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  #5017  
Old October 25th, 2021, 05:50 PM
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Dysole Dysole is offline
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Choices

There is the option to design one now and then the other the next time around since Will looks pretty standalone. Ranger's Cloak though has an annoying memory mechanic with the lack of visible hit zones (especially since it could last between rounds).

Their gameplay is actually pretty different from each other just based on the cards you have. (Halt is much more of a run and gun figure while you arguably want Will engaged to melee figures) I don't love giving either valiant but neither gives a 4th build something they can't already get elsewhere.

Might have more thoughts later but those are what I'm thinking after a first pass.

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  #5018  
Old October 28th, 2021, 11:18 AM
Knox Knox is online now
 
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Re: Heroes of Fiction: Design Thread

I think I'll go with just designing Will for now. My thoughts with the personality would be that Will could change from valiant to resolute. Other options would be "precise" "loyal" and "mysterious." (Mysterious would be inventing a personality though).

I'm wondering if Ranger's cloak could somehow be changed in one of the following ways:
- If there are no revealed order markers on this card, Will Treaty has no visible hit zone...
- If Will Treaty's hit zone is partially obscured (from the vantage of a non-adjacent attacking figure) by a battlefield object (ruins, trees, glacier, bushes, battlements, etc.) or by terrain, Will Treaty is considered to have no visible hit zone (to that figure). Note that this does not apply if Will Treaty's hit zone is obscured by another figure.

The "or by terrain" part is optional. I'm open to adding or dropping that via playtesting

Thoughts?

P.S. for Halt I'm thinking Mysterious personality, and then replacing "like a son to me" with "expert tracker" which would just be "ignores difficult terrain" (e.g., heavy snow).
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  #5019  
Old November 3rd, 2021, 01:40 PM
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Re: Heroes of Fiction: Design Thread

No revealed OMs = no hitzones is fun to me. Also keeps him safe in startzones.

I think partially obscured will be troublesome to judge and hard to define. If you're really attached to it could say: if any portion of "this figure name"'s histone is obscured then...

I think just sticking to the No OM = no hitzones is cleaner.

Ignoring difficult terrain is niche but very Ranger in terms of theme.

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  #5020  
Old November 11th, 2021, 11:17 PM
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Re: Heroes of Fiction: Design Thread

Quote:
Originally Posted by Shiftrex View Post
No revealed OMs = no hitzones is fun to me. Also keeps him safe in startzones.

I think partially obscured will be troublesome to judge and hard to define. If you're really attached to it could say: if any portion of "this figure name"'s histone is obscured then...

I think just sticking to the No OM = no hitzones is cleaner.

Ignoring difficult terrain is niche but very Ranger in terms of theme.
Yeah, I don't think "partially obscured" is something I was attached to. I was suggesting those as 2 different options. So no revealed OMs = no hitzone.

Yeah ignoring difficult terrain won't help the figure but it's one more fun thematic ability.
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  #5021  
Old November 26th, 2021, 02:15 AM
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Re: Heroes of Fiction: Design Thread

Just stumbled on this thread and am inspired by the Ranger team.

- I agree with Shiftrex's "no OM = no hitzones" being clear and simple and fun.

- It might be worthwhile to limit/specify how many times Ranger's cloak can trigger movement and whether it's any move that triggers it or only during a turn. Moving multiple times vs. one figure in a squad and then potentially repeating 3 more times could really drag a turn out; especially if you have more than 1 ranger doing the same thing. (If there were Ranger's Cloaks on opposing teams you could even get an infinite chain of move, react, react, react . . . etc.)

-It might be nice if one could wait until their opponent was done moving and then make a one time move of 2, but it's hard for me to think of what that might look like since I can't think of an existing example of using the space between an opponent's Move/Attack phase. And then there's dealing with powers that happen after the move phase like Dragon Swoop. It might just be easier to tie the move to the opponent's attack phase to make sure it happens after their total move is done
Quote:
. . . The first time any figure you control is targeted for an attack on an opponent's turn, if there is an opponent's figure within 3 spaces of Will that was more than 3 spaces away from Will at the start of the turn, you may . . .
- You've got a different to-hit number for each Ranger so you could add "Ranger's Cloak 14(16)" to the power name.

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  #5022  
Old November 26th, 2021, 02:17 AM
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Re: Heroes of Fiction: Design Thread

Thanks for joining the effort! We've put out a lot of great units; when I run games in Brooklyn we sometimes use the HoF units.

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