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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Would love to see this conversation pick back up.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#27
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#28
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Great example of an awesome map. Great size. A variety of terrain. Love it.
I do mod it slightly by making all the high ground the same height and making the side hills so they can fit a double hex figure on high ground. |
#29
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Played that for the first time at last year's con. I enjoyed the map, nice and big and open. My only gripe is I'm not a huge fan of single hex height spaces, and there are a couple of them in this one. The fountain itself is hard to get to and ranged fliers really love it.
But yeah, enjoy it otherwise. |
#30
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Yep, that is why I smooth out the side hills and make sure the fountain is the same height as the hills and the high road.
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#31
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Sounds like you're playing a different map, then.
Should we reassess whether this one should be considered competitive? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#32
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I think it is solid as is.
I just like it my way for playtesting. I do the same for Island Plane Crash, smoothing out the tail section. |
#33
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
Are you noting in the playtests that you're using a custom map?
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#35
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I think in general we should specify what map we're playing on so folks can determine how it might affect the game. If people just read "City Park" they'll think it's the actual one and won't know it's modified. Probably worth a note at least (modified version of City Park) or something.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Re: What Makes A Good (Competitive) C3G Map? (Con. Chernobyl
I think City Park is great. I'll agree with LP that the single hex height can be a real problem though. Those 3 height spots in the center are the biggest control points of the whole map.
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