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Maps & Scenarios Battlegrounds and scenarios |
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#121
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Re: Sir Heroscape's Maps
Had an idea for this one and I thought it turned out pretty good. Let me know what you think!
Moat Sets: SotM, FotA, TJ Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#122
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Re: Sir Heroscape's Maps
Cool map. I always liked the idea of an abandoned or forgotten castle in the jungle/swamp...that's what often pops in my head when I see SotM+FotA+TJ (or without TJ) at least. Also it's always neat to see the castle door frame used in a competitive map. Glyph placement it nice; battle for the Wound is straight forward and has a lot of opening for quick battle, but if you want to get the move bonus and possibly prolong your hold of the Wound, which might be more beneficial in the later rounds with the +2 move, you enter the castle side.
One suggestion I have is you can use the last 3 swamp water tiles and place them in a straight line around the two piece wall at the top of the map, connecting the two 3-tile swamp water pools together. I think that will give them more use, and it will give you another way to hit the opponent if the castle area gets clogged. |
#123
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Re: Sir Heroscape's Maps
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#124
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Re: Sir Heroscape's Maps
Love the name haha.
I think this one will play out well. The tree-to-ruin placement is really good. I like what you did with the start zones, it slows down movement a bit and will make the map feel bigger than it actually is. Great map for beginners, too. This one's going in the favorites bin of yours for me. |
#125
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Re: Sir Heroscape's Maps
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#126
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Re: Sir Heroscape's Maps
Cool thoughts in this map. Love the idea of the different start-zone, run with it! I am a little concerned with the height placement behind the ruins. A podded range could be tough to in-tangle . . .
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#127
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Re: Sir Heroscape's Maps
Yeah and it probably doesn’t need the Glyphs either. I think the ruin should help protect advancing troops on their way in though.
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#128
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Re: Sir Heroscape's Maps
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#129
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Re: Sir Heroscape's Maps
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#130
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Re: Sir Heroscape's Maps
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#131
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Re: Sir Heroscape's Maps
These are some hard sets to work with, but after some hard work I feel like I've gotten to a nice Asymmetrical map. I've played it a lot and love how it flows. No concerns yet. Let me know what you think!
Belly of the Beast Sets: BftU, VW, RttFF Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#132
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Re: Sir Heroscape's Maps
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