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#361
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Re: Battleplan for Heroscape: An Army Designer
Ditto for me. This is a T-mobile model that came out about a year ago, currently running Android 2.3.4 (Gingerbread) with a resolution of WVGA 480x800. On a semi-related note, I was thinking of ROOTing my phone to update to at least 2.3.5, if not 4.0 (Ice Cream Sandwich), but it seems more trouble than it's worth.
I think the mobile browser and resolution it the thing to look for when developing mobile apps. Each version of android OS has its own browser, but people can add Dolphin or Firefox. iOS devices run Safari, but I think there are different versions for iPad than iPod/iPhone. The kindle and nook have their own browser as well. I don't envy mobile developers as you have to prepare for more than the 4 biggies of IE/Firefox/Chrome/Safari. However, if the site is HTML5, it shouldn't matter which device or browser, and the only big issue is screen resolution, so you should have css/themes for each mobile resolution (and portrait/landscape). C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#362
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Re: Battleplan for Heroscape: An Army Designer
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Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#363
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Re: Battleplan for Heroscape: An Army Designer
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Then we have to factor in not only variable screen dimensions, but also different input methods (mouse or touch) and different processor speeds. The world of desktop browsers had become relatively stable, but the advent of mobile browsers has shaken things back up. It's taken us a while to get to this point, where we can finally support both desktops and mobile devices with a single webapp and a single codebase. It's taken so long due to having to develop the libraries we needed that would do what we wanted to do, while also waiting for the browser market share to shift forward enough. Being able to drop support for IE7, for example, was a big step forward. While we could have built native apps for the mobile platforms, I loathed the idea of having to manage separate codebases for Android and iOS, in addition to the webapp. That would mean we'd have to implement the same feature at least three different times! Not the path I was willing to take. Though it's been a challenge, I'm happy with--or dare I say proud of--our choice of strategy for supporting mobile devices. From the very beginning, I created Battleplan as a webapp so it would be easy for people to start using (no downloading and installing: just visit the site!) and so it wouldn't matter if you had a PC or a Mac. Naturally, that purpose now extended to mobile platforms, whose browsers have finally become sufficiently sophisticated. Certainly there are some bugs to work out (it is software after all), but things have shaped up nicely and will continue to get better with time. Thank you (and everyone) for your appreciation and use of our work. I'm glad we've been able to apply our skills to contribute to the community in such an valued way, and I hope the next Battleplan update will offer significantly more value and to more people. Long live Heroscape! |
#364
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Re: Battleplan for Heroscape: An Army Designer
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What model is your Blackberry? |
#365
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Re: Battleplan for Heroscape: An Army Designer
Blackberry Bold. I get an error that says, "HTTP Error 403: Forbidden." Sometimes I can load the main treasury.mythacle.com page and then I get the error when I attempt to login. Today I am getting that error at the treasury.mythacle.com page. It's possible that this is ocurring due to some sort of security measure employed by my employer...it's their BB, but the intermittent nature of it makes me think that's not the problem.
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#366
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Re: Battleplan for Heroscape: An Army Designer
Battleplan now supports mobile touch devices, and has a significant UI redesign as well.
There's still work to be done, however. Some features haven't been completed for the redesign yet (e.g. printing, army analysis) and there are a few known bugs that we're working on, but we've been eager to get this release done and in your hands. Enjoy! |
#367
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Re: Battleplan for Heroscape: An Army Designer
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#368
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Re: Battleplan for Heroscape: An Army Designer
Awesome! I found out about the update completely on accident by looking for a specific wording on Dund's card. I love how it gets updated the first time I go on in a few weeks.
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#369
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Re: Battleplan for Heroscape: An Army Designer
Should be fixed now.
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#370
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Re: Battleplan for Heroscape: An Army Designer
I would like to note that I cannot see the number of units in my army when I look in the right bar (next to the add/subtract arrows.) This is after using two versions of Firefox.
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#371
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Re: Battleplan for Heroscape: An Army Designer
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Should be fixed now. |
#372
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Re: Battleplan for Heroscape: An Army Designer
Looks good! I also noticed that the "sort by Master Points" option arranges them as 10, 100, 105, 20, 210, 220, etc. Can this be resolved as well?
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