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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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The DEFUNCT Book of Vehicle Rules - Locked
The Book of Vehicle Optional Rules C3G CHRISTMAS SPECIAL WORLD WAR WINTER This set of rules is necessary to fully enjoy C3G custom Vehicles. _________________________________________________________________It is designed to enhance your SuperHero Battles by allowing figures to ride designated Vehicle destructible objects around the battlefield. Vehicle Destructible Objects Description- The Batmobile. The Fantastic Four's flying car. Even Captain America's van. As long as there have been Superheroes fighting crime, there have been sweet Superhero rides! Now Superheroes can start doing more than just tossing them around the battlefield - they can take them for a spin as well! _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Synergy Benefits Received Classic:
Classic:
-Strategy, Tactics and Tips-
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. Last edited by tcglkn; January 11th, 2021 at 04:29 PM. |
#2
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Re: C3G Vehicle Rules
Legacy Text:
C3G VEHICLE RULES DESTRUCTIBLE OBJECTS - VEHICLES Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles. These C3G Vehicle Rules cover the following areas: - Entering Vehicles - Occupying Vehicles - Partial and Full Cover - Moving Vehicles - Exiting Vehicles - Destroying Vehicles EXAMPLE 1: VEHICLE CARD (Sample Card here) A vehicle has three designations in the left box of its Army Card: size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other figures' Army Cards. ENTERING VEHICLES A figure may enter a vehicle by ending its movement on a space adjacent to the vehicle if it meets the following criteria:
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OCCUPYING VEHICLES Figures occupying a vehicle are not on the battlefield. A figure occupying a vehicle may still have Order Markers placed and revealed on its Army Card. If one or more of your figures occupies a vehicle, you now control that vehicle. However, Order Markers cannot be placed on the vehicle's Army Card. If a vehicle is ever suddenly occupied by figures of different players (e.g.: one of your figures is Mind Controlled by another player), the vehicle is destroyed (see: Destroying Vehicles). PARTIAL COVER AND FULL COVER As denoted in the left box of each VDO, a VDO can have Partial Cover or Full Cover. Figures occupying Vehicles with Full Cover are never in clear sight of figures outside of that Vehicle, never have clear sight on figures outside of that Vehicle, and may never attack or be attacked by a figure outside of that Vehicle. VDOs with Partial Cover do allow for clear sight between figures occupying that VDO and figures on the outside. Partial Cover VDOs are those with windows or other openings that allow for clear sight. These clear sight openings will be marked on Army Cards by the green target points on the VDO's Hit Zone. Clear sight can only be traced through these target points. When a figure occupying a Partial Cover VDO targets a figure outside of that VDO, they should use the target point for that VDO to trace line of sight and range. When a figure outside of a Partial Cover VDO wishes to target a figure occupying that VDO, they should use the target points for that VDO as the hit zone for that figure. If a special power targets or chooses a space instead of a figure and the space the VDO occupies is chosen, the VDO and all figures occupying the VDO are affected. MOVING VEHICLES In addition to the Size, Life, and Defense values contained on destructible object cards, vehicles have a Movement value. After revealing an Order Marker on one of your Army Cards, before taking a turn with a figure you control occupying a vehicle, you may move that vehicle. You may only move a vehicle once for each Order Marker you reveal. When moving the vehicle, follow standard movement rules, with one exception: vehicles do not make or receive leaving engagement attacks. EXITING VEHICLES After moving a vehicle you control, you may place a figure from the vehicle's Army Card on an empty space and adjacent to the vehicle. You may exit with any or all of your figures on the same turn. Figures cannot move during a turn in which they exit a vehicle. DESTROYING VEHICLES If a vehicle receives enough damage to be destroyed, after removing it from the battlefield, place all figures that occupied the destroyed vehicle on spaces previously occupied by the destroyed vehicle. Roll one attack die. If you roll a skull, each figure that previously occupied the destroyed vehicle receives one wound. If a figure that was occupying a destroyed vehicle cannot be placed on a legal space or spaces, that figure is immediately destroyed.
Spoiler Alert!
Last edited by tcglkn; January 11th, 2021 at 04:14 PM. |
#3
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Re: C3G Vehicle Rules
Yep. I'm all about saving any offensive powers for the special powers on the cards. That way we can keep things nice and clean for this rules set. We should probably try to make special powers D20 based or something, though, since the vehicles are only allowed to "move" under the rules above, not "attack. That way we can just say "After moving" or "Before moving" etc.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: C3G Vehicle Rules
HIT AND RUN 16
After moving this Rental Car, you may choose one adjacent figure. Roll the 20-sided die. If you roll 1-15, your turn ends. If you roll 16 or higher, the chosen figure receives one wound and you may immediately move this Rental Car up to four spaces. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#5
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Re: C3G Vehicle Rules
d20 power works and I'll replace Explosion since they take damage as it is. I should probably start a book for my Car DO so we have a test subject for these rules.
