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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old August 2nd, 2018, 09:15 PM
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The Book of C3G Destructible Object Rules

The Book of C3G Destructible Object Rules

C3G SUPER SECRET EXCLUSIVE 72
START YOUR ENGINES!



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This set of rules is necessary to fully enjoy C3G Destructible Objects. It is designed to enhance your superhero battles by allowing figures to ride designated Vehicle Destructible Objects around the battlefield, and allow you to draft them alongside your favorite heroes!

_________________________________________________________________

-Rulings and Clarifications-
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-Heroscapers Community Contributions-Rules Updates:
2 April 2021 - Total overhaul to encompass all DO rules.

Last edited by IAmBatman; November 17th, 2021 at 12:59 PM.
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  #2  
Old August 2nd, 2018, 09:33 PM
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Re: Draftable Vehicles Discussion Thread

DESTRUCTIBLE OBJECT RULES
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by tcglkn; October 4th, 2021 at 12:07 PM.
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  #3  
Old December 10th, 2019, 11:45 PM
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Re: Draftable Vehicles Discussion Thread

Small thing:

Quote:
Originally Posted by IAmBatman View Post
• A DO is not considered under a player's control, unless it is a VDO occupied by a figure in your army.
This is pretty restrictive. Are we sure we don't want to make any other types of DOs that might be under a player's control?

Quote:
Originally Posted by Craig Van Ness View Post
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  #4  
Old December 11th, 2019, 01:17 AM
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Re: Draftable Vehicles Discussion Thread

Quote:
Originally Posted by quozl View Post
Small thing:

Quote:
Originally Posted by IAmBatman View Post
• A DO is not considered under a player's control, unless it is a VDO occupied by a figure in your army.
This is pretty restrictive. Are we sure we don't want to make any other types of DOs that might be under a player's control?

Good catch. I envision other kinds of draftable DO's. Even if that never happens, I imagine if you draft the Batmobile, it is still in your army even when it isn't occupied. That's why it has the remote, so you can keep driving it around while not occupied.
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Old August 2nd, 2018, 09:35 PM
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Re: Draftable Vehicles Discussion Thread

Original OP:
Spoiler Alert!

----------------------


Good thought!

The Book of Vehicle Optional Rules

Current Version Being Tested
Spoiler Alert!


Past Version
Spoiler Alert!

Last edited by Arch-vile; April 24th, 2020 at 01:00 PM.
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Old August 13th, 2019, 10:14 PM
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Re: Draftable Vehicles Discussion Thread

Here's my go at the new vehicle rules:

The Book of Vehicle Optional Rules

Changes proposed for the Destructible Objects – Vehicles

(Changes in bold)

Changes to Vehicle Destructible Objects Rules:

Page 2:

Quote:
These C3G Vehicle Rules cover the following areas: •Drafting Vehicles
• Entering Vehicles
• Occupying Vehicles
•Partial and Full Cover
• Moving Vehicles
• Exiting Vehicles
• Destroying Vehicles
Quote:
EXAMPLE 1: Vehicle Card
Like the Official Destructible Objects cards, the Vehicle Destructible Objects cards that are affected by this rule set have a similar appearance but with a few inclusions additions.

Uniqueness: Whether a Vehicle is Unique or Common.

Occupancy: The number value indicates the number of figures that can occupy the Vehicle.

Size/Height: The Size and Height indicate the Vehicle’s actual size and height as per the standard Heroscape game mechanics, but also by their inclusion symbolize that this Destructible Object is compatible with the throwing rules from the C3G Destructible Objects rule set.

Partial Cover/Full Cover: This indicates whether a Vehicle offers Partial Cover or Full Cover for occupying figures.

Move: Because these Destructible Objects are Vehicles, a Move value is included to allow their movement across the battlefield as described in the standard Heroscape rules.
Quote:
ENTERING VEHICLES

A figure may enter a Vehicle by ending its movement on a space adjacent to the Vehicle if it meets the following criteria:

• Your figure’s size must be smaller than that of the Vehicle. Refer to Example 1 to identify the Vehicle’s size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.

• The current occupancy of the Vehicle must be less than the Occupancy number of the Vehicle. The occupancy designation on a Vehicle Army Card shows the number of figures that may occupy a Vehicle. A figure can only enter a Vehicle if that Vehicle has fewer figures on its Army Card than its Occupancy number (example: If a car has an Occupancy number of 2, but only has 1 figure placed on its Army Card, a 2nd figure can enter that car).

