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  #7861  
Old November 30th, 2022, 06:43 PM
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Re: Soldiers of Valhalla - nominations and discussion

Congrats @Astroking112 !! I've had this figure a long time now and glad to have a design to go with it now!
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  #7862  
Old December 2nd, 2022, 01:41 PM
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Re: Soldiers of Valhalla - nominations and discussion

In the wake of @Astroking112 's success (congrats by the way!), I think the time has come to nominate a custom I've been working on for a while in order to use all minis from the Mechwarrior pack. So, I'd like to submit Major F19 for your consideration.



I think the design encourages interesting decision making throughout the game. He has solid range and can sit back to take shots, but he really wants to be closer to the action to utilize his order marker manipulation special and special attack. From my experience, Scrambled Communications is disruptive, but not in a broken way, and the required rolls have felt balanced enough to make the play to risk coming in close in order to disrupt order markers a good point of decision making. Interestingly, it's not always to your advantage to try and disrupt order markers based on the situation which creates additional depth to the unit. I like the thematic nature of his special attack, and feel like it can create another interesting opportunity for decision making when it comes to staying behind cover or not.

He has been through many iterations, and I really appreciate the feedback I've received through the development process from many individuals.

Thank you for your consideration!

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  #7863  
Old December 2nd, 2022, 01:56 PM
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Re: Soldiers of Valhalla - nominations and discussion

There are a couple of things I don't get with F19. First, what is theme of Mag Rail Special Attack? Why doesn't it need to see what it's shooting at? Second, Scrambled Communications doesn't work when the opponent only has a single army card. It says they "must" place the order marker on another army card, but in that case they cannot, and the power becomes impossible to fulfill.

Having tested the Thyraxis Dragoon, I know very well how incredibly disruptive order marker reassignment is. In some armies and situations it may not be that bad, but often it is really, really disruptive, even game-changing. Being able to do that every activation, and being rather likely, and can affect more than one order marker? I don't see how that is anything but miserable, even hopeless to fight against with many tournament armies.
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  #7864  
Old December 2nd, 2022, 02:00 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Scytale View Post
Why doesn't it need to see what it's shooting at?
Also, how does it shoot through ruins and castle walls?
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  #7865  
Old December 2nd, 2022, 02:12 PM
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Re: Soldiers of Valhalla - nominations and discussion

Just from doing a cursory look... I would assume the theme to be that the Magnetic Railgun generates so much force that it is piercing through castle walls and other obstacles. Though if that is the case, the question is posed as to why it isn't just damaging everything on a set line.

I appreciate that this special power, if referencing the magnetic railgun indeed, is taking note of the fact that it is lower range when compared to other conventional weapons despite its destructive power.
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  #7866  
Old December 2nd, 2022, 03:34 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Sherman Davies View Post
Also, how does it shoot through ruins and castle walls?
It's a rail gun. The theme is that it is literally shooting *through* them to the target.

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  #7867  
Old December 2nd, 2022, 03:47 PM
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Re: Soldiers of Valhalla - nominations and discussion

I am unclear (and I meant to ask this again yesterday but forgot) what the power intends when the opponent only has one army card in their control. Does that mean the OMs can't get moved? Or that they get removed and cannot be placed?

I quite like Mag Rail SA, and there is a huge difference between Thyraxis Dragoon (or Agga-Zemir) as a bonding/nonding hero and Major F19 as a solo hero. Of course, once per round is a pretty big limitation as well that F19 does not have.
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  #7868  
Old December 2nd, 2022, 04:25 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Flash_19 View Post
In the wake of @Astroking112 's success (congrats by the way!), I think the time has come to nominate a custom I've been working on for a while in order to use all minis from the Mechwarrior pack. So, I'd like to submit Major F19 for your consideration.



I think the design encourages interesting decision making throughout the game. He has solid range and can sit back to take shots, but he really wants to be closer to the action to utilize his order marker manipulation special and special attack. From my experience, Scrambled Communications is disruptive, but not in a broken way, and the required rolls have felt balanced enough to make the play to risk coming in close in order to disrupt order markers a good point of decision making. Interestingly, it's not always to your advantage to try and disrupt order markers based on the situation which creates additional depth to the unit. I like the thematic nature of his special attack, and feel like it can create another interesting opportunity for decision making when it comes to staying behind cover or not.

He has been through many iterations, and I really appreciate the feedback I've received through the development process from many individuals.

Thank you for your consideration!
FWIW “line of sight”, and “clear sight” are different things. The wording “clear line of sight” is taken straight from the existing Mind Blast Powers, but shouldn’t be a thing lol. But the important part is that as currently worded you are getting the defense reduction for clear sight, and not line of sight. (Clear sight is any part of the sculpt, including non hit zones) Is that intentional?

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  #7869  
Old December 2nd, 2022, 06:52 PM
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Re: Soldiers of Valhalla - nominations and discussion

Quote:
Originally Posted by Scytale View Post
There are a couple of things I don't get with F19. First, what is theme of Mag Rail Special Attack? Why doesn't it need to see what it's shooting at? Second, Scrambled Communications doesn't work when the opponent only has a single army card. It says they "must" place the order marker on another army card, but in that case they cannot, and the power becomes impossible to fulfill.

