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C3V and SoV Customs A place for C3V and SoV customs |
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#5893
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Re: Soldiers of Valhalla - nominations and discussion
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Look at uzogs history here, was uzogs to good at 90 pt? maybe but he did outclass other units and set a standard that sov was not willing to cross |
#5894
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Sniping From The Side
Personally, I'm exactly with OEAO as far as power level. I was actually surprised by people thinking it was potentially OP (although overshadowing 9k is a different question). I think the complaint that the unit could have more strategic depth or the chassis issues resonate stronger with me than the complaints about power level.
~Dysole, who remembers having to convince people her soulborg idea wasn't broken with rats My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#5895
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Re: Soldiers of Valhalla - nominations and discussion
I think I've been convinced that M.A.R.S. would be worth testing at 125. But I do think that the ability to attack figures 12 spaces apart (6 spaces in either direction) breaks with the theme of locked-on targets.
So for that reason, I vote , with hopes of seeing him later. Last edited by superfrog; October 1st, 2018 at 06:02 PM. Reason: and I wouldn't fail an A- unit. The thing is, if you "miss" your target at B+, you're ok. If you miss at A-, that's no bueno. |
#5896
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Re: Soldiers of Valhalla - nominations and discussion
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Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5897
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Re: Soldiers of Valhalla - nominations and discussion
I'm glad you didn't, because I was just short-handing a disagreement with thematic assessment. We've got robots, ninjas, aliens, ghosts, knights, and angels fighting each other, I don't really have a problem with independent missile pods. I do agree to some extent that hitting figures 12 spaces away from each other is a bit strange, but even to that I'd counter that it's also insanely unlikely. Outside of very unusual maps and setups, I really don't see it happening that there are enemies that far away, in completely opposite directions, within line of sight. However, I would think "choose up to two figures within 2 spaces of each other; those figures and all adjacent figures are affected" would be a solid thematic nerf. If the targeted figures are 2 spaces apart, that creates some overlap in spaces affected by the explosion(s), cutting down on the high end of numbers of figures affected.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#5898
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Re: Soldiers of Valhalla - nominations and discussion
It doesn't seem terribly unlikely on, say, Common Ground.
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#5899
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Re: Soldiers of Valhalla - nominations and discussion
FWIW, I haven't read a single argument about MARS that persuaded me in any way against my initial vote. It's particularly interesting since I am one of the pickiest SoV judges to ever have the role.
MARS looks like a fun, interesting unit with nice theme and blessedly *simple*. I've seen so many bells and whistles on other brainstorms for this mini that I find this one very very refreshing. Maybe I would find him too strong or find some other nitpick and vote no (I am very picky) but that is for a later stage. I hope you bring him back, and without too many changes. Drop the periods though; MARS is just fine. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#5900
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Re: Soldiers of Valhalla - nominations and discussion
Thanks for the support,
@capsocrates
! I'm definitely going to bring him back. I've been thinking about Dad_Scaper's suggestions a lot recently, and I'm trying to decide between three different approaches for solving M.A.R.S.' issues. I'm going to put up a new version of him in my personal thread as soon as I decide which one I like the most, see how people feel about it, and then run some more tests on him to be even more sure that he doesn't break the game before bringing him back.
The main reason that I added the periods was to distinguish the acronym in the title of the card, but your suggestion for dropping them is also noted. I'll see how it looks without them. I'm definitely interested in more discussion about the prospect of attacking units up to 12 spaces away and how it might break the theme, but that potentially falls into workshopping territory, so that issue would better be left for my own thread. Also thanks to everyone else who chimed in on him! I appreciate the time that everyone took to share their feedback on him, and even if I don't agree with all of it, I promise that I've given some thought to everything that I've read here. I'm hoping to have him back before too long. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5902
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Re: Soldiers of Valhalla - nominations and discussion
I'm going to butt in here and say I strongly disagree there - since unit names are listed in all caps in Heroscape, without the periods there would be nothing to indicate that it's an acronym, which kind of defeats the purpose and makes it less clear as a 'robotic' name.
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#5903
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Re: Soldiers of Valhalla - nominations and discussion
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Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. |
#5904
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Re: Soldiers of Valhalla - nominations and discussion
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