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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#1
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Blue Trails's Customs (Updated 11/19/2022 - Outsiders)
Seeing that the entirety of my brief activity on this site has been contained to this forum, I thought I would contribute some units of my own. Much of what I post here is intended to fulfill a particular thematic or mechanical niche and has been contemplated and tested until reaching a certain quality level. Special thanks go to
@Xorlof
for designing the X-2 Custom Card Creator, a great tool I've recently discovered. All comments and feedback are welcome.
Featured Unit: ![]() Older Units:
Spoiler Alert!
Last edited by Blue Trails; November 20th, 2022 at 12:29 AM. Reason: Updated unit lists; edited title |
#2
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Re: Blue Trails's Customs (Updated 5/14/2021)
![]() The figure used is a Pathfinder Battles miniature from the Darklands Rising collection. The name of the figure is Arboreal Regent. The figure's base is double-spaced. Figure Photo:
Spoiler Alert!
Character Bio:
Spoiler Alert!
Card Text:
Spoiler Alert!
Designer's Thoughts:
Spoiler Alert!
Last edited by Blue Trails; May 27th, 2021 at 09:31 PM. Reason: Formatting errors |
#3
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Re: Blue Trails's Customs (Updated 5/14/2021)
I'm back with another unit. I don't generally enjoy designing squads as much as designing heroes, but this one has proven fun at my table.
![]() Figure Pictures:
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Character Bio:
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Card Text:
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Designer's Thoughts:
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#4
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Re: Blue Trails's Customs (Updated 5/14/2021)
Torin's always been one of my favorite units of the D&D waves, so a squad that can keep up with him without the OM-headache seems pretty good. It's a pretty strong 200-point pod right there
![]() ~TAF ![]() in THE ENEMY'S LAST RETREAT |
#5
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Re: Blue Trails's Customs (Updated 5/14/2021)
I'm glad to hear that. Every now and then, I like to make units that give a little help to a figure that is relatively weak or difficult to use effectively, and my feelings on Torin are similar to yours. Thanks for commenting!
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#6
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Re: Blue Trails's Customs (Updated 5/27/2021)
After spending more time on this site and reacquainting myself with photo-editing software, I think I can make this thread a little more pleasant to browse. I'll start with a recent update to a previously-posted unit.
![]() Original figure image credit goes to Paizo, Inc. The figure used for this unit is a Pathfinder Battles figure from the Darklands Rising set. The name of the figure is Arboreal Regent. The figure's base is double-spaced. Character Bio:
Spoiler Alert!
Card Text:
Spoiler Alert!
Designer's Thoughts:
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-Combinations and Synergies- Synergy Benefits Received - Acolarh: Ullar's AmuletSynergy Benefits Offered Arboreal Body: Tree-Dependent Powers:- Eilan Sidhe: Through the Green As always, any comments are welcome, and critiques are appreciated. |
#7
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Re: Blue Trails's Customs (Updated 5/27/2021)
I notice that I forgot to update this thread's title when I last posted here. I don't track the views this thread gathers, so I'll just say that there are now two new additions to some of you.
![]() Original figure image credit goes to Paizo, Inc. The figure used for this unit is a Starfinder Battles figure from the Planets of Peril set. The name of the figure is Dragonkin. The figure's base is double-spaced. Character Bio:
Spoiler Alert!
Card Text:
Spoiler Alert!
Designer's Thoughts:
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-Combinations and Synergies- Synergy Benefits Received - Marcus Decimus Gallus: Soldier LeadershipSynergy Benefits Offered N/A Comments and feedback are welcome. |
#8
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Re: Blue Trails's Customs (Updated 8/4/2021 - Ancient Marrde
Ranged flyers are quite dangerous, especially with his high Range and Attack. As a ranged support to a Roman army he becomes fast too. The fact that he's double-spaced will help against this.
I like versatile figures, especially ones like this where their distance plays a part in how they work. I wonder if you could save a lot of text by just making his second power only work on non-adjacent figures, making it not clash with his first. Good work in designing one that's not just Special Attack reliant. ![]() ~TAF ![]() in THE ENEMY'S LAST RETREAT |
#9
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Re: Blue Trails's Customs (Updated 8/4/2021 - Ancient Marrde
Quote:
Your idea for the second power is interesting. Beyond making the card look neater, it would give a little more depth to the unit's gameplay by making mass engagements riskier. Moreover, it would make Edasich easier to eliminate once he's engaged, which is probably appropriate given his offensive potential. |
#10
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Re: Blue Trails's Customs (Updated 8/4/2021 - Ancient Marrde
BATTLE REPORT – MIMAMEID
BATTLE 1 – RANDOM ARMIES 600 Points Custom Map of my own making 3 Glyphs – Dagmar (Initiative+8 ), Wannok (Wound), Oreld (Intercept Order) – randomly arranged ARMY 1 – BAD GUYS – Minions + Snipers Taelord the Kyrie Warrior, Omicron Snipers x2, Minions of Utgar x2 ARMY 2 – GOOD GUYS – Native Americans and Tree Mimameid (played by Jotun), Mohican River Tribe x3, Brave Arrow, Venoc Warlord, Marcu Esenwein ![]()
Spoiler Alert!