Having tested the Thyraxis Dragoon, I know very well how incredibly disruptive order marker reassignment is. In some armies and situations it may not be that bad, but often it is really, really disruptive, even game-changing. Being able to do that every activation, and being rather likely, and can affect more than one order marker? I don't see how that is anything but miserable, even hopeless to fight against with many tournament armies.
Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by Scytale View Post
Why doesn't it need to see what it's shooting at?
Also, how does it shoot through ruins and castle walls?
First off, to address Both Scytale and SD's question, the statements from Shiftrex and caps reflect exactly what I was thinking theme-wise for that special attack.

Quote:
Originally Posted by Shiftrex View Post
Just from doing a cursory look... I would assume the theme to be that the Magnetic Railgun generates so much force that it is piercing through castle walls and other obstacles. Though if that is the case, the question is posed as to why it isn't just damaging everything on a set line.

I appreciate that this special power, if referencing the magnetic railgun indeed, is taking note of the fact that it is lower range when compared to other conventional weapons despite its destructive power.
Quote:
Originally Posted by caps View Post
Quote:
Originally Posted by Sherman Davies View Post
Also, how does it shoot through ruins and castle walls?
It's a rail gun. The theme is that it is literally shooting *through* them to the target.
The idea is a rail gun capable of piercing through obstacles. Shiftrex brings up a great question that was also asked in the Pre-SoV workshop. I fully acknowledge it's not the best representation of a rail gun, but I did have a couple specific reasons for designing the power as is. I felt that having multiattack potential (or an attack that influenced multiple figures) increased his offensive power to the point where it worked against what I see as an important limitation on Scrambled Communications. As superfrog said, F19 is a single attack non-bonding hero. I wanted him to be powerful enough that he's worth at least one OM, but not necessarily more. Another reason for not including multiattack potential in the SA is that it further complicates the card. An earlier version of the SA did splash damage but I decided based on the advice of some playtesters to simplify it.

Quote:
Originally Posted by superfrog View Post
I am unclear (and I meant to ask this again yesterday but forgot) what the power intends when the opponent only has one army card in their control. Does that mean the OMs can't get moved? Or that they get removed and cannot be placed?

I quite like Mag Rail SA, and there is a huge difference between Thyraxis Dragoon (or Agga-Zemir) as a bonding/nonding hero and Major F19 as a solo hero. Of course, once per round is a pretty big limitation as well that F19 does not have.
To get to more of Scytale's concerns and address superfrog's question, the idea of scrambled communications is that it only works if there is another card with available figures that OM's can be shuffled to. I did not want turns to be lost based on the power alone (though obviously there is the potential to have all OM's forcibly switched to a figure that dies at some point in the round, which may result in OM's being lost). So, if an Army has one Army Card in their army, Scrambled Communications is useless. I've struggled with the wording here, and based on your feedback it's obviously not where it needs to be yet.

Superfrog made a suggestion that might help alleviate some of Scytale's concerns a small bit? I didn't include the stipulation on the card, but would absolutely be happy to add the "once per round" qualifier to Scrambled Communications. I generally only use the ability once per round anyway when I play F19 because putting more OM's on F19 often adversely impacted offensive output to the point where Scrambled Communications made little difference, but I can envision some situations where using the power multiple times could feel helpless and frustrating for the player fighting against F19. Again, I am absolutely fine with the "once per round" limitation if that helps alleviate concerns.

I am also fine with eliminating the part of the power that moves 1 OM in order to simplify the card a bit and reduce the power of the ability as well. I left it on because it created some interest - in most cases it was the X Order Marker that got moved, but not always. There were a couple times I assumed an X Order Marker had been moved when it actually hadn't and it adversely effected me as a result.

Also, sometimes I didn't want to use Scrambled Communications because it actually would have helped my opponent (they made a mistake with OM placement, or moving OM's could have increased their attack potential).

Thanks everyone for your thoughts and feedback.

@boromir96 - thanks for the catch on the wording of Mag Rail Special Attack - that wording was not intentional.

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Last edited by Flash_19; December 3rd, 2022 at 12:22 AM.
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  #7870  
Old December 2nd, 2022, 07:07 PM
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Re: Soldiers of Valhalla - nominations and discussion

Hmm, I had overlooked the fact that the opponent chooses which OM gets moved. That really makes this play differently from Dragoon and A-Z.

I vote to review.
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  #7871  
Old December 3rd, 2022, 02:04 PM
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Re: Soldiers of Valhalla - nominations and discussion

Might be cool to consider making it mandatory to shoot through figures into others within a four space limit as well. Like a more short range super powered Mimring attack. Maybe even have that it's magnetized so it follows soulborgs and possibly armored/metal based units over other figures or grand and moves them into the four space limit or something also. The second part Might be overly complicated, but an interesting idea.

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  #7872  
Old December 3rd, 2022, 05:37 PM
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Hmm

I don't like the every turn thing even if the opponent gets to choose. That said, if it's a once per round restriction, it feels like you really just use it the first opportunity there's a card with a at least one figure on it. This figure worries me because it feels way too easy to create a negative gameplay experience.

~Dysole, still not sure yet if she'd vote up a once per round restriction
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