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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


 
 
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Old February 2nd, 2018, 03:14 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
Posts: 1,450
Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby! Heroscaper 101 rolls all skulls baby!
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() DWARVEN STRATEGIC BONDING

Before taking a turn with The Axegrinders of Burning Forge, you may first take a turn with any Dwarf Hero you control. If you do not take a turn with any Dwarf Hero you control, add 2 to the Axegrinders' Move value.

()FEARLESS ADVANTAGE
An Axegrinder of Burning Forge rolls an additional die when attacking or defending against large or huge figures.

()CLIMB X2
When moving up or down levels of terrain, The Axegrinders of Burning Forge may double their Height.

()FLEDGLING LIGHTNING BREATH SPECIAL ATTACK
Range 4 + Special. Attack 2.
Choose a figure to attack. You may also choose one other figure within 3 clear sight spaces of the targeted figure to be affected by Fledgling Lightning Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Fledgling Lightning Breath Special Attack does not affect destructible objects.

()OPPORTUNISTIC HERO
If a Unique Hero you control is destroyed, you may move all unrevealed Order Markers on that Hero's Army Card to Bol's Army Card.

()ANKLE SHANK
If Bol is attacking a large or huge figure, add 2 dice to Bol's attack.

()DISENGAGE
Bol is never attacked when leaving an engagement.

()SCALE
When moving up or down levels of terrain, Bol may add 2 to his height.

()Climb X3
When moving up or down levels of terrain, Fyorlag Spiders may triple their height.

()Entangling Web
After moving and before attacking, you may choose any one small or medium opponent's figure that is engaged with at least three Fyorlag Spiders that you control. Roll the 20-sided die. If you roll a 16 or higher, remove one unrevealed order marker at random from the chosen figure's Army Card (or cards if your opponent has more than one Common Army Card for that figure).

()Predator Bonding
Before taking a turn with Fyorlag Spiders, you may first take a turn with any Predator you control.

()Deadly Strike
When attacking with Migol Ironwill each skull rolled counts as one additional hit.

()One Shield Defense
When rolling defense dice, if Migol Ironwill rolls at least one shield, the most wounds Migol Ironwill can take for this attack is one.

()Indomitable
If a Shieldsmith of Granite Keep begins his turn unengaged, add 2 to his Move value this turn. If he begins his turn engaged, add 2 to his Attack value this turn.

()Steadfast
Shieldsmiths of Granite Keep cannot be moved by any special power on any opponent's Army Card.

()Wyrmling Bonding
After revealing an order marker on a White Wyrmling Army Card, before taking that White Wyrmling's turn, you may take a turn with one other Wyrmling you control.

()Flying
When counting spaces for the White Wyrmling's movement, ignore elevations. The White Wyrmling may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When the White Wyrmling starts to fly, if it is engaged it will take any leaving engagement attacks.

()SWARMING
After moving and before attacking with Xualtiaca Fire Ants, count the number of engaged Xualtiaca Fire Ants you control. You may move this number of unengaged Xualtiaca Fire Ants you control that you did not move this turn up to 3 spaces each.

()SWARM STING 18
Instead of attacking, Xualtiaca Fire Ants may use Swarm Sting 18. Once for each opponent's figure adjacent to at least one Xualtiaca Fire Ant you control, roll the 20-sided die for stinging damage. Add 1 to your die roll for each Xualtiaca Fire Ant you control engaged with that figure. If you roll an 18 or higher, that figure receives one wound. If the wound was inflicted and the figure was not destroyed, roll again for stinging damage for that figure. Swarm Sting does not affect destructible objects.

Last edited by Heroscaper 101; June 1st, 2019 at 06:21 PM.
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