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C3G Library This area collects all the released designs. Feel free to post any figure specific questions in their individual books.


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  #1  
Old June 3rd, 2022, 11:52 PM
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The Book of Darklings

The Book of Darklings

C3G IMAGE PUBLIC EXCLUSIVE COLLECTION 36
SECRETS AND SHADOWS



Comic PDF


Mini PDF

The figure used for this unit is a Repainted W1 Goblins figure from the Pathfinder Battles Deep Cuts Unpainted Minis set.
Its model number and name are #??? / ?????.

_________________________________________________________________

Character Bio - A Darkling is a creature which serves as an agent of the Darkness and servant of its vessel. Created as lesser beings in the likeness of their makers, Darklings possess their own collective consciousness; beholden to the will of their wielder but ultimately sworn to the Darkness. The Darkness Wiki
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Darklings have several synergies with The Darkness via their Darkling Summoning and Live For Darkness special powers.
  • Darklings can protect a figure with an Artifact Bearer special power using their Protecting The Artifacts special power.
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Last edited by isherlock99; November 8th, 2022 at 07:08 PM. Reason: Release
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  #2  
Old June 3rd, 2022, 11:53 PM
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Re: The Book of Darklings - Design

NAME = DARKLINGS
SECRET IDENTITY = N/A

SPECIES = DEMON
UNIQUENESS = UNIQUE SQUAD (3 FIGURES)
CLASS = MINIONS
PERSONALITY = MISCHIEVOUS

SIZE/HEIGHT = SMALL 3


LIFE = 1

MOVE = 5
RANGE = 1
ATTACK = 1
DEFENSE = 1

POINTS = 100

DARKLING SUMMONING

For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.

FLYING

Original Design
Spoiler Alert!

Last edited by Cinderquail; August 3rd, 2022 at 04:11 PM.
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  #3  
Old June 3rd, 2022, 11:57 PM
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Re: The Book of Darklings - Design

Art
Spoiler Alert!
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  #4  
Old June 4th, 2022, 12:02 AM
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Re: The Book of Darklings - Design

Darklings are designed to bolster The Darkness
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  #5  
Old August 2nd, 2022, 11:25 AM
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Re: The Book of Darklings - Design

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
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  #6  
Old August 2nd, 2022, 03:51 PM
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Ronin View Post
Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
that does scan better to my eyes as well

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old August 2nd, 2022, 03:54 PM
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Cinderquail Cinderquail is offline
 
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Ronin View Post
Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile.

LIVE FOR DARKNESS
After taking a turn with a Hero you control named The Darkness, you may move the Darklings. Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.

PROTECTING THE ARTIFACTS
If a figure you control with an Artifact Bearer special power that is adjacent to one or more Darklings you control is attacked and at least 1 skull is rolled, you may roll the 20-sided die. If you roll 10 or higher, ignore this attack and instead destroy an adjacent Darkling.
A few little style things in red.

I didn't change the bit in blue - I'm guessing that's been tested as resolving instantly? The Darkness is destroyed and the Darklings all immediately go up in smoke, type of thing? I think it technically does that but it might be cleaner if it had some kind of timing check/trigger on the effect.

Not sure how much it's been talked over but I worry a little bit that the wording here leaves the Darklings really vulnerable to say... Cloak or other figures that can just temporarily get the Darkness off the battlefield.

The first sentence of Live for Darkness also might make more mechanical sense at the end of Darkling Summoning? Maybe it's not in there because it doesn't 100% jive with the name, but it feels more mechanically related to that power than the rest of LFD to me, and lets you trim some of the 'named' language out of that sentence:

Quote:
DARKLING SUMMONING
For the entire game, before taking a turn with a Hero you control named The Darkness, you may roll the 20-sided die. If you roll 10 or higher, you may place 1 previously destroyed Darkling adjacent to The Darkness or on any unoccupied Shadow Tile. After taking a turn with The Darkness, you may move the Darklings.

LIVE FOR DARKNESS
Any space a Darkling occupies is considered to be a shadow space in addition to its normal terrain type. If you do not control a figure named The Darkness, remove all Darklings from the game.
Just my
Changes look good to me I'll update the card.
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  #8  
Old June 4th, 2022, 10:26 AM
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Re: The Book of Darklings - Design

Is it likely we'll have a figure named The Darkness that's not a Unique Demon Hero? If not, you could probably shorten that part.

Design looks good overall! What are these guys like? Small and Jovial wouldn't have been my guess as an outsider. (Also "Jovial" doesn't seem super on point when looking at the art ....)

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old June 4th, 2022, 01:40 PM
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Re: The Book of Darklings - Design

Quote:
Originally Posted by IAmBatman View Post
Is it likely we'll have a figure named The Darkness that's not a Unique Demon Hero? If not, you could probably shorten that part.

Design looks good overall! What are these guys like? Small and Jovial wouldn't have been my guess as an outsider. (Also "Jovial" doesn't seem super on point when looking at the art ....)
I can definitely shorten that part by removing the Unique hero part. The Darklings can come in many shapes and sizes at one point Jackie actually summons a Darkling dragon. But the goblin looking ones are the most common of the bunch. As for the personality they are kind of like the Gremlins so I would have no problem switching that out for something else.
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  #10  
Old June 4th, 2022, 10:33 AM
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Re: The Book of Darklings - Design

Do they protect all Artifact Bearers? Even Light?
How many Artifacts are there?
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  #11  
Old June 4th, 2022, 11:06 AM
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Tornado View Post
Do they protect all Artifact Bearers? Even Light?
How many Artifacts are there?
Cinderquail can answer the first 2 questions better.

I believe there are 13 Artifacts. The Darkness is one of the Artifact Bearers, as is Witchblade, The Angelus, and The Rapture. I'm sure there are others but I know Cinderquail had design plans for those ones.
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  #12  
Old June 4th, 2022, 01:49 PM
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Re: The Book of Darklings - Design

Quote:
Originally Posted by Tornado View Post
Do they protect all Artifact Bearers? Even Light?
How many Artifacts are there?
Technically they shouldn't be able to work with the Angelus. But having them be able protect every Artifact Bearer is just easier I think.
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