outward things will disclose themselves. Empty your mind, be formless. Shapeless, like water. If you put water into a cup, it becomes the cup. You put water into a bottle and it becomes the bottle. You put it in a teapot, it becomes the teapot. Now, water can flow or it can crash. Be water, my friend.” ― Bruce Lee |
#3994
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Re: The Pre-SoV Workshop
Feeling pretty good about these guys. I've playtested slightly different iterations of them, but this one is the most recent and I feel the best yet. I'm going to move forward with playtesting these guys, but thought I'd open it up to others for some feedback before I invest a bunch more time into these versions in case I'm missing something.
Reaper Miniatures "Phase Cat" Reaper Miniatures "Wraith" Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 Last edited by Sir Heroscape; February 23rd, 2020 at 02:07 AM. |
#3995
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Re: The Pre-SoV Workshop
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3996
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Re: The Pre-SoV Workshop
Shadow Wraith seems interesting. The Teleport not needing line of sight is spicy.
The stalker is a neat idea (inspired by my Spiders of Lolth maybe?) And would make them useful walls for any kind of range. I think that Shifting Shadow sounds a little too easy to pull off, when it can be buffed by other shadows. I don't think it would be that hard to pod them a little like you would Romans, and just keep a +1 or better buff active all the time. I'd like to see the roll requirement raised to at least a 12 or 13. My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
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