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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#25
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Re: First Annual C3G Con Map Contest! (All are welcome)
I don’t feel like a competitive map should have that complex and random of a special rule. That seems like too much.
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#26
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Re: First Annual C3G Con Map Contest! (All are welcome)
Having trouble parsing what the deal is with the wells here without seeing it in 3D. Are they too deep for a figure to move out of or something? I know that maps with overhangs are really tough to play on TTS.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#27
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Re: First Annual C3G Con Map Contest! (All are welcome)
Quote:
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#28
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Re: First Annual C3G Con Map Contest! (All are welcome)
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When I go in under the tools menu and click on high quality rendering, the image just goes black with only the different colored dots showing up. I may have not installed something correctly. |
#29
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Re: First Annual C3G Con Map Contest! (All are welcome)
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Yeah, that was the way I was leaning as well, but I wanted to get some feedback and lay out where I was currently at. |
#30
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Re: First Annual C3G Con Map Contest! (All are welcome)
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Thinking maybe a 'no gravity' themed rule might be the better solution, letting someone just move/climb out of the hole without much difficulty since they would be no gravity in space. That would also allow someone to move up the side of any of the castle walls (while in space, not from inside the lab) without needing a ladder. That should make it more balanced for units that don't have a flying/leaping type of power. Maybe something like moving up X amount of spaces only cost 1 move when on an outer space hex, similar to the climbing powers. |
#31
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Re: First Annual C3G Con Map Contest! (All are welcome)
I'd probably just cap the holes. Lotta massive height change on that map.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#32
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Re: First Annual C3G Con Map Contest! (All are welcome)
Maybe Boom Tube or Turbo Lifts?
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#33
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Re: First Annual C3G Con Map Contest! (All are welcome)
The space mat dimensions used on the S.W.O.R.D. map are incorrect as well. It looks like it's 21x18 there, and the mat is 20x16.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#34
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Re: First Annual C3G Con Map Contest! (All are welcome)
I used the file included in the official thread. There are white lines through the two outside edge rows (the 18 hex wide sides), if that means they aren't actually there to be used then they should just not be there at all as it just confuses the issue. Same if the file is one hex longer than it should be. I see some white dash marks on every other hex of the two ends.
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#35
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Re: First Annual C3G Con Map Contest! (All are welcome)
Yeah, I didn't make that file. Looks like the white marks are probably not meant to be used. Plus side is you should be able to delete those when editing the first level.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Re: First Annual C3G Con Map Contest! (All are welcome)
Just tried it and you can delete individual hexes from the mat layer.
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