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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #37  
Old June 30th, 2019, 12:58 PM
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Re: DC Lantern Corps: public workshop

Anyone have any good ideas for the Guardians? They're a huge part of the GL universe, but I've struggled to come up with a good design for them.

Here's what I have so far. I'm not sold on Guardian's Orders yet, but ideally they'd work especially well with GLs somehow.
Quote:
NAME = GUARDIAN OF THE UNIVERSE

SPECIES = OAN / MALTUSIAN
UNIQUENESS = UNCOMMON HERO / UNCOMMON EVENT HERO (not sure how that would work)
CLASS = GUARDIAN
PERSONALITY = UNCOMPROMISING

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 6
RANGE = 4
ATTACK = 5
DEFENSE = 6

POINTS = ???

GUARDIAN’S ORDERS

After revealing an Order Marker on this card, you may take a turn with any unique hero you control. If that hero is a Guardian of the Universe or Green Lantern, that hero adds one to its move and attack this turn.

EMOTIONLESS APATHY / EMOTIONLESS BEING
A Guardian of the Universe may not attack an enemy figure unless that enemy player has destroyed one of your figures or your only remaining figures are Guardians of the Universe.

FLYING SYMBOL
SUPER STRENGTH SYMBOL
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  #38  
Old June 30th, 2019, 01:30 PM
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Re: DC Lantern Corps: public workshop

Yeah the tough thing about the Guardians is they don’t really...do anything. Would love to see them though.

I have some ideas for concepts but not really any ways to execute them. One idea is some sort of Oan Wisdom power, maybe that has them “consulting” with other Guardians in your army? The other thought I have is that they do see themselves as guardians/protectors of everything. (hence the name) That could be cool to play into somehow.
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  #39  
Old June 30th, 2019, 04:05 PM
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Re: DC Lantern Corps: public workshop

Yeah, I was thinking an initiative boost maybe to represent their wisdom/omnipotence. Maybe with a bonus for the more Guardians in your army?

Or maybe they could have a bonus against Event Heroes, since that's the only time they really join the fight.

Taking their guardian name literally is an interesting idea. I'm not sure how to portray that thematically, though, since the Guardians are pretty out of touch with the universe. They didn't even help fight the Sinistro Corps until the Anti-Monitor attacked. They don't do a whole lot of protecting themselves, it's more protecting by proxy.
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  #40  
Old June 30th, 2019, 04:28 PM
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Re: DC Lantern Corps: public workshop

Yeah the “guarding” thing is tricky. They’re not out taking bullets for people like Supes is. I feel like they see themselves almost as the parents of the rest of the universe...kind of looking down from above in a more or less benevolent way. I don’t really know how to represent that in-game though. Cause you’re right, most of what they do is steering GLs around and telling Hal Jordan he can’t do stuff he wants to do.
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  #41  
Old June 30th, 2019, 04:38 PM
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Re: DC Lantern Corps: public workshop

Make them choose an Officer for a champion and then offer some benefit like an Extra marker or something.
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  #42  
Old June 30th, 2019, 07:39 PM
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Re: DC Lantern Corps: public workshop

That's a perfect description of them, MrNobody.

Interesting idea Karat. I could see something like that working with Ion. Like they choose a GL to take the Ion entity.
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  #43  
Old June 30th, 2019, 07:49 PM
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Re: DC Lantern Corps: public workshop

Just an idea; what if they started off the battlefield and only showed up if a big enough threat arrives?
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  #44  
Old July 1st, 2019, 01:21 PM
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Re: DC Lantern Corps: public workshop

That could work as a figureless design if we ever go that route. It'd be tricky to balance though.

I thought up a more interesting version for OM-control & GL boosting while trying to fall asleep last night. Rather than a straight up boost you have to choose what bonus to receive.

GUARDIAN’S ORDERS
After revealing an Order Marker on this card, instead of taking a turn with this Guardian of the Universe, you may take a turn with any unique hero you control. If that hero is a Green Lantern, you may choose to may add one to that Green Lantern's move, range, attack, or defense until the next time you reveal an Order Marker.
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  #45  
Old July 1st, 2019, 01:59 PM
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Re: DC Lantern Corps: public workshop

Do GLs need their ridiculous stats boosted anymore?
Between this and Kilowog some of them will essentially be at full power even after they use all their markers.
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  #46  
Old July 1st, 2019, 02:04 PM
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Re: DC Lantern Corps: public workshop

Yeah, I probably wouldn't focus on stat-boosting for the GLs.

Only kinda familiar with the Guardians, but I see them as control-freaks... maybe some kind of OM management but with a downside? Maybe a Strategic Discipline type effect?
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  #47  
Old July 1st, 2019, 02:05 PM
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Re: DC Lantern Corps: public workshop

I was honestly thinking of a figure design with something like;
Quote:
WATCHFUL GUARDIAN
This Guardian starts the game on this card instead of the battlefield. When [stuff hits the fan, however we want to represent that] place this Guardian on an empty space in your start zone.
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  #48  
Old July 1st, 2019, 03:28 PM
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Re: DC Lantern Corps: public workshop

Maybe something like this?

HEED THE GUARDIANS
After revealing an Order Marker on this card, instead of taking a turn with any two Green Lanterns you control. Green Lanterns you control cannot take turns by any means other than this special power.

This shuts off stuff like Hal and Guy getting bonus turns, but you get the bonus of shipping out multiple GLs per OM.
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