• Some Vehicles may have specific entrances/exits marked on the figure itself. In this case the Vehicle can only be entered or exited from empty spaces within one space in the direction that the entrance/exit is directly facing.

DRAFTING VEHICLES

Vehicle Destructible Objects (VDOs) act like figure Army Cards in that they have an associated point cost listed on them. VDOs are drafted the same way as Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Common or Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).

Like Army Cards, VDOs each have an associated figure that is placed in the controlling player's start zone at the start of the game and are considered in that player's Army. However, a VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).

Page 3:

OCCUPYING VEHICLES

Figures occupying a Vehicle are still considered to be on the battlefield, controlled by the Player whose Army they are in, occupying the same space or spaces as that Vehicle for the purpose of counting spaces for range and power selection, but are not affected by any special terrain rules for that space.


Figures inside a Vehicle are considered adjacent to each other and the Vehicle itself, but are never considered adjacent to or engaged with figures outside of the Vehicle.


If enemy figures occupy the same Vehicle, they are considered engaged.

Each Vehicle has a designated space for the Driver. If a figure you control is the only figure occupying a Vehicle or if a figure you control is occupying the designated Driver space in a Vehicle, you now control that Vehicle.

A figure occupying a Vehicle may still have Order Markers placed and revealed on its Army Card. However, Order Markers cannot be placed on the Vehicle’s Army Card.

PARTIAL COVER AND FULL COVER

As denoted in the left box of each Vehicle, Vehicles can be Partial Cover or Full Cover.

Figures occupying Vehicles with Full Cover are never in clear sight of figures outside of that Vehicle and never have clear sight on figures outside of that Vehicle.

Vehicles with Partial Cover do allow for clear sight between figures occupying that Vehicle and figures on the outside. Partial Cover Vehicles are those with windows or other openings that allow for clear sight. These clear sight openings will be marked on Army Cards by the green target points on the Vehicle’s Hit Zone. Clear sight can only be traced through these target points.

When a figure occupying a Partial Cover Vehicle targets a figure outside of that Vehicle, they should use the target point for that Vehicle to trace line of sight and range. When a figure outside of a Partial Cover Vehicle targets a figure occupying that Vehicle, they should use the target points for that Vehicle as the hit zone for any occupying figure.

Unless a special power indicates otherwise, a figure can only target one figure occupying a Vehicle at a time. If, however, a special power targets or chooses a space and the space the Vehicle occupies is chosen, the Vehicle and all figures occupying the Vehicle are affected.


MOVING VEHICLES

In addition to the Size, Life, and Defense values contained on destructible object cards, Vehicles have a Movement value.

Instead of moving normally with an Army Card you control, if one of the figures from that card occupies the Driver space for a Vehicle, you may move that Vehicle. You may only move each Vehicle this way once during each player turn.

When moving the Vehicle, follow standard movement rules, with one exception: Vehicles and occupying figures do not make or receive leaving engagement attacks against figures outside of the Vehicle.


If a Vehicle would be moved, any figures occupying it stay in that Vehicle and are moved with it. If any of the occupants cannot be moved for any reason, that Vehicle cannot be moved.

EXITING VEHICLES

After moving a Vehicle you control, you may place a figure you control from the Vehicle’s Army Card on an empty space adjacent to the Vehicle. You may exit with any or all of your figures on the same turn. If that figure was engaged with any other figures occupying the Vehicle prior to moving, it will take any leaving engagement attacks. The figure that moved the Vehicle may now complete its turn. Remember, the figure that moved the Vehicle did so at the expense of its normal movement.

If you wish to have one of your figures exit a Vehicle you do not control, you may have that figure Exit instead of moving normally on its turn. If that figure does not have the Super Strength special power, before exiting with that figure, roll one unblockable attack die against it. When your figure exits a Vehicle, place that figure on any empty space adjacent to the Vehicle.

DESTROYING VEHICLES

If a Vehicle receives enough wounds to be destroyed, each figure on top of the Vehicle or occupying the Vehicle immediately receives X Wounds where X = any excess wounds the Vehicle received beyond what was needed to destroy it. After removing the destroyed Vehicle from the battlefield, players may, in initiative order, place all of their figures that remain on top of the Vehicle on spaces previously occupied by the destroyed Vehicle. Figures moved when the vehicle is destroyed never take any leaving engagement attacks but will receive any falling damage that may apply.

