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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #13  
Old August 8th, 2006, 04:54 PM
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  #14  
Old August 11th, 2006, 09:08 AM
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Origin forthcoming (and a more clear fig pic)...

Kiros is The Key Heroclix figure...no mod but I may repaint his gun.
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  #15  
Old August 11th, 2006, 09:27 AM
Karkadinn Karkadinn is offline
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Can't say I love the figure choice (maybe I'll like it more with a clearer image, who knows), but those are some REALLY creative abilities on Kiros. Me likie. I don't think anyone's ever done a card that lets you actually place your enemy's turn markers (as opposed to switching around already placed ones). I particularly liked how you balanced the passive ability with the active one, giving the player choices in the extent to which he wants to make use of the hero.

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  #16  
Old August 11th, 2006, 10:55 AM
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Quote:
Originally Posted by Karkadinn
Can't say I love the figure choice (maybe I'll like it more with a clearer image, who knows), but those are some REALLY creative abilities on Kiros. Me likie. I don't think anyone's ever done a card that lets you actually place your enemy's turn markers (as opposed to switching around already placed ones). I particularly liked how you balanced the passive ability with the active one, giving the player choices in the extent to which he wants to make use of the hero.
Thanks for the words, Kark.

Figure choice- The Key has some kind of time control powers (not sure to what extent or how...most likely he uses his keys ) so I decided to play off of that. His abilities would probably seem more right on a wizard type but when I get to the origin story it will all make sense...I hope.

As for the pic- I used the Wizkids pic but I have a better one that I just need to load.

I'm debating on replacing his gun with a sword and losing the range...whatcha think?
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  #17  
Old August 11th, 2006, 08:39 PM
Karkadinn Karkadinn is offline
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IMHO the range helps keep him a viable figure for putting turn markers on. The initiative bonus helps too but it's only +1-+3 on the d20, after all, so having the range as well is good. And if it's a choice between an unmodded figure with a gun and a modded figure with a sword I'd go for the former, out of ease of use.

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  #18  
Old August 11th, 2006, 08:50 PM
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Yeah, your right about the range thing. He needs to justify having turn markers on him.

Good point on the ease of use...I want to do some customs that everyone can enjoy.

Is the cost OK?
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  #19  
Old August 23rd, 2006, 04:49 PM
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This is actually a surprise for Skynight when he gets to Cali (he said he won't be on the boards this week). He was looking for a fig so I modded a HC SWAT guy. Exchanged heads with MK Jawless Jenkins (you should see Jenkins now...he looks clumsey) and gave him a Tarn Viking Sword.

As for the card, I know Sky had one already but I thought I'd give some alternatives.

I'm posting now so I could get some feedback before I go to print.
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  #20  
Old August 23rd, 2006, 05:36 PM
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Quote:
Originally Posted by Karkadinn
Can't say I love the figure choice (maybe I'll like it more with a clearer image, who knows)
HERE it is, and it rotates, too
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  #21  
Old August 23rd, 2006, 10:49 PM
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ChaosChild ChaosChild is offline
 
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Sword of Valor
"counts" should be "count"
I like how you worked your name in.

Anti-Terror
"an" should be "a"

Swingline
"ans" should be "and"

I'm guessing that the swingline movement is his full move plus 2 and not just the 2 additional spaces.

The fig looks great and he is a steal at 130 points.

Kumiko is not impressed with your sculpt, either.
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  #22  
Old August 24th, 2006, 02:54 AM
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Thanks, ChaosChild.

I actually just used Deadly Strike for Sword of Valor but I like my name in there too

Thanks for catching the typos.

Swingline is full move plus an additional 2 spaces.

Do you think his cost should go up?
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  #23  
Old August 24th, 2006, 08:04 AM
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Grungebob Grungebob is offline
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Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer Grungebob is a wielder of the Ban Hammer
Quote:
Originally Posted by Karkadinn
Can't say I love the figure choice (maybe I'll like it more with a clearer image, who knows), but those are some REALLY creative abilities on Kiros. Me likie. I don't think anyone's ever done a card that lets you actually place your enemy's turn markers (as opposed to switching around already placed ones). I particularly liked how you balanced the passive ability with the active one, giving the player choices in the extent to which he wants to make use of the hero.
Wow!! I would like to eho Kark's opinion of this unit. Very cool abilities!!

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  #24  
Old August 24th, 2006, 11:44 AM
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Thanks, GB!

I haven't rebased the fig yet and I am contemplating using a more magical looking figure. Any ideas on this are welcome.
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