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Re: C3G Vehicle Rules
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#7
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Re: C3G Vehicle Rules
Legacy Text:
C3G VEHICLE RULES DESTRUCTIBLE OBJECTS - VEHICLES Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles. These C3G Vehicle Rules cover the following areas: - Entering Vehicles - Occupying Vehicles - Moving Vehicles - Exiting Vehicles - Destroying Vehicles EXAMPLE 1: VEHICLE CARD (Sample Card here) ENTERING VEHICLES A vehicle has three designations in the left box of its Army Card: size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other destructible objects' and figures' Army Cards. If a figure's size is smaller than that of a vehicle, it may enter that vehicle. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge. The occupancy designation on a vehicle Army Card shows the number of figures that may occupy a vehicle. A figure can only enter a vehicle if that vehicle has fewer figures on its Army Card than its occupancy number (example: If a car has an occupancy number of 2, but only has 1 figure placed on its Army Card, a 2nd figure can enter that car). Your figures cannot enter Vehicles controlled by other players (see: Occupying Vehicles), but if a vehicle is ever suddenly occupied by figures of different players, the vehicle is destroyed (see: Destroying Vehicles). If a figure of the correct size ends its movement adjacent to a vehicle that has not reached its occupancy number, the figure can enter that vehicle. When a figure enters a vehicle, normal leaving engagement rules apply. Place that figure on that vehicle's Army Card. The figure that entered the vehicle is now occupying that vehicle. OCCUPYING VEHICLES Figures occupying a vehicle are not on the battlefield. A figure occupying a vehicle may still have Order Markers placed and revealed on its Army Card. If one or more of your figures occupies a vehicle, you now control that vehicle. However, Order Markers cannot be placed on the vehicle's Army Card. MOVING VEHICLES In addition to the Size, Life, and Defense values contained on all destructible object cards, vehicles have a Movement value. After revealing an Order Marker on one of your Army Cards, before taking a turn with a figure you control occupying a vehicle, you may move that vehicle. You may only move a vehicle once for each Order Marker you reveal. When moving the vehicle, follow standard movement rules, with one exception: vehicles do not make or receive leaving engagement attacks. EXITING VEHICLES After moving a vehicle you control, you may choose an empty space adjacent to the vehicle and place a figure you control from the vehicle's Army Card onto the chosen space. You may exit with any or all of your figures on the same turn. Figures cannot move during a turn in which they exit a vehicle. DESTROYING VEHICLES If a vehicle receives enough damage to be destroyed, after removing it from the battlefield, place all figures that occupied the destroyed vehicle on spaces previously occupied by the destroyed vehicle. Roll one attack die. If you roll a skull, all figures that previously occupied the destroyed vehicle receive one wound each. If a figure that was occupying a destroyed vehicle cannot be placed on a legal space or spaces, that figure is immediately destroyed. Last edited by Griffin; November 27th, 2011 at 01:10 AM. |
#8
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Re: C3G Vehicle Rules
I like most of what is there so far and I can tell a LOT of work went into thinking through it all. Can we simplify things a bit?
- Not make distinctions between passengers and drivers - Keep the size restrictions "one size fits all". Passengers cannot be bigger than the vehicle. - Standardize occupancy. Small seats 1. Medium seats 2. Large seats 4 etc |
#9
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Re: C3G Vehicle Rules
I like these rules a lot except for the "spaces" on the card for the passengers. I think a space for the driver & just a number to specify the amount of allowed passengers would be enough. I don't want to make the large vehicle cards that we were discussing with GO's rules.
Now if a figure is in a vehicle can they be targeted for an attack? My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#10
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Re: C3G Vehicle Rules
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I would assume no. This needs to be clarified for sure. A question I had is how to place figures if a car is destroyed. Theoretical scenario: A car is holding 4 passengers. That car occupies 2 spaces on the board. The car is tossed by Hulk to a place on the map in a tight corner and destroyed. There is only room enough to place 2 of the 4 occupants. Are the other 2 automatically destroyed? |
#11
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Re: C3G Vehicle Rules
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I'm fine with just saying figures entering a Vehicle cannot be a larger size than the Vehicle. That's a good way of saying that more simply, thanks. I'm not sure what you mean by standardize occupancy at all. Quote:
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: C3G Vehicle Rules
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My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
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