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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#9529
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Re: Question Dump: Post Your Questions Here.
You can also try any of the maps used for Heat of Battle events. The special rules for that type of game nerf Range pretty hard, so you get mostly Melee armies in that format.
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#9530
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Re: Question Dump: Post Your Questions Here.
Thank you for all of your help.
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#9531
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Re: Question Dump: Post Your Questions Here.
Can you attack your own figures? For example, can Cyprian use a normal attack against my own blade grut to try and heal himself?
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#9532
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Re: Question Dump: Post Your Questions Here.
Yes, unless it says otherwise, as it does in some special attacks. Cyprien may heal by eating his own.
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#9533
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Re: Question Dump: Post Your Questions Here.
Cyprien + Nagrubs is fun.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#9534
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Re: Question Dump: Post Your Questions Here.
You wanna near-guarantee to heal, use Vipers.
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#9535
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Re: Question Dump: Post Your Questions Here.
MS: "You wanna [thing], use Vipers. "
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#9536
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Re: Question Dump: Post Your Questions Here.
You may have a point there. |
#9537
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Re: Question Dump: Post Your Questions Here.
Good one DS.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#9538
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Re: Question Dump: Post Your Questions Here.
Would anyone have advice on just general HeroScape playing in general. Like 'When playing double check your OM's' and not 'If you are vipers do *this*'. Basically I only have RotV and SotM so there's not a lots of specific strats and I've nailed most of the ones for those figures so I'm trying to improve my gameplay broadly. My thanks to anyone who helps.
I am a supporter of Star Wars, HeroScape, Age of Mythology and Ninja Ponies. Don't judge my good taste. Support the Sasquatch Militia. We are looking for people like YOU! |
#9539
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Re: Question Dump: Post Your Questions Here.
Check out What's In An Order Marker in the strategy section. I recently saw an interesting article about the "Phases" of a Heroscape game in the strategy section as well.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#9540
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Re: Question Dump: Post Your Questions Here.
Briefly...
1) Part of the value of commons is in using them in multiples. A single squad of commons is typically not worth the cost compared to a single squad of uniques. Having said that, multiples of commons can be very strong - often stronger than their unique counterparts because they don't lose nearly as much power when they take losses. Takeaway: Play at least 2x-3x of any common. 2) Lots of little attacks is usually better than one big attack. Because dice are cruel, even a defense of 6+ is going to whiff sometimes and an attack with as few as 2 dice will produce at least one skull 75% of the time to take advantage of the whiff. 3) Range is king for three reasons. It often allows you to attack from height. It often allows you to get in the first attack. It greatly expands the area that a unit can threaten in a single turn making it move+range instead of just move. 3a) The unit with more range gets to pick their defensive position. A unit with a range of 7 has more superiority than you might think over a unit with a range of 6. ~Aldin, calling that good for now and tagging @dok He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
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