Then players may, in initiative order, place each remaining figure they control that was occupying the Vehicle on a space or spaces previously occupied by the destroyed Vehicle. If a figure that was occupying a destroyed vehicle cannot be placed on a legal space or spaces, that figure is immediately destroyed.

Quote:
Originally Posted by Craig Van Ness View Post
I highly recommend C3V and C3G customs!
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  #7  
Old August 2nd, 2018, 09:40 PM
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Re: Draftable Vehicles Discussion Thread

Honestly, I don't think we'll have to add much in the way of rules. Check this FAQ question from the OP of the Rules thread:

Q: The Vehicle Rules state that figures that occupy vehicles are no longer on the battlefield. Does that mean that the last figure in an Army can't use vehicles? After all, a player loses if he doesn't have any figures remaining on the battlefield.
A: Under Occupying Vehicles section, the rules state that "you now control that vehicle". This is VERY important to remember as you play the game with special powers that reference opponent's figures (DOs are treated as figures in C3G) and also designing powers. This section also answers your question, because even though your last figure got into a car, the car is now your DO/figure. So the game is not over.

Not a huge change between being in your army once occupied and starting in your army. It's just the whole enemy occupation thing that could get messy.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #8  
Old August 2nd, 2018, 09:46 PM
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Re: Draftable Vehicles Discussion Thread

Running questions as I read over the rulebook:

1. Leftbox: In current VDO cards we only have occupancy and size/height in the leftbox. If we make them draftable do we go full, typical leftbox including species, personality, etc.? And if so, where do we put the occupancy?

2. Stats: VDOs have Life, Move, and Defense values right now. If they become draftable, do we give them Attack and Range values? Or only ones that have actual weapons? Or do we just do those things as special attacks.

3. If a VDO is draftable, OMs can be placed and removed on them, right? Which means a VDO is now taking a turn. What does a VDO do on its turn? Can it move? Can it attack? Can it only do these things if occupied?

4. Entering the vehicle. Current VDO rules don't let you enter a vehicle with one or more figures controlled by another Player occupying that vehicle. Basically once that vehicle is occupied, it's under the control of the occupant. Would we continue with that and make it really easy, potentially, to lose control of a VDO you drafted, or would a VDO have to be mind controlled, etc., and actually change hands before a different player could occupy it?

I have some thoughts on all of these but want to hear from others first (spoiler: I favor as little change as possible, which means a bit of risk to drafting these, but I'm OK with that).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old August 2nd, 2018, 09:53 PM
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Re: Draftable Vehicles Discussion Thread

I don't think making them draftable means we need to give them attack numbers or let you put OMs on them or anything - Spells don't work that way, for instance.

My personal preference would be that drafting a VDO meant you got to place it in your SZ at the start of the game and from that point, it behaved as normal for a VDO that started on the battlefield.
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Old August 2nd, 2018, 09:54 PM
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Re: Draftable Vehicles Discussion Thread

Perfect. You didn't fall for my trap. I agree completely. At most I'd argue that once your placed the VDO in your start zone, its card became a temporary part of that start zone and you could place other figures there as part of the initial placement (up to its occupancy of course).

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old August 2nd, 2018, 09:55 PM
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Re: Draftable Vehicles Discussion Thread

So for 1-3 keep things just the same. For 4, keep them the same because it's really not that big of a deal. You're only opening yourself up to occupancy switches (especially if we go with my start zone idea) if you choose to exit the vehicle. Otherwise only mind control and vehicle destruction can get that figure out of the vehicle.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12  
Old August 2nd, 2018, 10:07 PM
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Re: Draftable Vehicles Discussion Thread

I think draftable VDOs will need two additions to their cards:

1. Point value
2. An indication of uniqueness. A VDO should be "common" or "unique" to indicate how many of that exact model you can draft in one Army. Maybe this isn't necessary, but a distinction between a standard Squad Car and the Batmobile seems reasonable to me here.

As for writing up the rules, I'd crib as much as possible and relevant from the nicely written drafting section of the Spell rules, copied here for workshopping (shout out: Yodaking):

Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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