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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#13
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Re: Battlefields of Star Wars 'Scape - BoSS
We'll need a special door rule if those start closed; since no one will attack a door when they can simply walk around.
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#14
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Re: Battlefields of Star Wars 'Scape - BoSS
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I kind of like the idea of starting with the doors open. Both sides can rush into the middle to vye for control of the center section. If you can close the door near your opponent fast enough and then clean out the middle, you'll have a big advantage (able to open the door, fire out, and then close the door on the same turn). Another possibility: Quote:
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#15
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Re: Battlefields of Star Wars 'Scape - BoSS
I like the idea of starting with doors open AND weakened doors. Let's just nix the auto shields altogether.
Death Star Door Life 4/5 Defense 3/4 OR Death Star Door Life 4/5 Defense 0 Control Panel When rolling defense dice against a normal attack, add 1 automatic shield to whatever is rolled. |
#16
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Re: Battlefields of Star Wars 'Scape - BoSS
The auto shield for doors was always always always a mistake. As if the person holding a castle needed more help when they are sitting there raining arrows from height on the poor small and medium schmucks beating helplessly on the door.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#17
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Re: Battlefields of Star Wars 'Scape - BoSS
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I hope to get a chance to try this out later today. |
#18
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Re: Battlefields of Star Wars 'Scape - BoSS
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Here is another alternate configuration: This configuration prevents 2 figures from blocking off the way to the top of the hill (except for 2-space figures such as the Deathstalkers which can still only do 1 at a time). Note: Because the map isn't that big, melee figures don't have to worry as much about range on the hills. |
#19
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Re: Battlefields of Star Wars 'Scape - BoSS
I like that 2nd version.
Also, there can't be two 3-hex Ruins if it requires only one 1st Master Set. One has to be 2-hex and the other has to be 3-hex. If you can update the file I'll try to build it today or tomorrow. I'll build mine then next weekend. |
#20
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Re: Battlefields of Star Wars 'Scape - BoSS
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#21
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Re: Battlefields of Star Wars 'Scape - BoSS
Played a battle last night on Jundland Wastes (3.1). Vader and 3 squads of STs vs. Han, Chewie & 4 squads of RTs.
Spoiler Alert!
I knew the map would play small, but it is way too easy for a leaper to stay on height and navigate the map - most flyers would have an even easier time. We need to figure out a way to spread out and break up the height. Without increasing the building requirements, we might have to accept some swamp and/or grass showing. Using the 24-hex swamp for the start zones might look odd for a desert, but it would allow the 24-hex rock to be used in the middle. The other option would be to add a BftU. The dungeon tiles would blend in quite well and the rock outcrops and shadow tiles could help add some texture. The problem, of course is that would make it harder for some to build it. |
#23
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Re: Battlefields of Star Wars 'Scape - BoSS
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#24
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Re: Battlefields of Star Wars 'Scape - BoSS
Reducing the hills in the center is a good option. That was a problem in my Vader test because it is so close to the start zones.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
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