BATTLE 2 – MELEE ONLY ARMY 600 Points Same Map 2 Glyphs – Kelda (Healing), Valda (+2 Move) randomly arranged ARMY 1 – BAD GUYS – Romans + Raelin Roman Legionnaires x3, Marcus Decimus Gallus, Mogrimm Forgehammer, Valguard, Raelin (SotM) ARMY 2 – GOOD GUYS – Microcorp Legion Mimameid (played by Jotun), Microcorp Troopers x4 (played by Microcorp Agents), Raelin (RotV) ![]()
Spoiler Alert!
BATTLE 3 – WHATEVER ARMIES 500 Points Custom Map of my own making 3 Glyphs – Jalgard (+2 Defense) face-up in center; Dagmar (Initiative+8 ), Wannok (Wound): randomly arranged ARMY 1 – BAD GUYS – Knights + Sharwin Knights of Weston x3, Thorgrim, Finn, Sharwin Wildborn, Otonashi ARMY 2 – GOOD GUYS – Orcs + Tree Arrow Gruts x3, Krug, Swog Rider x2, Mimameid (played by Jotun), Isamu ![]()
Spoiler Alert!
Final Thoughts: As a standalone Hero, Mimameid’s tankiness and single-attacking remind me the most of Charos. Charos is well-known for being one of the tankiest units in the game (and Mimameid only having 1 less Life). Mimameid mostly excelled at tanking hits as well, taking a long time in most of the games to be killed. His aura of Thick Roots, despite only being 2 spaces, covers quite the area given his being Double-Spaced. It proved exceptionally annoying and cost a couple Attacks here and there because of it. When it worked as intended I was surprised by how much it affected the game. I found myself going around him a lot rather than through him, making him an effective blocker in many scenarios. In an important lane with his roots down he costs movement to those going by, and even if it’s only one space that still took its toll in a noticeable fashion. Of course, the thing with Charos is that he is dangerous. 5 Attack and Counterstrike make him threatening to be sure, and his offensive potential is further bolstered by having Bonding nowadays with the Greenscales. Additionally he is much more mobile since he has Flying. Mimameid by comparison was slow and lumbering, and unless he was forced to fight as he was in the final match where he was the last unit alive (outliving even Isamu and the entire reserves in the Start Zone) I didn’t put many OMs on him at all. In that sense if you’re wondering if he is boring or unfun I would say “Yes”, since he mostly moves into position and then just sits there until he is killed or forced to fight. Effective, sometimes, yes. But not the most fun of units. He’s not really worth killing right away so you may be in for a real slow slugfest come the end of the game. Perhaps an Attack of 5 or a more potent Special Attack (I found Crashing Boughs to be not all that useful, generally using his Normal Attack 9 times out of 10) would liven him up a bit: give the player more of a choice between laying down Thick Roots or activating him and doing some damage. As it stands, he is effective at his job when placed correctly against the correct army. Bad placement or a bad matchup (as it was in the Minions’ case (wings and all)) makes you sorely miss the 200 Points you spent on him. He feels terribly expensive in games where his power causes little disruption. 200 Points is a lot—you could have 20 Deathreavers for that much. But I’d sooner him be more dangerous and 200 Points like Charos is rather than the same but with a reduced cost, where he’s still a little dull. The best tanks are the ones that can't be ignored, after all. Overall he was better than I'd thought he'd be when he worked as intended. I wouldn't say he's unfair since he's so expensive. But he is somewhat unfun: a little dull to use and he takes a long time to kill. ~TAF ![]() in THE ENEMY'S LAST RETREAT |
#11
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Re: Blue Trails's Customs (Updated 8/28/2021 - Undead Wolf)
As I continue to mull over the excellent playtesting feedback posted above, I'll take this opportunity to share a more recent work.
![]() Original figure image credit goes to The Gallant Goblin. Alternate Card:
Spoiler Alert!
The figure used for this unit is a Nolzur's Marvelous Miniatures figure from the W15 Gnoll Witherlings set. The name of the figure is Gnoll Witherling (either figure works). The sculpt is unpainted. Character Bio:
Spoiler Alert!
Card Text:
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Designer's Thoughts:
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-Combinations and Synergies- Synergy Benefits Received - Khosumet the Darklord: Relentless AssaultSynergy Benefits Offered N/AComments and feedback are welcome. |
#12
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Re: Blue Trails's Customs (Updated 8/28/2021 - Undead Wolf)
Really cool card! I like how undying ties in with his ability to start shrugging off wounds, thematic for an undead lord of darkness ^^
80 points is an interesting place to put him but I think it makes sense given his low life total. 4 defense is still solid and I like that there is 1 power on the card. It is always great to see a custom hit that level of specificity. Gnoll witherling huh? I will have to look into that miniature. |
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