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Old May 29th, 2010, 01:23 PM
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xraine69 xraine69 is offline
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Official Scenario:Room 2: Drow Ambush

Room 2: Drow Ambush

The room has no naturally occurring light. It is a complete mystery.

The troll lurches forward. It groans and then collapses to the ground with a booming thud.

As you wipe away the sweat on your brow, you hear a voice in the distance. You move toward the voice, and as you do, it grows clearer.
“Hey! You let me out of this blasted thing! By Avandra, I will gut you creepy freaks when I get out of here. Are you listening to me? You will all taste the sting of my blade before this day is through!”


The voice is that of Darrak Ambershard, a dwarf rogue and the fourth member of your party. You move through the cavern, following the sound of Darrak’s angry ranting.


As you move forward, the light behind you begins to fade away. Soon you find yourself in total darkness. You reach out your hand to feel your way along, but as soon as your fingertips touch the wall you recoil as dozens of small spiders crawl up your arm. Repulsed, you frantically swat at the crawling sensations.


Just as you feel like you’ve rid yourself of most of the spiders, you see a purple glow emanating from a small stone. The unnatural light outlines the shadow of a figure in the dark. At the edge of the ring of light you see the unmistakable dark skin and white hair of a drow. It begins to back out of the light, and you can hear movement in the darkness, but you cannot see to attack. You must get to the stone and use its light to your best advantage.






Summary:
  • Requires Battle for the Underdark Masterset and figures
  • Destroy all your opponent's figures
  • Place only figures that survived Room 1, remove any wound markers
  • Light Source: The room is pitch black. In this scenario the Brandar’s Chest Treasure Glyph represents a glowing stone that can be picked up just like a normal Treasure Glyph. It starts the game power-side up, so there is no trap to roll for when picking up the stone. Player 2’s Heroes cannot pick up Brandar’s Chest. Every figure that is not within 4 spaces of the stone (or the figure carrying it) has no visible Hit Zone. At the end of each round, any figure in Player 1’s army that is not within 4 spaces of the stone (or the figure carrying it) is attacked by an unknown creature skulking in the dark. Roll 1 attack die against each figure in Player 1’s Army that is outside the reach of the stone’s light. If the result is a skull, that figure takes 1 wound.
  • Darrak: Before placing order markers at the beginning of Round 4, Player 1 places Darrak Ambershard on any unoccupied shadow space
  • Treasure Glyph Trap: If you roll a 1–5, the figure attempting to pick up the Treasure Glyph receives 1 wound
  • 10 rounds
  • CAMPAIGN CONTINUES: If at least one of Player 1’s Heroes survived the battle, you may continue the campaign by playing
    Ancient Sanctum: Room 3
Ancient Sanctum: Room 3: The Portal




Ancient Sanctum Scenerio FAQs:
  • In Room 3 set the troll up behind Pelloth with his back end still adjacent to the 2 drow.
  • In Rooms 3 and 4 player 2's heroes can pick up power side up Treasure Glyphs, but not symbol side up ones.
  • In Room 2, player 2's heroes can attempt to pick up a symbol side up glyph.

Guess I'm getting back into Scape

Last edited by xraine69; June 29th, 2010 at 01:42 AM.
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  #2  
Old May 29th, 2010, 04:45 PM
rudyvalentine rudyvalentine is offline
 
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Re: Ancient Sanctum: Room 2: Drow Ambush Scenerio

Quote:
Originally Posted by xraine69 View Post
  • Light Source: The room is pitch black. In this scenario the Brandar’s Chest Treasure Glyph represents a glowing stone that can be picked up just like a normal Treasure Glyph. It starts the game power-side up, so there is no trap to roll for when picking up the stone. Player 2’s Heroes cannot pick up Brandar’s Chest. Every figure that is not within 4 spaces of the stone (or the figure carrying it) has no visible Hit Zone. At the end of each round, any figure in Player 1’s army that is not within 4 spaces of the stone (or the figure carrying it) is attacked by an unknown creature skulking in the dark. Roll 1 attack die against each figure in Player 1’s Army that is outside the reach of the stone’s light. If the result is a skull, that figure takes 1 wound.
This room was probably my favorite of the campaign. I think I played the light source rule incorrectly though. If a figure is outside of the light "aura" of the stone it has no visible hit zone, but I've since learned that a hit zone is not required if you are adjacent to a figure.

From page 11 of the Swarm of the Marro rulebook: "A figure does not need Line of Sight to attack a figure that it is engaged with or adjacent to."

If I'm interpreting this correctly, the light source is only a factor for ranged attacks. Is that correct?

Last edited by rudyvalentine; May 29th, 2010 at 05:35 PM.
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  #3  
Old May 29th, 2010, 06:38 PM
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Re: Ancient Sanctum: Room 2: Drow Ambush Scenerio

yep

Wizards of the Coast Tabletop Games Designer

Latest FAQs 13.4 (10/6)
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  #4  
Old July 28th, 2010, 08:27 PM
legolasbaker legolasbaker is offline
 
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Re: Official Scenario:Room 2: Drow Ambush

Quote:
In Room 2, player 2's heroes can attempt to pick up a symbol side up glyph.
Can The Drows attempt to pick up the symbol side up glyph ?
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Old July 28th, 2010, 08:29 PM
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Re: Official Scenario:Room 2: Drow Ambush

Quote:
Originally Posted by legolasbaker View Post
Quote:
In Room 2, player 2's heroes can attempt to pick up a symbol side up glyph.
Can The Drows attempt to pick up the symbol side up glyph ?
No, becuase they aren't a hero, and only Unique (and uncommon) heros can grab treasure glyphs.
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Old July 28th, 2010, 08:38 PM
legolasbaker legolasbaker is offline
 
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Re: Official Scenario:Room 2: Drow Ambush

Another question: If the Troll take the Heroic Rune, could attack with 8 dice ?

3 normal attack
+
3 extra dice for blood Frenzy
+
1 for height advantage
+
1 heroic rune


Total 8 dice, right ?
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  #7  
Old July 28th, 2010, 08:47 PM
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xraine69 xraine69 is offline
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Re: Official Scenario:Room 2: Drow Ambush

Correct

Guess I'm getting back into Scape
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